Notes on the Journey

By Talon

Volume 3. 25 Alturiak 1369 to 13 Hammer 1370.

As soon as we were ready to go, Beldin told us of the conditions of our passage to Bral. We would go to Mazarale's tower where we would be blindfolded and led inside by Beldin himself. From there we would journey to the Rock of Bral. I tried to question Beldin about what we would be facing in terms of dangers so I could be ready, but he misinterpreted my queries. He just insisted that I should trust him. While I did trust him, I had hoped that he could be a little more helpful at giving us information about the dangers we might face either during the passage or at any points along the way. Finally I just shut up and went along. I can see why the wizards of Nimbral have the reputation they do.

Upon our arrival at Mazarale's tower we donned our blindfolds and were led through several doorways. The last of which caused that dizzy sensation I have always associated with teleportation gates.

Beldin told us we could remove our blindfolds at last. We found ourselves in a dark alley, lit by the stars above and the huge face of the moon. It was clear we were no longer on Toril. We were now on one of Selûne's Tears, high above the globe we just left. We worked our way out of the alley with caution. The streets were unfamiliar and alien. Not at all comfortable as would be a strange city in the dale lands. It was night and the horizon was short. It gave my navigator's perceptions a violent jolt. Sorting out the once familiar stars, seen now from such a radically altered position was going to take a lot of time.

The city here was busy. It bustled with all kinds of new and unusual forms of people. Tall, blue- skinned knights walked by, as did what appeared to be drow--only they were seven feet tall and sporting braided hair and golden eyes. There were insectoid people, draconian centaurs, huge hippopotamus faced men and all manner of other folks. This place bustled like a port city, but a port unlike any I had ever seen. It made me tingle with excitement. So much to experience here.

Fortunately, the signs on the shops were all in common and we were able to make our way through the strange streets to the docks. I expected strange ships, but I never imagined how fantastic they might actually be! I stared in amazement at the marvels berthed here. Such wondrous constructs I could never have dreamed. Many were fashioned after sea creatures such as sharks and squid. Some were made of crystal. Other were constructed in shapes completely unrecognizable to me.

Our wanderings taught us that the wealthier districts lay higher up the hill, away from the docks. We made our way up hill, looking for the elven embassy and Selanos. We eventually encountered some elven guards standing duty outside a lush forest enclave. We showed them the letter from Mazarale giving us passage to the embassy and one led us into the forest. He left us to wait for a superior. When we were finally given an audience, the elf examined our writ of passage with the fleet for some time before speaking. His manner led me to believe that he fully understood the letter of passage but he was frustrated to not know anything about why we had it or what we were supposed to be doing. He directed us to a merchant ship at the docks. He told us that the ship would be meeting up with the fleet and that we were to book passage on that merchant ship.

On our return to the docks we found the ship as directed but the captain was off at a tavern called the Rock Rat. We caught up to him there. He was a strange fellow, large, with a paunchy belly, bald head and orange robes. Very savage in appearance, but clearly well-traveled. He quoted a huge sum for passage despite the letter. I wondered as he looked at the letter whether the man could even read. Regardless, he was the Captain and it made no sense to aggravate him. I did seek to sign on as crew and thus lessen the passage, but the shrewd savage saw that he had the better of us and did not need to make any concessions. He refused and we eventually paid up our passage. Actually, Ash did the paying. We convinced him that it was his turn and with a little fast talking, we were able to get him to hand over the 3000 pieces of gold required by the Captain.

27 Alturiak, 1369 -- Into a sea of stars

The Rock of Bral was a fascinating place to explore. We wandered the city streets and entered as many shops as we could. The variety was outstanding. Sea ports always have a lot of oddities washed up from far shores. This was the case here as well, only magnified a thousandfold. One of the taverns was adorned with the mounted head of a giant, saber-toothed hamster!

Provisioned for the journey, we met Captain Grog and his ship at the appointed hour and departed the Rock. Our destination the Garden. This would take perhaps 14 days. Then we would voyage on to our contact point with the elven fleet. The captain estimated that this would take no more than a month. I was impatient and anxious. Eager to be moving on. It struck me that this was always what it was like to depart on a grand voyage. Unknown adventures await among the stars!Aboard the ship we met with another passenger, A dwarf Paladin by the name of Darwin Shorn. He also goes by the nickname "Ben" Shorn. This is a play on his appearance as he is clean shaven. Unusual for a dwarf. He claims to be dwarven in blood and bone only, rejecting his racial heritage.

We arranged ourselves as best we could in the tiny cabin we were given. I found the hammocks and efficient little lockers familiar and more than adequate, though some of our band grumbled at the size of the accommodations. We quickly established rotating sleeping shifts so we could use the cabin without getting in each others way. It was made clear by Cap'n Grog that he considered his crew a crack team and our "help" was not needed. We would only get in his way. Our job was to stay out of the way and assist, for our own protection, in any hostile attacks that might come at the ship.

Today being the one year anniversary of my re-birth (after being killed by the dragon), we celebrated my birthday. We bought a keg of ale from Grog and shared it with the crew. Troy gifted me with a wonderfully detailed wood carving. It was a relief carving of me holding the Sword of the Dales before the tower at Dragonsmere. Behind and above was the moon and the Tears of Selune. It was a lovely piece of work and a very thoughtful gift.

7 Ches 1369. Garden in the Stars

The journey though Wildspace was amazing. The crew actually operated the ship as if the sails and rudder mattered. The "Spelljammer" sat in a big old chair called the spelljamming helm and merged in some magical way with the ship, but the set of the sheets and the attention to the wheel were all vital in some sort of sympathetic magic that sends the ship through space. What was missing was the thrum of the water against the hull, vibrations of gusting wind against the rigging and changes in the weather.

After ten days, we arrived at Garden just as the Captain plotted. This was a cluster of planets or asteroids held together by a huge green forest. The forest is actually one big plant called Yggdrassil's Child. More plants, in great variety and profusion, grew all over the main plant and the rocks. A few small moons, some of which were inhabited, circled the planet. One of the moons is a small blue, sun-like fire body. Also in orbit were several large icebergs, brought here to provide water.

We docked at Clive's Den, a pirate haven, to unload Grog's cargo of Brallian's Best ale. There was the usual posturing and bluster between pirates and big-headed fools but in the end, Grog's crew unloaded the beer and the deal was concluded successfully. Grog's payment was in a multitude of potted flowers and other green plants. The yeasty, brewery smell of ale that had engulfed the ship was immediately overwhelmed by the rich scent of thousands of flowers and underscored by the dark must of rich soil. This was more intoxicating by far than the beer!

After it was clear that we couldn't screw things up too badly if we were let loose, Grog granted us shore leave. A few of us wandered around a bit before almost getting ourselves killed in a bar fight. A princely bribe (provided by Myk) greased the situation and we instead ended up getting drunk and telling stories all night in the bar.


9 Ches 1369. To meet the Elves. . .

We awoke to the painful glare of the little blue sun and bolted for the docks. Grog was in a fury for wanting to leave. Fortunately, we were not the only object of his anger. Three of the monkey guys that make up the bulk of Grog's deck crew were later than we. They were also in worse shape. After they boarded we cast off and headed off to our meeting with the elves. I later learned that the three deck apes were caged with a keg of ale each and they had to finish them before being released. Grog's anger eventually abated but he still refused to tell us what our destination would be.

19 Ches of the Sunsets, 1369. The Rock Again.

After ten more days we arrived at the Rock of Bral once again. Moored at the dock now was a huge green crystal ship in the form of a fantastical butterfly. This was an elven Man-of-War. Impressive and beautiful all in one package. We assembled above decks with all our gear while Grog had his crew go through it. He did not apologize for ensuring that no Brallian's Best left the ship here. We had discovered, while on board, that Grog bottles the same brew under two labels. One is the familiar Brallian's Best. The other is Elven Imperial Stout. He says that the elves won't drink the same brew as everyone else. They are too good for the common brew. So, he puts a different label on it and sells it to the elves at an inflated price.

Neither did the man apologize for dragging us around Wildspace for twenty some days. His explanation, delivered in his customary way was "Left Rock to get information about meeting place. Got information. Went to meeting place. Meeting place was Rock."

We approached the elf ship and presented our papers. The elves were haughty and aloof. More so than any I had ever met. They neither explained their actions nor greeted us with any kind of friendship. Egwene nearly put them over the top. She almost ended up in chains for the trip. Instead, at the urging of an elven ranger, we ended up essentially confined to quarters for the duration of the trip to "Greyspace." We had a brief session each day in which we could walk about to get some exercise. During these breaks I could observe that these elves had a very precise and rigid military organization. Much different than the lighthearted and free spirited elves I was more familiar with. I also learned that we were going to be meeting up with the Elven Armada known as the "Constellation" in a nearby sphere. Even though this made little sense to me, that was all we could learn.

9 Tarsakh of the Storms, 1369. Beyond the Crystal Sphere.

Fortunately our berth on this ship was a bit more spacious than the last. We actually had two connected rooms. Our confinement was getting old though. After many days we were allowed on deck to observe the passage through the crystal sphere. An elf wizard cast a spell that opened a gate through the pearly surface of the sphere and we passed into the phlogostin. The "Flow" as it is commonly known, is a many colored fluid rainbow of swirling radiance. I stood transfixed by the enveloping beauty for a very long time. Of all the wonders of our recent adventures, this was by far the most awe inspiring. I was startled out of my trance when I felt a lively current take the ship. It was very similar to a powerful ocean current only more all-embracing, as if the ship were underwater and catching the current.

