Class
Features
Weapon and Armor Proficiency: simple weapons,
martial weapons, light armor, medium armor
Berserker Rage - When the berserker goes
into a rage he can elevate his rage to bloodlust.
Going into a berserker rage causes the rage modifiers to
increase as follows; +2 Strength, +2 Constitution, +1 to Will
saves, and -2 Armor Class.
While in this state the berserker is also immune to fear
(magical or otherwise). The berserker must use one of his
daily rages from another class (such as the barbarian) to go into
a berserker rage. Though
the berserker can still go into a normal rage if he desires. After all of his enemies are defeated,
the berserker must make a Wisdom check (DC 15) or start attacking
his allies (starting with the closest one). Each round thereafter he may attempt
another Wisdom check (DC 15) to end his berserker rage. When the berserker rage wears off,
the berserker becomes exhausted for one hour. He moves at half normal speed, cannot
run or change, and suffers a -6 penalty to Strength and Dexterity.
After one hour the berserker returns to normal.
Berserker Rush - The berserker gains the
Improved Bull Rush feat for free.
In addition, while in a berserker rage the berserker gains
a free attack on an opponent after successfully bull rushing him.
Ignore Pain - While in a berserker rage
the berserker does not fall unconscious when he reaches negative
hit points nor does he lose one hit point each round (the berserker
is effectively stable). However he will still die if he
reaches -10 hit points and may only take one partial action each
round. The berserker
is also immune to subdual damage and cannot be stunned, staggered,
dazed, or nauseated while he is in a berserker rage.
Berserker Charge - While in a berserker
rage the berserker gains the listed die to damage after a successful
charge. In the event of a critical this
damage is not multiplied in but added afterward.
Toughness - The berserker gains the toughness
feat for free.
Know Friend From Foe - The berserker gains
the listed bonus to his Wisdom checks when determining whether
or not he attacks his allies during a berserker rage.
Berserker Speed - While in a berserker
rage the berserker’s speed increases by 10 feet.
Damage Reduction - The berserker gains
the listed damage reduction.
While in a berserker rage this damage reduction increases. For example, a 5th level berserker
has damage reduction 1/-, but while in a berserker rage his damage
reduction increases to 2/-.
If the berserker also has damage reduction from another
class (such as the barbarian) then they stack.
Longer Berserker Rage - The berserker
rage lasts 3 additional rounds.
Berserker Fury - While in a berserker
rage the berserker may make one extra attack in a round at his
highest base attack bonus, but this attack and all other attacks
made in the round suffer a -2 penalty to hit.
Greater Berserker Rage - When the berserker
goes into his berserker rage, his rage bonuses increase by an
additional +2 Strength, +2 Constitution, and a +1 bonus to Will
saves.
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