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Inspirational music. Come
with me.
Can life be but a dream; a vision born
From one great conscience sleepless as the day
One night in darkness to one waking dawn
To eternity where past dreams fade away.
Far east of
the Dalelands there are another set of dales nestled in the
boughs of the Rawlinswood. Collectively these dales are called
the Great Dale and are under the protection of a mysterious
being known as the Nentyarch.
The Nentyarch brooks no cutting of the protected forests
with death being the only punishment for transgressors. Only
in one other area of the realms do druids hold so much power
but the Emerald Enclave of the Vilhon Reach place a pale second
place to the druids of the Great Dale.
Trade occurs with the cities along the coast of the Sea
of Fallen Stars, along the Golden Way, to the shores of Lake
Ashane and the Rashemi boatmen, to the northern Nar, famous
for their proud horses. Farmers grow their crops, merchants
trade, craftsmen hawk their wares and rangers watch all.
To enter the personal holdings of the Nentyarh is death.
To harm a druid is death. To disobey a druid will bring down
the wrath of these great, old woods. There is power here.
Power such as that of the Grandfather Tree and of the Hight
Forest. The spirits in these lands are both good and bad,
powerful and meek. Rangers from these lands tell stories at
the great ranger gatherings that Satyrs still dance in these
woods and fey of all kind can be found even near the edges
of civilized areas.
Unknown to all but the Nentyarch there is a great secret
in the Rawlinswood. Near the castle of the Nentyarch, under
its watchful shadow lie a series of faerie mounds. These mounds
were old before the Netherese built their first lakeside villages.
These lands are sacred to the fey and only the most trusted
rangers patrol the borders of this perilous land. For this
was the last bastion of the Fey against human kind. When humans
first began to study magic, metalcraft and war one of the
pasttimes was hunting fairies. Like the elves later on the
fairykin were inattentive and didn't notice that humans were
spreading, growing, and learning the mystic arts. The human
gods began to overshadow the fey powers and before the fey
realized it they were hunted and no longer dominated their
favorite frolicing lands.
Oberon went out into the world with several trusted fairy
nights and saw the Dust Dessert Raurin, the Planes of Purple
dust and other ruined lands. After traveling the world for
222 years he reported back to his love, Queen Titania of what
he found. But war had already come to their lands and the
human empire of Narfell was in turmoil and the priests of
that once great land burned in hellish fires of their own
making. While Oberon mustered the Hosts of Faerie, Queen Titania
created a new world that would last through all of time and
be the new home for the Seelie Court. It was a world made
of the dreams of Faerun and has lasted through the ages.
Fairy Gates all over the Realms would now lead to this new
land if one only knew the proper key. This key is known as
the Fey Rune. One simple has to know what it looked like and
visualize it when stepping into a Faerie Circle to be transported
to the fey realm. Fairies love secrets and this one is most
jealously guarded. For the fairys would not see their new
realm despoiled by humans and orcs and other foul things.
But not all turned out as it was meant to. Pharod the Goblyn
King had long ago been cast out of the faerie court and had
created his own Unseelie Court with his followers, a mockery
of Oberon and Titania's rule. Pharod had been outcast for
his dealings with the diabolical. In fact, it was Pharod who
put the whispers in arrogant human's ears to hunt fairies
and show their dominance. It was Pharod who taught the high
priests of Narfell the magics needed to summon beings from
the Nine Hells. And the Goblyn King, ever watchful, scryed
Queen Titania's great work and slipped into the land of fairy
thus corrupting, and unwittingly balancing the magic world
so that it could endure.
[Near the castle of the Nentyarch, under its watchful shadow
lie a series of faerie mounds. These mounds were old before
the Netherese built their first lakeside villages. These lands
are sacred to the fey and only the most trusted rangers patrol
the borders of this perilous land. For this was the last bastion
of the Fey against human kind.] For under these mounds lies
a great grotto, where the sun makes its way past leaf and
moss and shines down on a monolithic artifact, a great rune
of moss-covered stone that not only is the key to the fey
lands but is the keystone to its existance. Should it be discovered
all of the lands of Fey would be in jeopardy, for to look
upon it is to know the key to the fey lands. To destroy this
great rune would sever the link from Faerun to the Fey lands,
or worse, disolve the magic threads that hold the fairy realm
together.
But once in a blue moon a human or other being might not
only stay his hand from slaying a fairy but may save one thus
indebting the fairy to his benefactor. Mostly this involves
some small favor or the granting of wishes, but sometimes,
on the rarest of occasions one is taught the fey rune that
will allow them to pass into the faerie world. This has only
happened three times in the history of the world.
But for those that live there, in that timeless, ageless
realm there is great adventure. For Pharod continuously plots
and sends out his goblyns and other brutes to trouble the
good fairys. So push back your small shoulders, draw your
tiny sword and fly into a new world of adventure.
Welcome to Fey Rune.