Notes on the Journey
By Talon
Volume 3. 25 Alturiak 1369 to 13 Hammer 1370.
As soon as we were ready to go, Beldin told us of the conditions of
our passage to Bral. We would go to Mazarale's tower where we would
be blindfolded and led inside by Beldin himself. From there we would
journey to the Rock of Bral. I tried to question Beldin about what
we would be facing in terms of dangers so I could be ready, but he
misinterpreted my queries. He just insisted that I should trust him.
While I did trust him, I had hoped that he could be a little more
helpful at giving us information about the dangers we might face either
during the passage or at any points along the way. Finally I just
shut up and went along. I can see why the wizards of Nimbral have
the reputation they do.
Upon our arrival at Mazarale's tower we donned our blindfolds and
were led through several doorways. The last of which caused that dizzy
sensation I have always associated with teleportation gates.
Beldin told us we could remove our blindfolds at last. We found ourselves
in a dark alley, lit by the stars above and the huge face of the moon.
It was clear we were no longer on Toril. We were now on one of Selûne's
Tears, high above the globe we just left. We worked our way out of
the alley with caution. The streets were unfamiliar and alien. Not
at all comfortable as would be a strange city in the dale lands. It
was night and the horizon was short. It gave my navigator's perceptions
a violent jolt. Sorting out the once familiar stars, seen now from
such a radically altered position was going to take a lot of time.
The city here was busy. It bustled with all kinds of new and unusual
forms of people. Tall, blue- skinned knights walked by, as did what
appeared to be drow--only they were seven feet tall and sporting braided
hair and golden eyes. There were insectoid people, draconian centaurs,
huge hippopotamus faced men and all manner of other folks. This place
bustled like a port city, but a port unlike any I had ever seen. It
made me tingle with excitement. So much to experience here.
Fortunately, the signs on the shops were all in common and we were
able to make our way through the strange streets to the docks. I
expected strange ships, but I never imagined how fantastic they
might actually be! I stared in amazement at the marvels berthed
here. Such wondrous constructs I could never have dreamed. Many
were fashioned after sea creatures such as sharks and squid. Some
were made of crystal. Other were constructed in shapes completely
unrecognizable to me.
Our wanderings taught us that the wealthier districts lay higher up
the hill, away from the docks. We made our way up hill, looking for
the elven embassy and Selanos. We eventually encountered some elven
guards standing duty outside a lush forest enclave. We showed them
the letter from Mazarale giving us passage to the embassy and one
led us into the forest. He left us to wait for a superior. When we
were finally given an audience, the elf examined our writ of passage
with the fleet for some time before speaking. His manner led me to
believe that he fully understood the letter of passage but he was
frustrated to not know anything about why we had it or what we were
supposed to be doing. He directed us to a merchant ship at the docks.
He told us that the ship would be meeting up with the fleet and that
we were to book passage on that merchant ship.
On our return to the docks we found the ship as directed but the captain
was off at a tavern called the Rock Rat. We caught up to him there.
He was a strange fellow, large, with a paunchy belly, bald head and
orange robes. Very savage in appearance, but clearly well-traveled.
He quoted a huge sum for passage despite the letter. I wondered as
he looked at the letter whether the man could even read. Regardless,
he was the Captain and it made no sense to aggravate him. I did seek
to sign on as crew and thus lessen the passage, but the shrewd savage
saw that he had the better of us and did not need to make any concessions.
He refused and we eventually paid up our passage. Actually, Ash did
the paying. We convinced him that it was his turn and with a little
fast talking, we were able to get him to hand over the 3000 pieces
of gold required by the Captain.
27 Alturiak, 1369 -- Into a sea of stars
The Rock of Bral was a fascinating place to explore. We wandered the
city streets and entered as many shops as we could. The variety was
outstanding. Sea ports always have a lot of oddities washed up from
far shores. This was the case here as well, only magnified a thousandfold.
One of the taverns was adorned with the mounted head of a giant, saber-toothed
hamster!
Provisioned for the journey, we met Captain Grog and his ship at the
appointed hour and departed the Rock. Our destination the Garden.
