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Come with me,
Where mountains have ears
Where waters have eyes
The flower you see
Knows what you seek


Tundanesti Warrior Sage

The Tundanesti Elves were once slaves to the Kequalak Empire.Slowly over the centuries a few thousand slaves escaped and formed a new society in the harsh taiga of the Tundarasne Forest.Almost every escaped slave without magical abilities died, so the resulting subrace of Elves developed almost entirely from the offspring of spellcasters.Embodying these two principles of the Tundanesti people are the Warrior Sages, warriors whose magic enhances their combat abilities, and whose hearts burn in defiance of those who would try to oppress their people again.The Tundanesti Warrior Sages defend the borders of the Tundarasne Forest, often traveling alone or in small bands with a spellcaster whose powers can augment their own combat abilities.  

Requirements:

Base Attack Bonus:+7

Race:Any Elvish or half-Elvish

Alignment:Any non-lawful

Skills: Concentration, 3 ranks

Spellcraft, 3 ranks

Feats:Weapon Focus (any one-handed melee weapon), Expertise, Combat Casting, Dodge, Power Attack, Cleave

Other Requirement:Must have proven your devotion to protecting the Tundanesti people by saving a Tundanesti Elf from oppression.

Lvl

Atk

For

Ref

Wil

Spells per Day

1    2    3    4

Special Ability

1

+0

+2

+0

+0

1    -    -    -

Improved Defensive Casting, Resist Charm

2

+1

+3

+0

+0

1    -    -    -

Imbue Weapon (personal)

3

+2

+3

+1

+1

2    1    -    -

Snowstep

4

+3

+4

+1

+1

2    1    -    -

Spellcleave

5

+3

+4

+1

+1

2    1    1    -

Parry Magic

6

+4

+5

+2

+2

2    2    1    -

Spellslash

7

+5

+5

+2

+2

3    2    1    1

Imbue Weapon (other)

 

Hit Dice: d8

Skill Points: 2+ Int/level

Class Skills:Balance, Climb, Concentration, Craft, Jump, Knowledge (Arcana), Profession, Ride, Spellcraft, Swim  

Weapon and Armor Proficiency:The Tundanesti Warrior Sage gains no proficiency in any weapons or armor.  

Spells Per Day:A Tundanesti Warrior Sage receives training in how to cast a small number of offensive arcane spells.To cast a spell, the warrior sage must have an Intelligence of at least 10 + the spell’s level, so a warrior sage with an Intelligence of 10 or lower cannot cast these spells.Warrior Sage bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the warrior sage’s Intelligence modifier.The warrior sage’s spell list appears below.A warrior sage has access to any spell on the list and can freely choose which to prepare, much like a wizard chooses from his spellbook.A warrior sage prepares and casts spells much like a wizard does, only without needing a spellbook.  

Spell List:

1st-Burning Hands, Chill Touch, Daze, Disrupt Undead, Flare, Magic Weapon, Remove Fear, Shocking Grasp, True Strike

2nd-Bull’s Strength, Cat’s Grace, Stallion’s Endurance, Magic Missile

3rd-Greater Magic Weapon, Haste, Keen Edge, Melf’s Acid Arrow, fireball

4th-Flame Arrow, Freedom of Movement, Lightning Bolt  

Improved Defensive Casting (Ex):A Tundanesti Warrior Sage is trained in defending himself while spellcasting, using his weapon fend off attacks that would disrupt the necessary spellcasting gestures of his free hand.Whenever casting a spell, if he is wielding a one-handed weapon which he has weapon focus in, the Warrior Sage gains a competence bonus to Concentration checks to defensively cast.This bonus is equal to the Warrior Sage’s level.  

Resist Charm (Ex):Part of the Warrior Sage’s training and indoctrination emphasizes the need to be free from control.Tundanesti Warrior Sages operate for the good of the people, and usually expect to have free reign as long as they do not endanger anyone.This attitude of freedom grants the Warrior Sage a +2 morale bonus to all saves to resist enchantments and compulsions.  

Imbue Spell (Su):At 2nd level, a Warrior Sage learns how to imbue his type of chosen weapon with any spells he is capable of casting.When casting a spell, instead of having it take effect immediately, the Warrior Sage can store it in his weapon up to a number of rounds equal to his level plus his Intelligence bonus.Whenever the Warrior Sage successfully hits a target, he can choose to activate the spell as a free action.The spell only affects the target, even if it would normally have an area of effect.Spells that cannot affect the target (such as those with range: personal) have no effect.

The Warrior Sage can only have one spell imbued in any of his weapons at any time.When this ability is activated, the spell is expended.No one but the Warrior Sage can discharge the imbued spell.

If the attack is a critical hit, the spell functions as though affected by the Empower Spell feat.

Example:James, a Warrior Sage with caster level 5, has imbued his dagger with a burning hands, and strikes a critical hit against his target.In addition to dealing normal critical hit damage to the target, the attack’s burning hands deals 5d4 times 1.5 points of damage.Although burning hands normally has an area of effect, the spell only affects the target.  

At 7th level, a Warrior Sage can allow another spellcaster to imbue spells into his weapon.

Example:James, now a 7th level Warrior Sage with a 14 Intelligence, allows his wizard ally to imbue a horrid wilting spell into James’ sword.James rushes into melee with a huge water elemental.Any time in the next 9 rounds (7 from level, +2 from Int), James can discharge the horrid wilting after a successful attack.He’ll probably decide to wait until he gets a critical hit.  

Snowstep (Ex):By 3rd level, the Tundanesti Warrior Sage’s training enables him to fight nimbly even on the loose surface of snow or ice.He gains a +10 competence bonus to Dexterity checks to remain standing while fighting.  

Spellcleave (Su):At 4th level, the Warrior Sage’s spellcasting abilities and combat abilities become so fully connected that if he receives a bonus attack because of the Cleave or Great Cleave feat, he may immediately cast an attack spell instead taking his bonus attack.The Warrior Sage cannot cast this spell defensively, and he provokes an attack of opportunity by using this ability.The attack spell must be targeted against someone within 10 feet.He still only gains extra cleaving attacks from dropping opponents in melee.A burning hands that drops an opponent grants no bonuses.  

Parry Magic (Su):At 5th level, the Tundanesti Warrior Sage gains the ability to stop incoming melee touch spell.If he succeeds in an attack against an opponent with a charged touch spell, he may immediately attempt to disrupt the spell, as if he had cast dispel magic.The dispel only affects the single charged touch spell.  

Spellslash (Su):At 6th level, the Warrior Sage can as a full-round action both cast a spell and make a melee attack.The Warrior Sage makes one attack at his highest attack bonus and then casts any one spell.Doing so does not provoke an attack of opportunity.The spell and attack must both be directed toward the same target.If the spell has an area of effect or if it can affect multiple targets, it functions normally, but must at least affect the target of the spell slash.