14 Tarsakh of the Storms, 1369. Spider Ship!

The elven ranger summoned us to the decks after a sudden slowing of the ship. We were told that we were attacking a neogi spider ship. The first mate was unhappy about this but we told the ranger to assure that captain that we were prepared to aid the elves with all our skills. The captain seemed to have hinged his decision on the attack presuming that we would help. As it turned out, it was well that we did.

The neogi ship wanted to ram and board. The elven Man-of-War wanted to stay at heavy weapons range and rely on its superior ship and weaponry to pound the enemy to rubble. It was a masterful battle of maneuvering and ballistic skill that we observed. The ships were well matched, but the missile fire began to favor the neogi. The elves took a risk and brought the vessels to within spell range and our spell casters cut loose. Columns of fire struck the neogi ship and exploded the phlogostin. A huge boulder created by the elves from a tiny pebble just missed the neogi ship. Myk's Shadow bow sent a pair of devastatingly powerful arrows into the enemy ship. I was so impressed by the Priest of Shandakul and the faith of his following that when asked, I agreed to add to my life the beliefs and practices of Shandakul's faithful. The Wind Rider and the Moonmaiden are allies and their portfolios mesh well. I see no conflict in pledging to Shandakul much as I have pledged to Selune. Myk was stunned, but happy.

The battle ended when another volley from our ship tore the neogi ship apart. The ship burst apart and caught fire. The surrounding phlogostin erupted in dozens of small explosions. Myk urged the captain to go in to search for survivors. The Captain refused and took the ship back up to speed and away from the wreckage.

24 Tarsakh of the Storms, 1369. Arrival in Grey Space.

After many more days in the flow, we reached the outer edge of the sphere known as Greyspace. Again the elven wizard opened a portal through the sphere and we entered wild space. I was prepared for a change in the stars, so the new constellations were not as shocking as they might have been. I bent my will to the study of their patterns and forms.

30 Tarsakh, 1369. The Elven Fleet.

The awesome sight of the gigantic butterfly-shaped elven Armada class ship took my breath away. Three seemingly tiny Man-of-War class ships were docked to the Armada. A galleon and a squid ship were also docked to it. We docked as well and came aboard a beautiful and luxurious ship. Despite the luxury, I could feel the fighting power of the vessel beneath my feet. This ship had at least four main decks, each spacious and color-filled. Mazarale was aboard and greeted us warmly. That was nice after the cold demeanor of the elves. The wizard was recovering, but was still not fully healed from the spell battle against Night Shade. He told us a little of the elven fleet, composed of 500 Armada class ships, 2400 Man-of-War class vessels and many other less obviously elven ships. There is also a quasi military commercial line (the Sandiath line) of 300 Man-of-War ships and hammer ships.

1 Mirtul, 1369. Our Mission Revealed.

The day of our mission briefing finally arrived. A chamberlain led us into a huge war room filled with all manner of people. A cursory examination revealed that these were all adventuring bands gathered together. The Admiral, looking very stern and elven, and only a little like Tebrynith, arrived in a fanfare. He described the discovery that the goblinoid races, thought crushed by the First Unhuman War, had discovered some kind of new weapon that gave them great success in battle with the elven fleet. Each of our groups was being chartered for a specific mission to aid in discovering the threat and aiding the elven cause. Our own home world, it was stressed, could very well be the next target of orcish destruction.

Beldin drew a token for our mission assignment and we left for a smaller meeting room. In this room we finally met up with Selanos. He briefed us on the mission. We were to travel to Morog Space and find Gamerol Base. Our primary mission objective was to gather information about the base and the goblinoid forces there. The secondary mission objective was to identify and pursue opportunities for sabotage. We were given an authentic charter by the Rockblood Orcs to Captain Jonas Reelock and his Wasp ship, "Long Arrow." This would provide the documentation we needed to get to Gamerol base alive, we hoped.

Selanos was an ancient elf, little more haughty than the others we met. He refused to acknowledge Egwene and was dismissive of us when he learned that we had little spelljamming experience. Mazarale, who had arrived early in the briefing, spoke up for us and assured Selanos that he had faith in us. We were provided a guide for preparation and Mazarale arranged for the equipment we would need, including a planet locator and a portal opener. We receive some basic training in several spelljamming related skills. I studied Wildspace navigation and navigation in the phlogostin. I started getting the hang of Wildspace navigation but have yet to master the flow.

Mazarale arranged for a guide to accompany us. Krik was an insectoid-like mantis warrior with vast knowledge of 9 spheres and many life forms. His tiny mechanical manipulators were specially designed for alteration surgery on people. He could make horrifying but beneficial (more or less) changes to appearance or physiology. The wizard told us that he had purchased the Long Arrow and that we would now answer to him for any damage to her.

8 Mirtul, 1368. To Gamerol Base.

I asked Mazarale to oversee a delicate operation. He agreed to monitor as an elven wizard implanted information into my mind. I had requested that the name Jonas Reelock, my ship's name, my company's name and the mission we were supposedly charted for be painted over my surface thoughts. I hope that any attempt at mind-reading we may encounter will either be stopped by my Harper Pin or run into the implanted information.

Myk surprised me with a gift today. He had been secretly constructing a longbow for me and had just completed it. It was beautifully done and decorated with runes to the Rider of the Winds. It was built especially for my height and strength and proved to have great penetration power when I tested it. He also gave me a holy symbol of Shandakul which I now wear.

We attended an interesting ceremony before our departure. There was a big celebration honoring the captain and crew of the elf ship we came in on. They were congratulated and given medals and thanks for the destruction of the infamous neogi pirate ship. Things were going all their way until the frontiersman, with the in-your-face sort of way he has, pointed out that we all had no small part in the victory. The elves glared at him and us, gave us a barely civil nod of recognition and went on with their celebration just as planned. It is not worth it to me to be aggravated by such petty behavior. The whole event made me sad for the elves.

Captain's Log, 11 Kythorn, 1368. Jonas Reelock of the Wasp ship Long Arrow . The Remains of planets.

We reached the crystal sphere of Morog Space after many days in the flow. Our journey here was without serious incident, allowing me to fully enjoy the experience of being in the flow for an extended time. It was a marvelous sensation. Ash took most of the duties at the helm. He seems to really enjoy flying the ship.

It took two tries with the portal device to open our way into the sphere. Krik told us that this was normal for Morog space, but unusual overall. He also shared a little lore when we told him we were looking for Gamerol Base. He told us of the huge turtle-like creatures called gameriods that travel the spheres eating comets and small asteroids. He happened to mention that Gameriods tend to lay their eggs in areas of geologic instability, areas where earthquakes or volcanoes are common. It made me wonder about the earthquakes plaguing Daggerdale. I hope there is no connection there, but is worth remembering for our report to Mazarale. He thought the name Gamerol Base might have something to do with the creatures, but knew not what the connection might be. He also told us that Morog Space once was home to a large number of planets but the all that now remains is clusters of asteroids and smaller rocks. No one knows what became of the planets.

Captain's Log, 14 Kythorn, 1368. Jonas Reelock of the Wasp ship Long Arrow -- Space Mammoth

We have spent the past 3 days exploring the edges of Morog Space. Our planet locator does us no good as there are no planets remaining here. Today we were discovered by an enormous ship crewed by close to 90 ogres. It was a heavily armed ship with at least 4 heavy catapults, 4 heavy ballista and a jettison. We signaled a desire to parley after they started moving toward us. The ship massed 90 tons but the helmsman was considerate enough to match up gravity planes before coming alongside. I presented the mercenary charter to the Scro leader type that came on board our ship. He signaled to the Ogre ship after reading a bit and the weapons trained on our vessel were raised. We were instructed to follow the Mammoth in to Gamerol Base. We would get additional orders as we needed them.

Several of our crew remained below decks during this operation. When they came topside their appearances were completely changed. Myk looked like the forest troll. Moorgin appeared to be a wide-mouth goblin, and Egwene looked like an orc. The priestess explained that these disguises were a boon from her goddess to aid us in our quest. It was unnerving and I had to frequently restrain myself from drawing a sword when ever one of them came close to me. Fortunately, we had a couple of days to get used to the new look before we arrived at the base. During that time I decided to put the Sword of the Dales in Myk's magical quiver and carry the evil sword at my side. I was curious about the origins of this blade, but learned nothing except to note that there was a small grey star on the pommel of the weapon.

Captain's Log, 16 Kythorn, 1368. Jonas Reelock of the Wasp ship Long Arrow. Gamerol Base.

Krik had told us that Gameroids were big, but that had not prepared me for the sight of Gamerol Base. As we approached we began to make out a huge turtle-like creature the size of the Rock of Bral. The creature had to be at least two and a half km long, 1.5 km wide and a good kilometer deep. Long before we should have, we hit its air envelope. It smelled of goblinoids. The ogres gave us a rough sendoff, jostling us with their gravity plane after telling us to approach the gameriod's mouth. I tried to get a feeling for the nature of these instructions from the Scro's demeanor. It seemed to me an easy way to get rid of us if our charter had not, after all, passed as genuine. In the end I reasoned that our little ship had posed no threat to the hulking Mammoth and that if they had wanted to destroy us, it would have been easy for them to do it days ago. We went.

As we made our approach, it became clear the gameriod was no longer living. We came up to the mouth and it swung open on giant hinges, allowing us access to a concealed docking bay. We could also see that the enormous eyes were made of glass or some other transparent material. On top of the creature's shell were dozens of bunker-like pits that seemed to house several tiny ships that could hardly have had room for one small man each. We later learned that these wickedly bladed little "Arrows" are flown by kobolds and were equipped, in addition to the blades and small ram, with Greek fire projectors. There were approximately 2 dozen squads of Arrows. Each squad was comprised of 5 kobold arrows and 3 hobgoblins as a command team.

