Notes:add
packages dealing with the elements, aquatic features, another
unseelie package, more fey magic packages. horns, unicorn horn,
dimension door, show example fairy (Joran Nightwasp), animal
packages (horse, fox etc) have a corruption effect wherein fairies
that dabble or are seduced by the darker powers will slowly
exchange some of their seelie abilities and looks for unseelie
abilities and looks. dodge package (evasion, dodge etc). mood
fighting techniques
Name Generators: 1,
2,
3, 4
, 5
. Choose both a common name and a true/magic name. Or look
to the names below for inspiration. Names in Twilight
Blue denote names associated with Unseelie.
Male names:Grem, Gremor, GremRock, Tadana, Aquana,
Worgot, Corgot, Symgot, Rasrow, Maulrow,
Psyrow, Abery, Abnobery, Vesbat, Stobat, Garbat, Amnis,
Mencre, Ceramnis, Mensek, Pix, Ferix, Daemonex,
Feez, Greez, Greezeloc, Skelbo,
Sklejaw, Skelrath,
Sirael, Gorael, Fathrael, Darbue, Blue, Beltaur, Mentaur,
Clum, Clumaur, Pfoe, Taze, Akritar, Dracwin, Flagwin, Tinerog,
Tinezard, Tineves, JumJum, JumRock, Goop, Minari, Megari,
Gigarex, Segbuzz, Manox,
Turnox, Dredanox,
Female names:Sillia, Viteria,
Boneria, Oceana, Airia, Luria, Laticia, Cera,
Blumella, Violectra,
Biolectra, Lighblue, Glacess, Sirella, Tinefol, Fygaery,
Lighane, Driane, suane, Lana, Liana
Fairy Racial
Traits (Base package has and ECL of +2)
- +4 DEX, +2 CHA, -2 WIS, -4 CON, STR as per following Chart
Fairy
STR Table
|
Die Roll
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
Tiny STR
|
1
|
2
|
3
|
4
|
5
|
6
|
6
|
6
|
7
|
7
|
7
|
8
|
9
|
10
|
11
|
12
|
Diminuative STR
|
1
|
1
|
1
|
2
|
3
|
4
|
4
|
4
|
5
|
5
|
5
|
6
|
7
|
8
|
8
|
8
|
- Tiny: As Tiny creatures fairies gain a +2 size bonus to
Armor Class, a +2 size bonus to attack rolls, and a +8 size
bonus on Hide checks, but they must use smaller weapons
than humans use, and their lifting and carrying limits are
one-half of those of Medium-size characters. Note also that
you provoke attacks of opportunity when fighting size small
or larger creatures since you have no effective reach. Nor
can you effectively block an area.
- Fairy base speed is 20 feet. Fairies can fly 50 feet (good).
- Fairies have darkvision 60 feet
- Spell-like abilities 2/day -- flare, know direction, bless,
detect evil, light, purify food and drink, speak with plants,
speak with animals, dancing lights
- Faerie Fire: At will, a fairy can surround a chosen subject
with faerie fire for 1d6 minutes as a move-equivalent action.
While under the effects of faerie fire, the target is surrounded
by a pale glow in the same color as the fairy's wings and
sheds light as a candle. This ability operates in all other
way as the faerie fire spell: Outlined creatures do not
benefit from the concealment nromally provided by darkness,
blur, displacement, invisibility, or similar effects. The
faerie fire does not cause any harm to the objects or creatures
outlined. Furthermore, whenever a fairy uses one of its
spell-like abilities, the fairy will be outlined itself
in faerie fire for 1d6 rounds (this cancels the fairy's
natural invisibility).
- Automatic Languages: Common and Sylvan. Bonus Languages:
Abyssal, Aquan, Auran, Celestial, Draconic, Elven, Ignan,
Infernal, and Terran.
- Favored Class: Sorcerer.A multiclass fairy's sorcerer
class does not count when determining whether he suffers
and XP penalty for multiclassing. The fey are creatures
of magic, and many find that they possess the inborn talent
necessary for the arts of sorcery.
Optional Racial Traits
-
Fey Magic: Spell-like abilities 2/day -- launch item,
daylight, dispel magic, sleep, obscuring mist, entangle,
and wood shape. (ECL +1)
- Diminuative: As
diminuative creatures fairies gain a +4 size bonus to Armor
Class, a +4 size bonus to attack rolls, and a +12 size bonus
on Hide checks, but they must use smaller weapons than humans
use, and their lifting and carrying limits are one-quarter
of those of Medium-size characters. Note also that you provoke
attacks of opportunity when fighting size small or larger
creatures since you have no effective reach. Nor
can you effectively block an area. (ECL +0)
- Quickling blood - base speed 40 feet, fly 60 feet (perfect),
haste spell-like ability 1/day + 1 for every 2 levels of
experience. (ECL +1)
- Natural Invisibility: Fairies can become invisibile at
will for 1d4 rounds as a free action. The fairy will remain
invisible, even while attacking. After using the ability,
the fairy will be unable to use it again for another 1d20
rounds. (ECL +1)
- Exposed: whenever
a fairy uses one of its spell-like abilities, the fairy
will be outlined itself in faerie fire for 1d6 rounds (this
cancels the fairy's natural invisibility). (ECL -1)
-
Unseelie Blood: At will, a fairy
with Unseelie blood can surround itself with dark fairy
fire. While under the effects of dark faerie fire, a fairy
will be limned in darkness so deep and palpable that the
utter lack of light seems to glow. This unnatural sight
twists the eye, and the dark fairy gains the benefits
of a blur spell (granting the dark fairy a one-half concealment/20%
miss chance). A dark fairy cannont use its dark faerie
fire while under the effects of a faerie fire. (ECL +1)
Cosmetic Traits
Trait
|
Seelie
|
Unseelie
|
Hair Color |
blue,red, purple, black, gold, silver |
silver, black, multi-colored,
red |
Wings |
Butterfly (round), butterfly (jaggy), mothlike, dragonfly
wings, gossamer, feathered |
butteryfly (jaggy), leathery (batlike),
whispy, none (but still able to fly) |
Ears |
pointed, whispy |
pointed, very long, saggy |
Face |
angular, jovially round |
angular, lumpy |
Body |
lithe, jovially round |
lithe, very lean, stout |
Feet |
small, angular, webbed |
webbed, clawed |
Other |
antennae, furred tail, no tail |
forked tail, forked tongue, red
eyes, antennae, scaled tail, no tail |