This would take perhaps 14 days. Then we would voyage on to our contact
point with the elven fleet. The captain estimated that this would
take no more than a month. I was impatient and anxious. Eager to be
moving on. It struck me that this was always what it was like to depart
on a grand voyage. Unknown adventures await among the stars!Aboard
the ship we met with another passenger, A dwarf Paladin by the name
of Darwin Shorn. He also goes by the nickname "Ben" Shorn. This is
a play on his appearance as he is clean shaven. Unusual for a dwarf.
He claims to be dwarven in blood and bone only, rejecting his racial
heritage.
We arranged ourselves as best we could in the tiny cabin we were given.
I found the hammocks and efficient little lockers familiar and more
than adequate, though some of our band grumbled at the size of the
accommodations. We quickly established rotating sleeping shifts so
we could use the cabin without getting in each others way. It was
made clear by Cap'n Grog that he considered his crew a crack team
and our "help" was not needed. We would only get in his way. Our job
was to stay out of the way and assist, for our own protection, in
any hostile attacks that might come at the ship.
Today being the one year anniversary of my re-birth (after being killed
by the dragon), we celebrated my birthday. We bought a keg of ale
from Grog and shared it with the crew. Troy gifted me with a wonderfully
detailed wood carving. It was a relief carving of me holding the Sword
of the Dales before the tower at Dragonsmere. Behind and above was
the moon and the Tears of Selune. It was a lovely piece of work and
a very thoughtful gift.
7 Ches 1369. Garden in the Stars
The journey though Wildspace was amazing. The crew actually operated
the ship as if the sails and rudder mattered. The "Spelljammer" sat
in a big old chair called the spelljamming helm and merged in some
magical way with the ship, but the set of the sheets and the attention
to the wheel were all vital in some sort of sympathetic magic that
sends the ship through space. What was missing was the thrum of the
water against the hull, vibrations of gusting wind against the rigging
and changes in the weather.
After ten days, we arrived at Garden just as the Captain plotted.
This was a cluster of planets or asteroids held together by a huge
green forest. The forest is actually one big plant called Yggdrassil's
Child. More plants, in great variety and profusion, grew all over
the main plant and the rocks. A few small moons, some of which were
inhabited, circled the planet. One of the moons is a small blue, sun-like
fire body. Also in orbit were several large icebergs, brought here
to provide water.
We docked at Clive's Den, a pirate haven, to unload Grog's cargo of
Brallian's Best ale. There was the usual posturing and bluster between
pirates and big-headed fools but in the end, Grog's crew unloaded
the beer and the deal was concluded successfully. Grog's payment was
in a multitude of potted flowers and other green plants. The yeasty,
brewery smell of ale that had engulfed the ship was immediately overwhelmed
by the rich scent of thousands of flowers and underscored by the dark
must of rich soil. This was more intoxicating by far than the beer!
After it was clear that we couldn't screw things up too badly if
we were let loose, Grog granted us shore leave. A few of us wandered
around a bit before almost getting ourselves killed in a bar fight.
A princely bribe (provided by Myk) greased the situation and we
instead ended up getting drunk and telling stories all night in
the bar.
9 Ches 1369. To meet the Elves. . .
We awoke to the painful glare of the little blue sun and bolted for
the docks. Grog was in a fury for wanting to leave. Fortunately, we
were not the only object of his anger. Three of the monkey guys that
make up the bulk of Grog's deck crew were later than we. They were
also in worse shape. After they boarded we cast off and headed off
to our meeting with the elves. I later learned that the three deck
apes were caged with a keg of ale each and they had to finish them
before being released. Grog's anger eventually abated but he still
refused to tell us what our destination would be.
19 Ches of the Sunsets, 1369. The Rock Again.
After ten more days we arrived at the Rock of Bral once again. Moored
at the dock now was a huge green crystal ship in the form of a fantastical
butterfly. This was an elven Man-of-War. Impressive and beautiful
all in one package. We assembled above decks with all our gear while
Grog had his crew go through it. He did not apologize for ensuring
that no Brallian's Best left the ship here. We had discovered, while
on board, that Grog bottles the same brew under two labels. One is
the familiar Brallian's Best. The other is Elven Imperial Stout. He
says that the elves won't drink the same brew as everyone else. They
are too good for the common brew. So, he puts a different label on
it and sells it to the elves at an inflated price.