There were only a few other ships in this docking bay. One was a scro Mantis ship (60 tonnes, 12/75 crew, 2 M ballista, 1H Catapult). There were also a squid ship and a tradesman. The bay was about 100 feet by 275 by 300 feet and could only hold a handful of ships. We docked inside and upside down as Ash nearly squashed the goblin deck hand guiding us in. There were a set of massive, hulking towers overlooking the docks. Behind the protective fortifications were hobgoblins manning ballista. We minded our manners and gave them no reason to fire on us.

We were met by an important-looking scro that did a complete inspection after reviewing our papers. He gave us the rules, including 1) obey the orders of all scro, 2) bow to war priests before speaking, 3) areas marked with a black fist or a red skull were off limits and etc. Now, at least we had a clue to where we would have to look for answers. He gave us directions to the chamberlain where we would get mission assignments and billeting. Then, after collecting our gear, we were on our way.

The entire base was built of wood and a little stone, on the inside of the hollowed out shell of the gameroid. There were huge corridors and rooms and then narrow corridors and small, town-like settlements. Throughout everything there were lots and lots of troops. We received our billeting assignment and told to report back in four days to get our first mission assignment. The mercenary quarters were housed on six full decks. On the way we passed a scro compound with four doors marked with black fists and one with a red skull.

We stowed our gear and were headed down to the mess when a huge gif came thundering down the hall begging to be hidden. It was laughable in a way. What was he going to do, stand behind me? He ducked into our room and cowered behind a chair. I started to sputter but Myk cast an invisibility spell on the big guy just as a scro war priest, covered with potatoes and gravy came round the corner. He glared at us and demanded to know where the gif went. I bowed and told him that we saw him running down the hallway. He was coming from the same direction as the scro and headed down the hall away. The war priest searched our room but turned up no trace of the gif. He stormed out and we were left with Private Potulous of the gif navy. Or at least recently of the gif navy. He missed his ship when they went on their last mission. Partly because he had gotten into too much trouble with his practical jokes.

Potulous was a font of information about the base and we pumped him for all we could. There were about 175 gif mercenary troops here on three ships, one hammer ship and 2 clippers. There were lots of humans (2 decks worth) and lizard men. There were 7 foot tall insectiods with spikes and many goblinoids. The gif estimated more than 1300 kobolds, 1000 scro, 1000 goblins, 1000 hobgoblins and bugbears and a few hundred ogres. We learned that the main docking bay is in the rear of the base and that there was something in the middle of this place that the scro want kept hidden. There is an elf on board that Potulous saw talking strategy with the scro leaders. He was a pale or white skinned elf with black plate armor under a cape and hood. Potulous saw him standing near the spy-master's quarters.

The gif lead us topside and we bribed a hobgoblin to let us talk with Blik, a kobold pilot and a survivor of three missions. He showed us the workings of the little ship and told us of a typical mission. He was quite animated and more than a little crazy. He did not seem to know that the ship was a life jammer. A spell told Myk that some magical force connects the little ships to the base in a way that must sustain the life force of the kobolds enough to allow them a chance at survival.

Potulous then led us to the aft bay. There were lots of ships here. The bay was huge and filled with ships. I counted about 50 but I'm not sure the count was accurate as the ships were all jammed in together. I did see at least 5 nautaloids and one shou dragon ship. There was also a black elven Man-of-War ship. When we corralled a kobold to find out about that ship's owner, the dogman pointed up to another balcony where we saw none other than Kymel Kilsek looking back at us. He gave a patronizing little salute and disappeared into the crowd. I began to get very nervous. What could he be doing here?

We left the bay thinking to return to our quarters. As we passed the kobold warrens, however, a big slug-like, toothed monster burst through the wall in a spray of kobold blood and body parts. It had been hunting. We set upon it as it turned on us and within a brief moment it was dead. Kobolds began poking their ugly little dog-heads out the broken opening. When we interrogated them, they did not know what this thing was, only that it had just killed seven of them and that it was not the first time one had shown up in the warrens.

Our next stop was a hobgoblin tavern. Myk got into a fist fight with a leader type known as Manmauler. The ranger/forest troll defeated Manmauler and we all became close friends. This led to us helping the hobgoblins in a raid against the bugbears who had captured some hobs and were holding them captive. We broke in, retrieved the hobs, altered the bugbears' ale and took some captives of our own before calling it a night.

Captain's Log, 17 Kythorn, 1368. Jonas Reelock of the Wasp ship Long Arrow. Day 2 in Gamerol Base -- what we came for.

We checked on the Long Arrow this morning just as a scro mantis ship was coming in. Our ship was in good order and we bustled around a bit to observe the mantis. We watched while an elven commander was dragged off the ship. He was bound and on his knees, obviously badly beaten and mistreated. He was hauled off to the prison deck.

Our explorations today took us bottom side to an area where war games were practiced. There were a few humans, mostly shou, practicing here but it was generally quiet. We found extensive gardens for food and air supply in this area as well. We had not gotten too far when we ran into the war priest again. He questioned us again and was quite disagreeable, asserting his authority over us and being pushy. I followed all the necessary form, giving him nothing to work with. I had more than enough experience with his type while serving aboard the pirate ships. I did not have anything to prove to him or myself so he had nothing on me. We moved on without incident.

Later in the day we found a group a jeering ogres harassing a small human. The human suddenly turned into a tall, bony, spiky insectoid that tore through the ogres, leaving nothing but pieces and gore. Krik called the thing a bioweapon or a bionoid. There were made by the elves for the first unhuman war and then discarded in shame after. They are outcasts and clannish now.

Toward evening we started working our way closer to the center of the base. We found a set of large doors marked with the black fist. We moved away to a deserted corridor and Myk disappeared, turning ethereal to investigate. He went through the doors, into a temple to Gruumsh and then into another huge room. In this room we found the secret of Gamerol Base. The enormous room was built of massive bones and gigantic metal plates. In it was a huge pit filled with the black slug-like form of a witchlight marauder. The horrid creature was a good 300 feet in diameter and thousands of feet long. Myk immediately retreated when he discovered this thing and did not fill us in until we had returned to our room and were hidden behind the safety of a concealment spell.

During our discussions, we brought Potulous fully in and he seemed okay with a rather sudden reversal of sides in the battle. I don't know if it was because he is desperate for the military hierarchy I am fulfilling as his captain or because he doesn't like the idea of scro destroying entire worlds with the marauder.

We are left with many questions. We decided to use Ash's bag of devouring to deliver a report to Mazarale through his tower. This would allow us to get our information out and still give us an opportunity to find out more. We discovered that Ash had already sent through diagrams and descriptions of the infant marauder that we battled outside the kobold warrens. He had even sent back samples of the dead beast. Our plan now is to capture the annoying war priest for questioning. We need to find out more if we are truly going to help the elves destroy this threat.

Our unanswered questions include:

1. What control do the scro have over the marauder?

2. Who is the elf spy

3. What has the spy told the scro?

4. What is the spy up to now?

5. Why is Kymel here?

6. Who is the captured elf commander?

7. Are there other important prisoners here?

8. Can we get any prisoners out?

9. Can we get any information from the prisoners to pass along if we cannot get them out?

10. How many troops are here?

11. How many ships?

12. Can we lay any traps or glyphs to cause trouble?

13. Are there any sabotage opportunities that do not jeopardize our mission?

Myk went out scouting again and found the prison deck. It was well protected by guards and monstrous back up systems. In the cells were mostly goblinoids, including a few scro. There were five humans who looked like mercenaries. There was only the one elf.

The ranger found the spy-master's quarters which were guarded by two scro war priests. He also found a closed off part of the ship what was dark and forbidding. Black skulls paved the floor and an altar of black skulls adorned the main chamber.

When Myk returned, four of us, Myk, Troy, Moorgin and I all went to check out the sealed off section of the ship. There we found an undead scro war priest of great power. We battled him and his minions and finally destroyed them all. In his chamber we found a strange chart that appeared to show an unfamiliar crystal sphere.

In the spy-master's chambers we fought the two war priests and caught the spy-master himself. He was a strange creature with strong tentacles or antennae attached to his head with which he entangled me during the battle. We pursued him through a series of secret passages until finally catching up long enough to kill him. Myk cast a spell to speak with his undead spirit. We learned that the witchlight marauder is controlled with the use of a key. He did not know (nor apparently do any of the scro) what the key looked like. They are containing the marauder now by tapping its life force to use the gameriod shell as a spell/life jammer. The key may be located in Shadowspace, but the scro do not have a map as it was lost a long time ago.

In the spy-master's rooms we grabbed lots of plans and documents for return to the elves. I tried to memorize as much of the other information as I could in the short time we felt we could stay in the room. We stayed as long as we could and then returned to our quarters for the rest of the night.

18 Kythorn, 1368. Uncovered!

In the morning we returned to the Chamberlain's for our mission assignment. All was going well and I though we were actually going to get away with our ruse until The scro Mordekar came in with a scro captain. It was Commander Wrackblood. We were unmasked. We fought our way out of the Chamberlain's room and ran. A plan was hastily formulated. Myk turned us ethereal and he disappeared. He went to get the elf Commander. We rushed back to the room to get the rest of our crew. The alarm was being sounded throughout the ship. Fortunately, we were able to stay just ahead of the alarms. We picked up the rest of the crew, abandoned any hope of going back forward for the Long Arrow, and headed aft. The fore decks were swarming with the enemy and we held out no hope that the confusion would be great enough to allow us to escape that way.

We met up with Myk and the elf Commander in the Aft docking bay moments ahead of organized pursuit. Troy had gone ahead and located a ship for us to hijack. He was sputtering something that made no sense until he go to the part about the bionoids. Bionoids are deadly elven biological weapons. They are elves that chose to be turned into something deadly and powerful for the first unhuman war. In battle they transform into raging, insectoid warriors arrayed with armor and blades made from their exoskeleton. They are blindingly fast and awesome to watch fight. There were also four of them between us and the ship that was our last, best hope for escape. The elf commander quickly sized up the situation and moved forward to meet the bionoids. He spoke for a moment with the bionoids while they still retained their elven forms. He tried to convince them that they were welcome to return to the elves, they did not need to continue their self-imposed exile. They felt differently. They felt mistreated and cast away by the other elves. They sought refuge in the goblinoid army because they felt accepted here. They refused the commander's offer. Tears began to flow as the commander tried again to convince them and they began their awful transformation. The gems set into their skins began to glow as they changed. The commander drew out a small triangle and struck it once with a rod. A beautiful, mournful chime rang out, startling in its power. The bionoids' gems shattered and the four fell to the floor, dead. I was crying and running for the ship as they fell. I grabbed the elf and hustled him along with us. I tried to speak some soothing words as we ran, but I doubt he heard me.

We arrived at the ship and dashed aboard. I was struck with wonder. The ship looked like a huge manta ray, with its tail curved up behind and overhead. We were casting off when I and the others got the sense that this ship was something more than an inert construct. It struck me somehow that this ship had an alien kind of life to it. It was not the same as the crystal/plant ships of the elves, but something with a more organic flavor. I was left with a taste along the furthest edges of my mind of phlogostin and stardust and the cold acid bile taste of fear. I tried touching the ship with my senses but got blocked out. Egwene seemed to develop a deeper rapport with the ship and it allowed her to take a seat at the helm. Ash was throwing fireballs at our pursuers and I was rapidly firing arrows into the throng that was trying to organize an attack. The Smalljammer (as we learned to call it) was thrumming with energy as soon as Egwene took the helm. This was a good sign. I was sure that the launch time normally required of a spelljammer would be our doom. This was no ordinary ship to be sure. We were hardly aboard before it was straining its lines to be away. Myk, with two deft bowshots, cut the lines mooring us and we were away. The ship pivoted like a graceful dancer and slipped out the docking bay door like nothing I'd ever seen. I instantly fell in love with this ship. As soon as we were out of the bay, our ship heeled all the way over until we were keel to keel with the gameriod. It raced along the underside of the base gaining speed the whole time. Several times enemy ships approached only to break off when they got close. By the time we reached the forward bay, we were moving incredibly fast and shot out from under the base, well ahead of our pursuit. A squad of arrows moved in on an intercept course but again, as they neared, all broke off. As they reached their closest approach, one kobold climbed out onto the forward deck of the tiny ship and shot a crossbow bolt at us. I realized two things at the same instant. One was that this was our friend Blik, and second was that he had attached a line from the bolt to a harness that he was wearing. I raced to the rail and grabbed the crossbow bolt as it came in. When I had it, I hauled in the line with the crazy little Kobold on the other end. His little ship also came in. It flew in on its own and landed on the deck. As soon as it was on board, it blended in with its surroundings and was nearly invisible.

We later learned that Blik too was on an elven mission. His objective was information gathering with special emphasis on ship plans. Less than an hour later we reached the crystal sphere wall. While the in-bound journey took days, the frightened Smalljammer raced through the distance in a flash. Eleven days later we were back in Greyspace.

When we reached the site of our rendezvous with the elven armada, we discovered the scene of a huge hostile engagement. Debris was everywhere, floating in the void. A couple of scro hammer ships wove through the wreckage, looking for survivors and salvage. Egwene started the Smalljammer on a slow tumble, matching trajectories with some larger bits of debris and the burned out hulk of an Armada-class ship. After a day of tumbling through space, we found a chance to escape the area and we set a course for Realmspace. It was a journey of several weeks before we caught up to Selanos and the remains of the elven fleet we had left in Greyspace. We learned that the scro had hit the fleet hard and that battle was the cause of Wrackblood's return to Gamerol Base. The elves had lost much in the battle.

We turned over the captured documents, Blik and remains of the spy-master to Selanos. Hours of debriefing meetings followed. Mazarale probed into my mind again and released the hypnotic cover he had implanted. I was back to being Talon again. Mazarale asked about his wasp ship and we had to tell him we had good news and bad news. He was not happy about the loss of his ship, but he was awestruck by the Smalljammer.

The elves turned us loose for a week as they sifted through the information we delivered. We headed back for Dragonsmere with a couple of stops along the way. The journal Pruey left us described an island stronghold where a dragonfly ship was hidden. We stopped there to recover that ship and take it with us. The stronghold had suffered from an earthquake or something and was in very bad shape. In addition, a huge dead insect like creature was in the place and looked responsible for the many pods that seemed to contain sleeping or held elves. The priestess divined that it was best to leave the elves alone for now so we did not disturb them. The Dragonfly, however was in need of a lot of work so we took it in tow and returned to our tower. The Smalljammer could fly straight down into Flame's lair through the dragon's own bolt hole. It worked well to dock it there.

18 Elaisis, 1368 --All's Quiet in the Dagger Hills

Returning to Dagger Falls, we found that since the mage battle in the dale, things had been very quiet. Things were bad in Zhentil Keep, however. The frost giants and white dragons finally left after a lot of starvation and battles between the monsters. Following the retreat of the dragons, the ice elementals left and the rebuilding began. The spring and summer saw a zhentish force taking much of the city from the chaos and the return of many refuges. However, disease and plague ravaged the population and the undead were many and dangerous.

22 Elaisis, 1368 -- Recovering the Key

Mazarale arrived to tell us that the elves were ready for us to return. He teleported us to the elf ship hidden in the Tears of Selune. We met again with Selanos to go over our next assignment. I had a feeling I knew what it was to be.

Selanos revealed that they had decoded some of the writing on the map of what might be Shadowspace. It was written in no known language. He asked us to help them prevent an escalation of the war. We were to find the key that activates the Witchlight Marauder, activate the monster and bring it back here to the elves.

The map fragments they decoded included the following:

. . . he who touches the key to the creature awakens it. He who remains in physical contact with the creature controls it . . .
. . . Key hidden in red celestial body. . .
. . . key is silver . . .
. . . key is shaped like a diamond . . .
. . . key beats like a heart . . .

The map of celestial objects was unfortunately in black and white, but the elves translated the following:

#4 Sohhoras: Treasure is here
#5 Lukkum: Choking mist
#6 Ivussus: Sweet forest
#7 Empunatus: man comet
#8 Chonnot: freshwater
#9 Wirrit: caressing wind
#12 Kiffin: sleeping giant
#13 Pajjax: Silent plains (?planes)
#15 Delless: Spotted clouds
#16 Tryggtt: Wet death
#17 Myyn: Pyramid sun

Additional information the elves had was that here in Realmspace the Spawn of Zross had established a Holy Sanctuary in an inconvenient place and there was no good way around the spot. However, the threat was believed to be empty as scouts had returned from the area and had reported no difficulties. Also, we would not be traveling alone. The elves would be sending three aids. Specialists in their fields, they would be there to learn and to help us in their fields of expertise.

We took several hours to discuss the assignment. None of us were real happy about the thought of the elves using the Witchlight Marauder against planets held by the scro, but in the end, we agreed to take the mission. It was clear that we had to stop the goblinoids from using the marauder. This may be our only chance. We returned to the elves with all three ships in our tiny fleet, the Smalljammer flagship, the wounded dragonfly and the kobold arrow. Blik, Potulous and Krik would remain with us as crew. We met Selanos and several aids. Selanos agreed to provide us with all the materials we needed to repair the dragonfly, a scroll with six Phase door spells, a scope of celestial analysis that can tell us information about the air, temperature, life, etc. on planets before we land, and a small pedal ship for transportation between ships. We also requested a catapult for the Smalljammer and when the elves put it place on the ship, the ship itself took charge and strapped the weapon into place.

The three aids that were to accompany us were Kora, a thin female elf in a gray body suit. She looked tired and miserable. Shusaka Iki was a gaunt, ancient seer. A human male from the eastern lands who called himself a Shukenja and told us that his visions of the future were sometimes unreliable. The third was a short, fat, male elf named Tolavin, pleasant but distracted by the many boxes, crates and cages that were being loaded on our ships. His specialty was in biology. Specifically, keeping things alive during long ship-board trips.

Then, the headaches really began. We received a note from Selanos that one of the aides was likely a spy and we were to figure out who it was and stop him/her. We were warned not to make a false arrest as there would be severe consequences. Kora looked to be a wreck and wanted a private room. She was sullen and grumpy but a skilled engineer. I got no reading from her when I tried to do an ESP. Krik was unhappy because no one liked him, Blik wanted his own room, Tolavin needed space for experiments, Potulous wanted to bang heads, I wanted to abdicate.

Finally we got room assignments and ship assignments done (Dragonfly: Cora, Myk, Troy, Moorgin, Tolavin; Smalljammer: Ash, Beldin, Egwene, Krik, Potulous, Blik, Shusaka Iki, and Talon) and we scheduled an all-hands dinner meeting.

At dinner the priests cast an impressive array of magical spells to divine what we could about the crew. Unfortunately, our three aides were completely blank to even the most powerful investigative spells we could muster.

23 Elaisis, 1368 -- Underway to Shadowspace.

We got underway early in the day and we immediately began to realize that Kora appeared to be totally lacking social skills. She does not miss a technical detail, but she is a bear to work with. I took Myk's suggestion and ordered complete health inspections for all crew and officers starting tomorrow. If either Kora or any of the others had treatable health problems we could get it taken care of immediately.