Neither did the man apologize for dragging us around Wildspace for
twenty some days. His explanation, delivered in his customary way
was "Left Rock to get information about meeting place. Got information.
Went to meeting place. Meeting place was Rock."
We approached the elf ship and presented our papers. The elves were
haughty and aloof. More so than any I had ever met. They neither explained
their actions nor greeted us with any kind of friendship. Egwene nearly
put them over the top. She almost ended up in chains for the trip.
Instead, at the urging of an elven ranger, we ended up essentially
confined to quarters for the duration of the trip to "Greyspace."
We had a brief session each day in which we could walk about to get
some exercise. During these breaks I could observe that these elves
had a very precise and rigid military organization. Much different
than the lighthearted and free spirited elves I was more familiar
with. I also learned that we were going to be meeting up with the
Elven Armada known as the "Constellation" in a nearby sphere. Even
though this made little sense to me, that was all we could learn.
9 Tarsakh of the Storms, 1369. Beyond the Crystal Sphere.
Fortunately our berth on this ship was a bit more spacious than the
last. We actually had two connected rooms. Our confinement was getting
old though. After many days we were allowed on deck to observe the
passage through the crystal sphere. An elf wizard cast a spell that
opened a gate through the pearly surface of the sphere and we passed
into the phlogostin. The "Flow" as it is commonly known, is a many
colored fluid rainbow of swirling radiance. I stood transfixed by
the enveloping beauty for a very long time. Of all the wonders of
our recent adventures, this was by far the most awe inspiring. I was
startled out of my trance when I felt a lively current take the ship.
It was very similar to a powerful ocean current only more all-embracing,
as if the ship were underwater and catching the current.
14 Tarsakh of the Storms, 1369. Spider Ship!
The elven ranger summoned us to the decks after a sudden slowing of
the ship. We were told that we were attacking a neogi spider ship.
The first mate was unhappy about this but we told the ranger to assure
that captain that we were prepared to aid the elves with all our skills.
The captain seemed to have hinged his decision on the attack presuming
that we would help. As it turned out, it was well that we did.
The neogi ship wanted to ram and board. The elven Man-of-War wanted
to stay at heavy weapons range and rely on its superior ship and weaponry
to pound the enemy to rubble. It was a masterful battle of maneuvering
and ballistic skill that we observed. The ships were well matched,
but the missile fire began to favor the neogi. The elves took a risk
and brought the vessels to within spell range and our spell casters
cut loose. Columns of fire struck the neogi ship and exploded the
phlogostin. A huge boulder created by the elves from a tiny pebble
just missed the neogi ship. Myk's Shadow bow sent a pair of devastatingly
powerful arrows into the enemy ship. I was so impressed by the Priest
of Shandakul and the faith of his following that when asked, I agreed
to add to my life the beliefs and practices of Shandakul's faithful.
The Wind Rider and the Moonmaiden are allies and their portfolios
mesh well. I see no conflict in pledging to Shandakul much as I have
pledged to Selune. Myk was stunned, but happy.
The battle ended when another volley from our ship tore the neogi
ship apart. The ship burst apart and caught fire. The surrounding
phlogostin erupted in dozens of small explosions. Myk urged the captain
to go in to search for survivors. The Captain refused and took the
ship back up to speed and away from the wreckage.
24 Tarsakh of the Storms, 1369. Arrival in Grey Space.
After many more days in the flow, we reached the outer edge of the
sphere known as Greyspace. Again the elven wizard opened a portal
through the sphere and we entered wild space. I was prepared for a
change in the stars, so the new constellations were not as shocking
as they might have been. I bent my will to the study of their patterns
and forms.