24 Elasias, 1368 -- End some headaches, begin others.

Health evaluations began today and were conducted by Krik and Myk. Troy and Potulous checked out fine and fit for duty. Kora didn't show. It took orders from Krik as Chief Medical Officer to get her there and even then she was sullen and uncooperative. Despite this, Krik was able to determine that she had been suffering from intense migraine headaches for 70 or 80 years. The headaches persisted even in the face of numerous medications, drugs and spells. She was resigned to living with the pain. Shusaka Iki was old but in reasonable health. During his check-up we learned that he had been a prisoner of the Illithids after his dragonship was taken. He had been a valued advisor of the elves for some time now.

Under the pretext of the health checks, I was finally able to get a nasty itch taken care of. It had bothered me ever since waking up in the arms of two furry ladies at the Garden planet just after my birthday. What a relief. Myk was able to deal with it with a simple cure disease spell.

I was called in to deal with Kora's problem. She, Egwene, Myk, Krik and I met to discuss options. Egwene wanted to try a powerful Heal spell. All concurred except the elf. It was clear she was too afraid of letting herself hope that something might work. We had a heated discussion and in the end she agreed to take the spell. Days later, she was still without migraines and we had cause for hope that they were gone for good.

One of Tolavin's critters escaped today. It was a pink-spotted black toad. It landed on Troy's shoulder unexpectedly and spit a deadly poison at Ash when the mage tried to remove the thing. Fortunately, the poison spittle missed Ash's eye and did no damage. Tolavin and I had a long talk about dangerous animals. I don't think it sank in.

1 Eleint, 1368. -- Becalmed!

Our ship-board routine was interrupted suddenly when both ships' pilots who were on-helm cried out in pain. Both ships came to a stop and we could not get them moving again. We had entered the sargasso area Selanos had warned us about, but we had seen nothing yet.

As we tried to figure out what had happened and how to get back underway, we were approached by three wasp ships. They first catapulted a book over and we discovered that it was written in some lizard language. After we made no response, we were attacked with air-fouling, burning bundles of cloth. Myk flew over to try to parley, but the attack only intensified and the Smalljammer was hit by a catapult stone. Egwene flew Troy and I over to the ship that Myk left for. We fought a short battle on the deck before I went below to yank the helmsman. When I sat in the helm I realized I had made a big mistake. It was a faith helm and I was not of the faith. I leapt out before any serious damage could be done, but the cold tendrils of pain lanced up and down my spine. This was a prelude for a punch-dagger attack from the former helmsman. I drew the Sword of the Dales and returned the attack. He made the mistake of bringing out a wand of lightning. The bolt sprang to the Sword of the Dales and returned to kill the helmsman and blast into the helm. The ship broke apart in a confusing eruption of wood and flotsam. Troy and I found ourselves tumbling among the debris for the remainder of the battle. We remained busy, trying to keep ourselves from being crushed between large pieces of wood. Far away, the battle took a sudden turn with the appearance of a huge shifting-color dragon. One wasp fled the scene, the other exploded when hit by a lightning bolt from either Beldin or Ash who were also tumbling through space. They had tried to get to another wasp by using the pedal ship. A rock from the catapult destroyed their boat, but they retaliated.

The dragon transformed into a ragged looking ship lit with the sign proclaiming it to be "Amazing Mandar's Old Tyme Magical Mystery Fun Show." We had been rescued by a carnival.

Mandar's ship, the Golden Warrior, was an amazing conglomeration of ship parts and designs. Built of scraps, it highlighted the most fantastical bits of several different ship types. His crew was a bunch of humanoid rabbits. We were invited aboard and warmly welcomed. He even used a tremendously long line to tow our ships out of the "dead-wood sargasso." The sargasso disrupted the magical connection between the helm and the wood of the ships. It would likely be at least a month or two before we could get our ships underway again. In the meanwhile Mandar suggested hiding them on an asteroid field where none of the asteroids collided with each other.

We towed the ships in and set them down in a cavern on one rock. As we left behind the air envelope of the Smalljammer, it appeared as though the cavern turned into a shallow crater. The illusion completely hid the Smalljammer and the Dragonfly from view.

When we had a chance to talk some more, we filled Mandar in on our mission. He agreed to take us in to shadow space if he got a share of the treasure. He examined the chart of the area and confidently declared that according to the mysterious markings, the area around the sphere was likely poisonous.

Later that night, after learning on a tour of the ship that there was a cargo hold that was off limits, Myk went exploring. He opened the door and let out some special wind being stored there, much to Mandar's displeasure.

2 Eleint, 1369. Squid attack.

Early the next day Mandar stormed in complaining bitterly about the lost wind. We had little time to settle him down before a horrible ruckus broke out on deck. At first we thought that Blik had lost his mind and decided to make rabbit stew but when we rushed up topside, we discovered something far worse. One of Mandar's recently planted seeds had sprouted into a gigantic plant that was trying to eat the crew. It soon started attacking us as well. At one point I had two powerful vines wrapped around my throat and things were starting to go black. I was able to tear them off and begin to strike the trunk of the plant. Fortunately Myk was able to slip in and use his shadow bow to destroy the plant at the base.

We then just had time to rip the thing up by the roots and make sure it was not going to regrow when we were attacked by a squid ship full of fanatic lizardmen. I gave Blik orders to get his ship in the air and then Myk and I headed over toward the enemy ship. The ranger carried me as he flew with the aid of his magic ring. I tried shouting orders back for Mandar to get the ship up and moving, but just then a ballista bolt hit the ship's furnace and thunderous calliope music drowned everyone out. It became clear to me that I made a big error in leaving the ship. I may not want to be captain, but a captain is needed. We watched as Blik's fire run missed the enemy vessel. He then rammed one of the heavy weapons threw Moorgin out of the ship and took off. Just about then a huge flaming figure appeared next to Mandar's ship, struck off toward the squid and started wreaking havoc. Before we had gotten half way, Moorgin had gotten back on the Kobold arrow and the Efreeti had killed the last of the lizardmen. Unfortunately, without anyone of the faith left, the ship destroyed itself.

5 Eleint, 1369. Blik's other mission
We learned from Blik that today the other part of his mission to Gamerol base had come to conclusion. When he was there, he had arranged to get all the kobolds off the base on a false mission. This was done after they had infected the carcass of baby marauder we had killed with a deadly fungus. The fungus should have matured today and spread throughout the air envelope of the base. If things went according to plan, It should kill every living thing on the base with the exception, most probably, of the adult marauder. It is unlikely that any poison would be powerful enough to kill the behemoth. We discussed ways that we could still get into the base and deal with the monster without getting infected by the fungus ourselves. The spell casters had some ideas they would research.

14 Eleint, 1369. The spy among us

We reached the dark, dense, undulating black mass around Shadowspace late in the day. Dark clusters of semi-solid material extended out from the sphere in a matrix of dark fog. Shusaka predicts danger.

Moorgin discovered our spy by stumbling across Tolavin speaking in a clear voice to a little glowing insect. The two were on deck and the dwarf had the presence of mind to listen for a while from the shadows before approaching. Moorgin heard Tolavin describe our plans and what Mandar had deciphered from the map to the insect before releasing it. The fat elf then released the insect to rendezvous with a scro ship that has been tailing us from a great distance.

Moorgin knocked out the traitor and hauled him in for interrogation. Krik put his skills to use and we soon discovered that the elf had been thoroughly worked over. His mind had been shattered and reworked with magic many times. His mind was completely unreadable by magical scryings. Despite all that had been done to him, he knew well what he was doing when he betrayed us. We investigated his quarters and found more of the little bugs and 5 empty bug cages. With a magical spell we put the traitor in a state of suspension where he could be held until our return to the elves.

We called in Shusaka Iki to clear up the last question we had regarding our aides. Krik instantly sampled his body makeup and discovered that while the old man may have once had magical abilities, the powerful mind blasts he suffered from the illithids had both wiped them out and rendered his mind unreadable. He remained a great thinker, but completely without magic. If we returned him to the elves and revealed his deception, the elves would likely have him killed. We promised Shusaka that we would make our decision about what to do with him after considering our options. We suggested a retirement to a place away from the elven imperial navy might be in order.

After considerable discussion, we sent Blik out to see if he could locate the Scro ship. He was unable to find any sign of it so we decided that they must have left the area to get reinforcements. On his return to our ship, Blik approached the blackness surrounding this sphere and made a terrible discovery. The blackness chased him back to the ship. It was composed of an innumerable host of undead shadows, their faces tortured, they screamed and moaned. In trying to get Mandar's ship moving again, we lurched sideways, directly at the undead cloud. Again we lurched and again we slid closer. Blik made some frantic preparations and launched again. We lurched a third time in another false start and as we were sliding into the cloud of shadows, Blik's ship came screaming in, spiraling over us. Just as he passed over us he released a huge splash of flaming oil into the nearest cloud of shadows. They erupted in a spider web of flames as our fourth lurch took us directly back and away from the shadows. It took nearly an hour to finally get us underway after these fits the ship engaged in.

As we approached a gap in the shadows, Egwene took up a position in the bow and displayed her holy symbol. She chanted loudly and as the shadows sought to close in upon us, they were thrown back into the writhing, moaning cloud. Shusaka was at the rail as the shadows pressed in. He had a very intense look for a moment, then screamed out before collapsing. Ash used a scroll to open a portal in the sphere and we were in.

We were able to revive the former seer after getting inside the sphere and he told us of a powerful vision, much like the visions he used to have. This vision was of an iron heart, bathed in violet light, floating in space. Floating below the heart was a giant, slug-like monster. The iron heart shattered. The creature also shattered and died. At the same time that Iki told us of this vision we all heard a voice in our heads "We do not have long now. The multiverse is doomed." It was impossible to say if these bizarre occurrences were anything more than coincidental. But I looked around for any source of the messages and only saw the strange constellations of this sphere. The closest one was a dragon made up of 300 foot diameter globes of light imbedded in the wall of the sphere. Between the globes were pearly lines of different colors. The constellation offered no answers.

We set course for Sohhoras as it was close-by. It proved to be a Type B, spherical earth-body. Shusaka used the brass tube device to analyze the planet. It had fresh air and a temperate climate. The reading using the sentient life form lens was inconclusive. We cruised around the small planetoid before landing on a craggy, lifeless plain surrounded by low black hills.. Our landing was made on a greyish surface that looked to be dirt covered with a crumbly lichen-like growth. Surrounding us was a surface of green, oozy, sludgy material. All around we encountered an orange haze with a tangy, musty smell.

In the center of the gray island we found a steel plate covered with indecipherable runes. We stood atop the plate and triggered a portal. A roaring pillar of light burst up, closed in from the top, and descended down to engulf us as a low chuckling arose from nowhere.

We found ourselves in a huge room with flaring torches. The laughter was louder here. On each of the four walls was a large balcony 80 feet up from the floor. The balconies were shrouded in ghostly white fire. Skeletal forms of pegasi stomped up to each rail and gave an imperious shake to their undead heads.

A mental link with something was formed and each of us heard it speak into our minds. "I've waited a long time for more playthings. Give up in despair now, for no one has ever lived to pass the test." Immediately several red, skeletal warriors appeared and attacked. As I destroyed one, its bones hit the floor and flared up in a reddish burst of flame.

As we were fighting the skeletons, ten mages appeared on a low balcony. Each stepped out of a door in one of ten big coppery tubes that came out of the walls surrounding the room. We had to get down from the pedestal in the center of the room where we arrived, fight past the skeletons and get up to do battle with the widely spaced mages. There was a huge spell battle that followed. After killing one mage I stepped inside the doorway to a copper tube and was instantly engulfed in white light. It burned through me and there was a brief, but intense struggle of wills. I won and felt infused with power. I staggered out of the tube as it crumbled behind me. Myk had done this just before me and learned that this was the only way to destroy the thing that lay at the heard of this place. One of the mages tried to do this and was destroyed. Another went in and survived. The battle continued, with each of us ducking into a tube when we got the chance. In the end it was a close thing. We captured a couple of the mages and forced them to undergo the test as each of us could only go in once. Myk killed one mage that survived and we later learned that this was very unfortunate. The mages that we had been able to capture were freed from the evil influence of the heart of Sohhoras when the last of the tubes had been destroyed. In the end, we were able to rescue a couple of the mages and get them away. I had regrets that we had not been able to save more of them, but I forced myself to focus on the positive. We destroyed a terribly evil creature (or at least gave it a big, painful setback), rescued a couple of prisoners, and gained an incredible reward. The infusion of power stayed with us as we found our way our to the cavern and back to our ship.

15 Eleint, 1369. A stillness in space and time

We spent several days traveling throughout the sphere, learning a little more about each of the many planets. All seemed frozen in time and stagnating. It became clear that many of the planets were tied together in some strange ecology that involved a comet and gates that once transported material from one to another. Somehow, all that stopped and has failed to restart.

26 Eleint, 1369 -- Beholder grave

As we were preparing to enter into the center of the sphere through a gap in shadow-covered asteroids, we discovered a strange object. It was a flat square of marble, 250 yards on a side and 10 feet thick. In the center was a red dome and around the perimeter was a flowering hedge. Myk learned that the hedge was there to contain undead beholders who were within the red dome. We were preparing to explore when Egwene summoned her efreeti who went in, destroyed the beholders and left with a box containing some so called "spirit stones." There was one spirit stone for each of the six beholders.

We took some of the flowers that appeared useful for repelling undead, and left the place after planting a few orc weapons and other bits of salvage we had accumulated. Perhaps the beholders that left this tomb here will believe that it had been desecrated by orcs or scro.

27 Eleint, 1369. Dragon's eye moon

Shusaka Iki had a strange vision this morning. It involved Troy. When the strange seer came to the morning table Troy asked him what he was seeing. Shusaka proceeded to show him with a gentle touch on the builder's face. Troy later related the vision to us. It was of an endless plain of parched clay. There was something in the distance and with great speed, the builder sped toward the object. It was a swordsman doing forms. Troy then had the sense that there was a long passage of time until the plain was filled with thousands of warriors doing forms. On the distant horizon, roiling clouds raced by. The light never changed, but warriors were dying in the distance. They were dying because something was coming. The only reason It was not here yet is because the warriors are there.

Later that day we reached another planet. Pajjax was a grey, muddy construct that first looked as though it were hills set atop a pile of rope. A small purple moon hung above. This purple moon appeared to be the eye of the constellation The Dragon. We decided to try to fulfil The Dragon's request made when we entered the sphere. He asked us to return his eye. As we approached, We learned that the planet was actually a sentient thing. The grey hills were an enormous head. The coils of rope were long, thick, lashing tails. We could have easily been destroyed but Pajjax was interested in deal making. He had stolen the dragon's eye as a moon for himself. He was now bored with it and was willing to trade. We told him of the beholder grave site and he was interested. Beldin conjured an illusion of the marble structure and Pajjax, assuming it was the real thing, told us to leave it and take the eye.

As Potulous and some others went below to rig up a towing line, a huge uproar was raised. From the sound if it I could tell the bionoid rabbit creature, created by Krik in his experiments had been released. I shouted for the insect to get below and charged down the steps. I found Troy and Moorgin decapitated and Potulous disemboweled. I slipped in front of Myk, hoping to give him enough time to bring either spells or arrows to bear. The priest of Shandakul used his powerful magic bow to kill the creature quickly. Inside Krik's rooms we found that the bionoid had crashed through the wall separating his cell from Krik's. The insect was torn to pieces by the bionoid. The priest and priestess were able to raise Krik, Troy and the dwarf. We put the body of the bionoid back in his cell and I gave very strict orders to Krik about new limitations on his authority. He now has to get direct approval from me before doing any experiments. He did not understand. He refuses to see that with his ability to create things such as the bionoid, he has great responsibility for the results.

After this horrible series of events, we got back to the task of returning the Dragon's eye to the constellation. We harpooned the purple pearl and towed it away from Pajjax.

29 Eleint, 1369. Vision regained

We replaced the Dragon's eye and it thanked us for the favor. It gazed about the sphere for a time before speaking again. Then it told us of a new object near the center of the sphere. A small thing near the sun. It also told us that the name of the sun was Diss. Then, once again, the Dragon fell silent as it gazed off and all around the sphere.

High Harvest Tide 1369. The Feasting.

Our Harvest feast was odd, spent on the deck of Mandar's cobbled-together ship deep in Shadow Space. Egwene provided a grand feast with a lot of excellent food, but the mood was subdued due to the task yet ahead.

1 Marpenoth, 1369. Skeleton mine.

We discovered a long lost weapon from the first unhuman war on this day. As we cruised along on our way toward the center of the sphere, a whitish bundle plummeted through our air envelope and hit our deck with a crash. The bundle unfolded itself into a dozen skeletons. They tried to attack, but Egwene was on the deck. Power blazed from her holy symbol and the bones turned to dust in an instant.

2 Marpenoth, 1369. The Kragen inside

We reached the strange object near the sun and discovered it was a ship that was supposed to be carrying Issha, the hero of the people from Lukkum. We learned that a monster was inside and it was responsible for the death of Issha. With a command, the ship split open and the Kragen was released. It attacked us and I fired off a few arrows before Myk's holy bow put an end to the beast. We probed about in the ship and found some of Issha's notes. Of most interest was the explorer's thought that the heat of the sun did not pose a serious threat to exploration.

Nearby Tryggtt was our next stopping place. It was a place of vast oceans of black water and small green islands. The stench of decay and swamp gas was almost overwhelming. Many of the crew were sickened by the smell. Egwene cast a part water spell in one spot and nearly killed us as the swamp gas, released from the pressure of the overlying waters, erupted out of the muck in huge bubbles. The problem here seems to be complete stagnation.

3 Marpenoth, 1369. Planet of the Dragons.

Our next stop was at Kiffin, Sleeping Giant. There were wrinkled hills of dull gray leading to smaller hills of red. It was dry and hot with lots of mice and small plant eaters. As we approached one of the red hills we discovered that the hill was covered by enormous red scales. Each scale was ten times the size of the smallest one on the body of Flame. We realized with a shock that left our throats dry and our hearts pounding, that each of these red hills was a gigantic red dragon. We left quickly and quietly, hopefully never to return.

We made it to Delless before the last watch of the day. There was a form of signal light coming from the bottom of the small desert planet. As we approached, we discovered the cause for the planet's name of "Spotted Clouds." Lying in amongst the clouds, apparently resting on the cloud surface were many thousands of roaches, each the size of my fist. The looked to be sleeping, but we gave clouds with spots a wide clearance.

At the signal light we met Sall Jorff, last living survivor of an expedition from Gorros to explore Shadow Space. His companions had all either died over the years or disappeared with the ship long ago when some of them went off to explore Tryggtt. Sall studies the bugs here and was pleased with the solitude and his work. He did offer to trade us information that we may be seeking in exchange for our help. He needed us to help him get some measurements from a living queen roach. We agreed to help in exchange for the information.

We flew up to a cloud where a queen was known to rest. She was there, sleeping on the cloud. The queen was much larger than the other bugs we had seen. Just her head was longer than my body. We walked across the cloud (!) and approached the sleeping insect. There were a few tense moments while the measurements were being taken, but she remained at rest throughout and before long we were again safely in Sall's tower.