30 Tarsakh, 1369. The Elven Fleet.
The awesome sight of the gigantic butterfly-shaped elven Armada class
ship took my breath away. Three seemingly tiny Man-of-War class ships
were docked to the Armada. A galleon and a squid ship were also docked
to it. We docked as well and came aboard a beautiful and luxurious
ship. Despite the luxury, I could feel the fighting power of the vessel
beneath my feet. This ship had at least four main decks, each spacious
and color-filled. Mazarale was aboard and greeted us warmly. That
was nice after the cold demeanor of the elves. The wizard was recovering,
but was still not fully healed from the spell battle against Night
Shade. He told us a little of the elven fleet, composed of 500 Armada
class ships, 2400 Man-of-War class vessels and many other less obviously
elven ships. There is also a quasi military commercial line (the Sandiath
line) of 300 Man-of-War ships and hammer ships.
1 Mirtul, 1369. Our Mission Revealed.
The day of our mission briefing finally arrived. A chamberlain led
us into a huge war room filled with all manner of people. A cursory
examination revealed that these were all adventuring bands gathered
together. The Admiral, looking very stern and elven, and only a little
like Tebrynith, arrived in a fanfare. He described the discovery that
the goblinoid races, thought crushed by the First Unhuman War, had
discovered some kind of new weapon that gave them great success in
battle with the elven fleet. Each of our groups was being chartered
for a specific mission to aid in discovering the threat and aiding
the elven cause. Our own home world, it was stressed, could very well
be the next target of orcish destruction.
Beldin drew a token for our mission assignment and we left for a smaller
meeting room. In this room we finally met up with Selanos. He briefed
us on the mission. We were to travel to Morog Space and find Gamerol
Base. Our primary mission objective was to gather information about
the base and the goblinoid forces there. The secondary mission objective
was to identify and pursue opportunities for sabotage. We were given
an authentic charter by the Rockblood Orcs to Captain Jonas Reelock
and his Wasp ship, "Long Arrow." This would provide the documentation
we needed to get to Gamerol base alive, we hoped.
Selanos was an ancient elf, little more haughty than the others we
met. He refused to acknowledge Egwene and was dismissive of us when
he learned that we had little spelljamming experience. Mazarale, who
had arrived early in the briefing, spoke up for us and assured Selanos
that he had faith in us. We were provided a guide for preparation
and Mazarale arranged for the equipment we would need, including a
planet locator and a portal opener. We receive some basic training
in several spelljamming related skills. I studied Wildspace navigation
and navigation in the phlogostin. I started getting the hang of Wildspace
navigation but have yet to master the flow.
Mazarale arranged for a guide to accompany us. Krik was an insectoid-like
mantis warrior with vast knowledge of 9 spheres and many life forms.
His tiny mechanical manipulators were specially designed for alteration
surgery on people. He could make horrifying but beneficial (more or
less) changes to appearance or physiology. The wizard told us that
he had purchased the Long Arrow and that we would now answer to him
for any damage to her.
8 Mirtul, 1368. To Gamerol Base.
I asked Mazarale to oversee a delicate operation. He agreed to monitor
as an elven wizard implanted information into my mind. I had requested
that the name Jonas Reelock, my ship's name, my company's name and
the mission we were supposedly charted for be painted over my surface
thoughts. I hope that any attempt at mind-reading we may encounter
will either be stopped by my Harper Pin or run into the implanted
information.
Myk surprised me with a gift today. He had been secretly constructing
a longbow for me and had just completed it. It was beautifully done
and decorated with runes to the Rider of the Winds. It was built especially
for my height and strength and proved to have great penetration power
when I tested it. He also gave me a holy symbol of Shandakul which
I now wear.
We attended an interesting ceremony before our departure. There was
a big celebration honoring the captain and crew of the elf ship we
came in on. They were congratulated and given medals and thanks for
the destruction of the infamous neogi pirate ship. Things were going
all their way until the frontiersman, with the in-your-face sort of
way he has, pointed out that we all had no small part in the victory.
The elves glared at him and us, gave us a barely civil nod of recognition
and went on with their celebration just as planned. It is not worth
it to me to be aggravated by such petty behavior. The whole event
made me sad for the elves.
Captain's Log, 11 Kythorn, 1368. Jonas Reelock of the Wasp
ship Long Arrow . The Remains of planets.
We reached the crystal sphere of Morog Space after many days in
the flow. Our journey here was without serious incident, allowing
me to fully enjoy the experience of being in the flow for an extended
time. It was a marvelous sensation. Ash took most of the duties
at the helm. He seems to really enjoy flying the ship.