Sall told us that the last communication he had with his ship came as the team reported they had found an ancient lizard man shrine on Tryggtt. The writing on the walls of the shrine was "startling." We could find the shrine in a cavern on the east side of the bottom of the planet, on an island surrounded by white lilies. We all felt a surge of excitement as we heard this. We are ready for some of the missing pieces to start falling into place. We have gathered a lot of information, but there have been some crucial missing pieces. Perhaps the answers will start coming form the long dead race of lizard men of Tryggtt.

4 Marpenoth, 1369. Cold Iron Heart

Potulous reported concern about Shusaka as he had not been seen at meals recently. We went to his quarters to find him gripped by a powerful, consuming vision. All his walls and journals were covered with images of a single object. It was made of bands of steel and copper. Held together with bolts. There were multiple perspectives of the thing that had to be at least 10 feet in diameter. The Priestess cast a spell and learned that this thing signified something to come, she had the sense of horror at the overwhelming power and the feel of a giant heart beat. Myk cast a powerful healing spell on Shusaka and he fell into a deep, restful sleep, fully free of the grip of his vision.

5 Marpenoth, 1369. Warden of the reptile temple.

We returned to the smelly stagnant world of Tryggtt to explore the temple of the reptile people. We discovered the shattered remains of a Galleon at the island. A dozen human skeletons, or at least what remained of them, were found aboard. Nearby, atop a small hill, we found the entrance to the temple ruin. We descended the muddy slope through the narrow opening and found ourselves in deep, muddy water that stank and stung the eyes and throat. Along the winding passages we battled a pair of enormous crocodiles. I was having a rough time of it. I could not keep my footing in the waist-deep muck. During the battle I kept slipping under. I felt useless again in this battle.

After the croc battle we explored the tunnels for some time before stumbling upon the main temple chamber. To get there we passed by a pair of gargantuan black snakes with the aid of Egwene's spell. In the temple chamber we discovered a dusty altar in the center of a very large room. The room was also filled with awful stinking water at least waist deep. The room was filled with a dull greenish glow that illuminated paintings that covered the walls. The artwork depicted snake-headed humanoid figures with dark blue flesh. The figures were disturbing as they appeared to be frozen in acts of worship to some unseen god. The flickering reflection off the water onto the paintings made them seem to writhe and twist along the walls.

We had little time to appreciate the artwork. When we entered the room, eight huge snake heads reared up out of the water and attacked. Four of the heads were green and attacked with a poisonous bite. Four were yellow and spit a foul biting acid. I stayed near the priestess to guard her for a time until I realized that her spell was protecting her against the green snakes and I could do nothing to guard her from the spitters. I moved to engage them with swords, but again kept slipping under the gloomy water. Under the foul muck I found a floor littered with crunchy snake heads. Eventually I was able to scrabble my way to the altar that rose above the water. I climbed up to solid footing and battled snakes for a while from that vantage. It was becoming clear, however, that we were making little headway. Despite the fact that we were destroying snake heads by the dozen, there always seemed to be eight of them attacking us. Always four green and four yellow. The two black snakes we left behind had swum into the room and were also attacking. We never saw any green or yellow snake tails. Only tails from the black snakes. The Builder was sloshing his way toward the area were the snake heads seemed to be emerging from the water when he suddenly disappeared under the muck. When he did not come back up right away I decided to go in after him. Myk followed as well. The green glow helped guide me a bit. The Sword of the Dales allowed me to breathe under water, but it did not protect me from the stinging bite of the acidic water as it coursed through my throat and lungs. I found Troy engaged in a fierce battle with a snake-headed hydra deep in a submerged pit. Troy was struggling to hold his breath and damage to the body of the creature while completely underwater. I joined in the fight, working hard to fight against the effects of the water as well as snake heads that came after us. My sword was difficult to swing effectively, but I was able to do some damage by employing a quick jabbing attack with a twisting retrieval. I was aided somewhat thanks to a spell from Beldin that enlarged me before I went under to attack the beast's body. The Priest of Shandakul also cast a powerful spell to aid and protect His followers. Even with Myk and Troy and I battling the beast, it seemed that all if the wounds we were causing were having little effect on it. Fortunately, though, unlike the heads, the body did not seem to be able to regenerate itself immediately.

The water was turning red with the creature's blood before we saw that we were making any difference. Troy had to swim to the surface for breath during the long battle. After what seemed like ages, the beast collapsed. The snake heads went limp and failed to regenerate. The glow flickered out and died. The horrible guardian of the temple was dead.

We swam to the surface and scrambled onto the altar just in time to see a ghostly apparition appear. It spoke for a long time in an eerie sibilant hiss that I could not understand. Beldin seemed to be following the speech. I learned later that he had immediately cast a spell of language comprehension. The snake figure told of the comet Empunatus and his journey between the planets bring things to each that they needed and taking away things that they did not. This was done by the design of the gods to bring balance and interdependence to the worlds. Eventually the gods bored of this and the people did not need them any longer. Some faded, others drifted off. Eventually a rogue power came into the sphere in an effort to gain power. Beldin thought this power was likely Bane. He created an enormous heart shaped idol that reversed the flow of energy from the sun to nourish a world that lies within. He then used the energy to grow his own power. He gained many worshipers and rewarded these followers in benefits gained from the power of the sun. After soaking up all of this energy from his new worshipers, he left. We guessed that with this new power he returned to Toril to destroy Cyric and retake his place.

I was left feeling angry and frustrated. I felt pretty useless throughout the course of the battles in the temple. I was also angry at Bane for doing what he did to this sphere. I was frustrated that we seem to be ineffective pawns in a game all orchestrated for the benefit of Bane. I hate the Black Hand so deeply that my blood begins to boil whenever I think of his deeds. The problem is, we never seem to be able to do anything that causes the least little bit of harm to come to him. Even our victories seem to get twisted to his benefit somehow. And, with that self pitying thought, we left Tryggtt.

As we approached the sun, the temperature continued to rise until the rabbit crew was incapacitated. As the temperature became nearly unbearable there was a sudden and unexpected change. Without any indication of what was going to happen, we were inside the pyramidal celestial body. We had arrived in paradise. We landed in a meadow of wildflowers. The smell of fresh strawberries filled the air. Drifting clouds floated by above us. Far off in the distance, past drifting clouds we could make out the surface of another inner face of the triangular pyramid. The length of each side must have been at least 300 miles.

We cast off and traveled, just above the meadow, across this peaceful landscape. Off in the distance we could make out the shapes of great yellow forest groves, and in the skies above, winged stallions. White creatures with great feathered wings.

8 Marpenoth 1369 - The Inaii of Myyn

During the course of two days we explored one of the faces of Myyn. We discovered an orange disk that led to Sohhoras. The teleporter linked Myyn to a chasm filled with the refuse of paradise. Now we know where the bodies of the undead Pegasi came from for the terrible machine of Sohhoras.

We explored a grove of tall (fifteen to twenty feet) yellow reeds. These were the source of the strawberry smell. We found the plants to be edible, and tasting strongly of strawberries. The rabbit crew in particular took a liking to the pulpy inner flesh. The reeds had large seeds that reminded me of coconuts.

Near the first grove of yellow reeds we spoke with one of the winged horses. He called his race the Inaii. The reeds, the food of his people was cholla. Muddy pits, filled with what appeared to be naturally colored clay of blue, white and red hues. The Inaii colored their hooves to signify membership in one of three distinct classes. White for the herd, blue for warriors, and red for herd leaders.

Huge trees with enormous spreading branches served as aerial perches for these winged inhabitants of the sun. The Inaii were the only creatures we found in the sun, and they appeared to be living in paradise with everything they needed. They too thought they had it all. We noticed a few disturbing things however. First, we noticed that the yellow cholla did not seem to be replacing itself as quickly as it was being consumed by the Inaii. There were bare patches in the reed groves, and yellow cholla had fewer seeds than did the purple cholla.

The purple cholla, supposedly poisonous to any living thing was growing and reproducing well. We further discovered that rather than being poison, it was much juicier than the yellow cholla and had a wonderfully sweet banana-like flavor. Strangely, while we were assured by every Inaii we met that the purple Cholla was deadly poison, we found evidence that Inaii had eaten the purple cholla recently and had been doing so for quite a while.

In talking with several Inaii, we learned that long ago they used to throw their garbage in the orange disk. They also received "dirty filth" from somewhere and now it has stopped coming. Some still remained in an unused area of "empty pits and dirty filth." When we went there we found old bodies of dead roaches from the planet of the spotted clouds. In the pits we found long-forgotten stores of cholla seeds. They were dried to rotted husks now, but it was clear they used to be stored here for some reason.

15 Marpenoth 1369 -- The horse-headed face of Bane

On the third face we visited, we finally found what we had come so far to recover. Here we discovered a red granite statue. It had a horse's head and giant wings on a humanoid body. Its eyes shot beams of green light into emerald flames that flickered and jumped from 30 to 60 feet into the air. The key to the witchlight marauder was embedded in the chest of this huge idol. The work the elves had done to translate the map was correct, it was silver and shaped like a diamond and beat like a heart. The elves could not have known that this horrid beating could be heard from over a mile away.

As we approached the idol we met Usoff, leader of the Inaii people. He told us that the great God was Ootok who had changed the great flames so that now the people did not have to deal with the filth. Usoff showed us a great amphitheater. It was filled with thousands of Inaii. Almost all of them were herd leaders. When we told Usoff of our concerns about the yellow cholla he dismissed us. When we told him of the larger problems with Shadow Space, he was even less interested. He did say if we wanted to try to convince the herd leaders, all we had to do was come to the amphitheater and begin to speak.