It took two tries with the portal device to open our way into the
sphere. Krik told us that this was normal for Morog space, but unusual
overall. He also shared a little lore when we told him we were looking
for Gamerol Base. He told us of the huge turtle-like creatures called
gameriods that travel the spheres eating comets and small asteroids.
He happened to mention that Gameriods tend to lay their eggs in
areas of geologic instability, areas where earthquakes or volcanoes
are common. It made me wonder about the earthquakes plaguing Daggerdale.
I hope there is no connection there, but is worth remembering for
our report to Mazarale. He thought the name Gamerol Base might have
something to do with the creatures, but knew not what the connection
might be. He also told us that Morog Space once was home to a large
number of planets but the all that now remains is clusters of asteroids
and smaller rocks. No one knows what became of the planets.
Captain's Log, 14 Kythorn, 1368. Jonas Reelock of the Wasp
ship Long Arrow -- Space Mammoth
We have spent the past 3 days exploring the edges of Morog Space.
Our planet locator does us no good as there are no planets remaining
here. Today we were discovered by an enormous ship crewed by close
to 90 ogres. It was a heavily armed ship with at least 4 heavy catapults,
4 heavy ballista and a jettison. We signaled a desire to parley
after they started moving toward us. The ship massed 90 tons but
the helmsman was considerate enough to match up gravity planes before
coming alongside. I presented the mercenary charter to the Scro
leader type that came on board our ship. He signaled to the Ogre
ship after reading a bit and the weapons trained on our vessel were
raised. We were instructed to follow the Mammoth in to Gamerol Base.
We would get additional orders as we needed them.
Several of our crew remained below decks during this operation.
When they came topside their appearances were completely changed.
Myk looked like the forest troll. Moorgin appeared to be a wide-mouth
goblin, and Egwene looked like an orc. The priestess explained that
these disguises were a boon from her goddess to aid us in our quest.
It was unnerving and I had to frequently restrain myself from drawing
a sword when ever one of them came close to me. Fortunately, we
had a couple of days to get used to the new look before we arrived
at the base. During that time I decided to put the Sword of the
Dales in Myk's magical quiver and carry the evil sword at my side.
I was curious about the origins of this blade, but learned nothing
except to note that there was a small grey star on the pommel of
the weapon.
Captain's Log, 16 Kythorn, 1368. Jonas Reelock of the Wasp
ship Long Arrow. Gamerol Base.
Krik had told us that Gameroids were big, but that had not prepared
me for the sight of Gamerol Base. As we approached we began to make
out a huge turtle-like creature the size of the Rock of Bral. The
creature had to be at least two and a half km long, 1.5 km wide
and a good kilometer deep. Long before we should have, we hit its
air envelope. It smelled of goblinoids. The ogres gave us a rough
sendoff, jostling us with their gravity plane after telling us to
approach the gameriod's mouth. I tried to get a feeling for the
nature of these instructions from the Scro's demeanor. It seemed
to me an easy way to get rid of us if our charter had not, after
all, passed as genuine. In the end I reasoned that our little ship
had posed no threat to the hulking Mammoth and that if they had
wanted to destroy us, it would have been easy for them to do it
days ago. We went.
As we made our approach, it became clear the gameriod was no longer
living. We came up to the mouth and it swung open on giant hinges,
allowing us access to a concealed docking bay. We could also see
that the enormous eyes were made of glass or some other transparent
material. On top of the creature's shell were dozens of bunker-like
pits that seemed to house several tiny ships that could hardly have
had room for one small man each. We later learned that these wickedly
bladed little "Arrows" are flown by kobolds and were equipped, in
addition to the blades and small ram, with Greek fire projectors.
There were approximately 2 dozen squads of Arrows. Each squad was
comprised of 5 kobold arrows and 3 hobgoblins as a command team.
There were only a few other ships in this docking bay. One was
a scro Mantis ship (60 tonnes, 12/75 crew, 2 M ballista, 1H Catapult).
There were also a squid ship and a tradesman. The bay was about
100 feet by 275 by 300 feet and could only hold a handful of ships.
We docked inside and upside down as Ash nearly squashed the goblin
deck hand guiding us in. There were a set of massive, hulking towers
overlooking the docks. Behind the protective fortifications were
hobgoblins manning ballista. We minded our manners and gave them
no reason to fire on us.
We were met by an important-looking scro that did a complete inspection
after reviewing our papers. He gave us the rules, including 1) obey
the orders of all scro, 2) bow to war priests before speaking, 3)
areas marked with a black fist or a red skull were off limits and
etc. Now, at least we had a clue to where we would have to look
for answers. He gave us directions to the chamberlain where we would
get mission assignments and billeting. Then, after collecting our
gear, we were on our way.
The entire base was built of wood and a little stone, on the inside
of the hollowed out shell of the gameroid. There were huge corridors
and rooms and then narrow corridors and small, town-like settlements.
Throughout everything there were lots and lots of troops. We received
our billeting assignment and told to report back in four days to
get our first mission assignment. The mercenary quarters were housed
on six full decks. On the way we passed a scro compound with four
doors marked with black fists and one with a red skull.
We stowed our gear and were headed down to the mess when a huge
gif came thundering down the hall begging to be hidden. It was laughable
in a way. What was he going to do, stand behind me? He ducked into
our room and cowered behind a chair. I started to sputter but Myk
cast an invisibility spell on the big guy just as a scro war priest,
covered with potatoes and gravy came round the corner. He glared
at us and demanded to know where the gif went. I bowed and told
him that we saw him running down the hallway. He was coming from
the same direction as the scro and headed down the hall away. The
war priest searched our room but turned up no trace of the gif.
He stormed out and we were left with Private Potulous of the gif
navy. Or at least recently of the gif navy. He missed his ship when
they went on their last mission. Partly because he had gotten into
too much trouble with his practical jokes.
Potulous was a font of information about the base and we pumped
him for all we could. There were about 175 gif mercenary troops
here on three ships, one hammer ship and 2 clippers. There were
lots of humans (2 decks worth) and lizard men. There were 7 foot
tall insectiods with spikes and many goblinoids. The gif estimated
more than 1300 kobolds, 1000 scro, 1000 goblins, 1000 hobgoblins
and bugbears and a few hundred ogres. We learned that the main docking
bay is in the rear of the base and that there was something in the
middle of this place that the scro want kept hidden. There is an
elf on board that Potulous saw talking strategy with the scro leaders.
He was a pale or white skinned elf with black plate armor under
a cape and hood. Potulous saw him standing near the spy-master's
quarters.
The gif lead us topside and we bribed a hobgoblin to let us talk
with Blik, a kobold pilot and a survivor of three missions. He showed
us the workings of the little ship and told us of a typical mission.
He was quite animated and more than a little crazy. He did not seem
to know that the ship was a life jammer. A spell told Myk that some
magical force connects the little ships to the base in a way that
must sustain the life force of the kobolds enough to allow them
a chance at survival.
Potulous then led us to the aft bay. There were lots of ships here.
The bay was huge and filled with ships. I counted about 50 but I'm
not sure the count was accurate as the ships were all jammed in
together. I did see at least 5 nautaloids and one shou dragon ship.
There was also a black elven Man-of-War ship. When we corralled
a kobold to find out about that ship's owner, the dogman pointed
up to another balcony where we saw none other than Kymel Kilsek
looking back at us. He gave a patronizing little salute and disappeared
into the crowd. I began to get very nervous. What could he be doing
here?
We left the bay thinking to return to our quarters. As we passed
the kobold warrens, however, a big slug-like, toothed monster burst
through the wall in a spray of kobold blood and body parts. It had
been hunting. We set upon it as it turned on us and within a brief
moment it was dead. Kobolds began poking their ugly little dog-heads
out the broken opening. When we interrogated them, they did not
know what this thing was, only that it had just killed seven of
them and that it was not the first time one had shown up in the
warrens.
Our next stop was a hobgoblin tavern. Myk got into a fist fight
with a leader type known as Manmauler. The ranger/forest troll defeated
Manmauler and we all became close friends. This led to us helping
the hobgoblins in a raid against the bugbears who had captured some
hobs and were holding them captive. We broke in, retrieved the hobs,
altered the bugbears' ale and took some captives of our own before
calling it a night.