Usoff left us to consider our options. That was when we were approached by the resistance movement. Tirus, a white hoofed elder and leader of the Fellowship of the Red Sun introduced himself. We told him the story of Empunatus as we learned it in the temple of the snake people. We explained what we knew about the wider problems of the sphere. From him we learned that the stories of generations back told of using the filth to help make the cholla grow. When Ootok came everything changed. The Fellowship wanted to change things back.

Tirus was shocked when we showed him that purple cholla was not poison. We took him and several others from the Fellowship to the grove and found where Inaii had eaten the purple cholla. He looked around and saw the signs of long use. Then he mastered his fear and ate some himself. He looked at us and said that this could lead to a revolt. We debated a long time about how to present our case to the herd leaders. Finally when it was decided and Beldin agreed to speak for us, we returned to the amphitheater. Only Tirus and a couple others from the fellowship joined us there. Later a few others arrived in the company of many powerful blue-hoofed warriors.

Usoff was not happy when we returned to the amphitheater in the company of the proud and charismatic general. The general went to stand in the amphitheater while Beldin presented our case. He told them that we and the Fellowship knew the yellow cholla would not last for their people. He told them we knew about the purple cholla and that we knew the herd leaders were eating it and telling lies to the herds. He did a masterful job of weaving just between outright threats and careful rhetoric. He concluded with an honest account of how we came in search of the heart of the Ootok Idol and how the only way to return to the Red Sun and to continue into the future was to turn it over to us.

The herd leaders flew up to the idol and removed the heart. Instantly the green beams of light went out. The flames flickered and sparked. Thunder heads began to build. We stowed the silvery heart aboard and headed off without delay. We could see terrified herds all over as we sped toward the yellow disk that leads to Wildspace outside of Myyn. A flock of blue-hooves was in pursuit for a while but the General and his troops prevented them from intercepting us before we got to the yellow disk. Then we were back in Wildspace where the sun was already showing flecks of red and where the shadows ringing the inner bodies were being burned away.

On our flight, we towed the beholder barge (the real one, not the illusion) in to Kiffin and left it with him. He was happy when he learned that it would not disappear like the other one.

18 Marpenoth 1369. - Strawberry winds

Back on Lukkum we found less noxious gas coming out of the geysers. On our way there we passed Empunatus speeding along its course. I could have sworn the great face of the old man comet winked as he zoomed past, but perhaps it was my imagination. Myk again was lifted into the air by the power of Shandakul when we arrived. Slowly a breeze began to build. Before long it was a strong wind that smelled strongly of strawberries. It continued to blow for days while Myk lead a small band into the faith of the Wind God.

4 Uktar 1369 - Another wind from Shandakul

As we neared the sphere wall we spotted a small tradesman adrift. We signaled the ship and found one aboard. We came alongside and met an old priest of Shandakul blown here by the whim of his god. His furnace helm was out of fuel and we helped him by donating an arrow of warrior slaying. It would be enough to get him to Lukkum. From him we learned that the Second Unhuman War was well underway. The elves had pulled out many of the old weapons but still, it was hard to say who was winning. We wished the old man well and directed him toward his destination. When I offered to copy the star chart for him, he just smiled and said there was no need.

We said goodbye to Blik today. He told us his mission was complete and that he was going to be going on his way. We wished him well on his journeys as well and he sped off in his little Arrow. I'm sure this time my imagination was not playing tricks on me when I saw his ship flicker out of sight in the distance as a shimmering outline of a black Man-of-War momentarily blotted out the edge of a constellation. Blik was playing several games at the same time it appears, and Kymel was one of the other players. My thoughts went back to our discovery of Kymel's black ship at Gamerol base and his mocking little salute as he disappeared into the crowd. Just what was the purpose of the game he was playing at? I fear that I shall only know when it is far too late.

18 Uktar, 1369. Morog Space

We returned to Morog space and went in search of Gamerol Base, hoping that Blik's fungus did its trick. As we approached the base, something came at us from a cluster of asteroids. It was large and white with gossamer wings. It was 30' wide and 60' long when it unfolded its head and legs. It looked to be a huge insectoid warrior, missing one arm. As it neared we could see that it was some kind of ship.

It matched gravity planes and approached. We signaled our willingness to parley and the insect ship came along side. A hatch opened and we were greeted by five elves seated each in his own chair inside. They declined an invitation to come aboard. They asked to see our papers. I had Egwene do a quick scan as Potulous went for our documents. They checked out okay and told us that they were looking for us. We reported that we remained on target to complete our mission and we should be able to wrap it up soon. They appeared pleased and left us to make their report, flying away in the huge insectoid ship. This thing struck me as similar (if not identical) to the thing we found on the island the Greased Ferrets had called Mysthaven.

23 Uktar. 1369. Awaken ye Marauder!

We returned to the ancient body of the gameroid deep in Morog space. The celestial analyzer showed us that the air now appeared to be okay at the base. We landed and went inside what appeared to be a deserted base. Inside we found a lot of wreckage and dried bodies. The destruction inside matched that of the exterior. A few of the bodies were covered in a greenish mold, but the mold did not seem to be threatening.

We took the key aboard with us and headed in toward the marauder. The key started showing ghostly veins that throbbed and pulsed in time with the beating of the key. The deep beating had become so low that we felt it in our bones more than we heard it in our ears. Fortunately the thing was light so we moved it along with us. We game out of the aft docking bay into a huge room filled with broken, empty cages.

Myk went in to scout and ended up causing a set of gargantuan doors to be knocked down by a trio of 20' tall monsters. The things were slope-faced horrors with many arms ending in huge bony blade like claws. They moved immediately to attack us. I tried in vain to get the key out of the way before being attacked by a smaller monster that was spewed out of a wound in one of the big monsters. I tried, also in vain, to use the key to let me control the smaller monster as I believed it was a form of marauder. Instead of giving me control of the beast, when I touched both it and the key, the energy from the key completely healed it. The battle with the marauder spawn lasted forever. Finally, after being crushed and bowled over by a huge marauder spawn, I went down under a punishing fury of clawed attacks.

I came to after a couple of powerful curative spells from the priest and priestess. We moved on into the next room and found the Witchlight Marauder still slumbering in the room at the center of the gameriod shell. Myk flew the key down to the huge worm and we saw it disappear inside. It rumbled and ripped open. From the wound rose the iron heart of Iki's vision. A violet light grew and faded then grew and faded again. The worm began to seethe in its pit. Myk stayed in contact with it and we all ran back for the Golden Warrior. We flew off the gameriod in time to see the monstrosity burst through the side of the base and fly off into space with its eyes open and its thousand foot body sheathed in a violet glow. The huge iron heart hovered 200 yards above the marauder.

As we sought to clear the gameriod, we were engaged by a scro scorpion ship. The scorpion was quickly going to pound us into dust with its superior weaponry so we maneuvered to get within spell and bow range. A furious war of spells and missiles ensued as the Marauder lurched to a sudden standstill. A few moments of fighting left the Golden Warrior on the very edge of disaster, with Mandar unconscious in a state of spelljamming shock. The Marauder had rejoined the battle though and rammed the scorpion for a huge amount of damage. Meanwhile, the fanatical lizard warriors had caught up to us again in a wasp ship. They were bent on firing on the Marauder's heart. We tried firing on them, and Troy, Moorgin and Ash flew over that way to fight the lizards. The Marauder, in a horrifying attack, swallowed the entire scro ship before turning on the wasp.

Before the marauder could close, an even larger something came racing past. We caught a glimpse of a manta ray ship so large that an entire city perched upon its back. A glimpse was all we got as it sped by with unbelievable speed. This looked curiously like our Smalljammer, except that its size was nearly unimaginable. Fortunately we were out of the manta's way. The wasp was not. It got hit by the turbulent wake caused by the thing and broke into a thousand pieces. Troy and Moorgin got tumbled in the wake and shook up a bit. Ash, closer to the thing, got completely sucked up into the wake and may have been either killed by the force or dragged along behind in a great tail of debris.

Moments later, long before it should have, the ray passed out of the sphere with a huge flash of colored light as it opened a great portal from Morog space.

15 Nightall. 1369. The Worm's Journey

Towed by the Marauder and making repairs as best we could, we returned to Grayspace to pick up our Smalljammer and dragonfly. The ships had recovered from their misadventure in the deadwood sargasso. I made sure that all the charts were updated with the sargasso's coordinates before we left the asteroid field and headed on toward Realmspace.

9 Hammer 1370 -- Elves in retreat.

We reached the Rock of Bral in Realmspace after several uneventful days. Trouble may have finally been avoiding us as our small flotilla made its strange way through the flow. We made contact with the elven embassy and learned where the elven fleet would meet us. We did not stay to dally.

13 Hammer, 1370. Symbols of esteem.

We met the elves at a huge citadel in space. It was formed of several Armada class ships permanently joined together. The Man-of-War class ships were now all traveling in fleets of at least seven. The wrath of the scro seems to have fallen heavily on the elves. The once proud and seemingly matchless fleet was broken and scared.

Our return, however, was met with much rejoicing. We were welcomed back and a great ceremony and celebration was given in our honor. We were rewarded for capturing and returning Tolavin the spy as well as for coming back with the Marauder under control. Each of us was awarded with a silver chain from which a great star shaped diamond hung. They were awarded as medals of elven esteem. They were each also magical. Mine protects from magic missiles. We received a reward of gold and were given a fully equipped Hammer ship fitted with a Major helm. Mandar was also rewarded and was even able to sell his cargo of air for a great profit.

We celebrated with the elves and spent many hours in debriefings until we were exhausted and drained and wanted to go home.

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