Captain's Log, 17 Kythorn, 1368. Jonas Reelock of the Wasp
ship Long Arrow. Day 2 in Gamerol Base -- what we came for.
We checked on the Long Arrow this morning just as a scro mantis
ship was coming in. Our ship was in good order and we bustled around
a bit to observe the mantis. We watched while an elven commander
was dragged off the ship. He was bound and on his knees, obviously
badly beaten and mistreated. He was hauled off to the prison deck.
Our explorations today took us bottom side to an area where war
games were practiced. There were a few humans, mostly shou, practicing
here but it was generally quiet. We found extensive gardens for
food and air supply in this area as well. We had not gotten too
far when we ran into the war priest again. He questioned us again
and was quite disagreeable, asserting his authority over us and
being pushy. I followed all the necessary form, giving him nothing
to work with. I had more than enough experience with his type while
serving aboard the pirate ships. I did not have anything to prove
to him or myself so he had nothing on me. We moved on without incident.
Later in the day we found a group a jeering ogres harassing a small
human. The human suddenly turned into a tall, bony, spiky insectoid
that tore through the ogres, leaving nothing but pieces and gore.
Krik called the thing a bioweapon or a bionoid. There were made by
the elves for the first unhuman war and then discarded in shame after.
They are outcasts and clannish now.
Toward evening we started working our way closer to the center
of the base. We found a set of large doors marked with the black
fist. We moved away to a deserted corridor and Myk disappeared,
turning ethereal to investigate. He went through the doors, into
a temple to Gruumsh and then into another huge room. In this room
we found the secret of Gamerol Base. The enormous room was built
of massive bones and gigantic metal plates. In it was a huge pit
filled with the black slug-like form of a witchlight marauder. The
horrid creature was a good 300 feet in diameter and thousands of
feet long. Myk immediately retreated when he discovered this thing
and did not fill us in until we had returned to our room and were
hidden behind the safety of a concealment spell.
During our discussions, we brought Potulous fully in and he seemed
okay with a rather sudden reversal of sides in the battle. I don't
know if it was because he is desperate for the military hierarchy
I am fulfilling as his captain or because he doesn't like the idea
of scro destroying entire worlds with the marauder.
We are left with many questions. We decided to use Ash's bag of
devouring to deliver a report to Mazarale through his tower. This
would allow us to get our information out and still give us an opportunity
to find out more. We discovered that Ash had already sent through
diagrams and descriptions of the infant marauder that we battled
outside the kobold warrens. He had even sent back samples of the
dead beast. Our plan now is to capture the annoying war priest for
questioning. We need to find out more if we are truly going to help
the elves destroy this threat.
Our unanswered questions include:
1. What control do the scro have over the marauder?
2. Who is the elf spy
3. What has the spy told the scro?
4. What is the spy up to now?
5. Why is Kymel here?
6. Who is the captured elf commander?
7. Are there other important prisoners here?
8. Can we get any prisoners out?
9. Can we get any information from the prisoners to pass along
if we cannot get them out?
10. How many troops are here?
11. How many ships?
12. Can we lay any traps or glyphs to cause trouble?
13. Are there any sabotage opportunities that do not jeopardize
our mission?
Myk went out scouting again and found the prison deck. It was well
protected by guards and monstrous back up systems. In the cells
were mostly goblinoids, including a few scro. There were five humans
who looked like mercenaries. There was only the one elf.
The ranger found the spy-master's quarters which were guarded by
two scro war priests. He also found a closed off part of the ship
what was dark and forbidding. Black skulls paved the floor and an
altar of black skulls adorned the main chamber.
When Myk returned, four of us, Myk, Troy, Moorgin and I all went
to check out the sealed off section of the ship. There we found
an undead scro war priest of great power. We battled him and his
minions and finally destroyed them all. In his chamber we found
a strange chart that appeared to show an unfamiliar crystal sphere.
In the spy-master's chambers we fought the two war priests and
caught the spy-master himself. He was a strange creature with strong
tentacles or antennae attached to his head with which he entangled
me during the battle. We pursued him through a series of secret
passages until finally catching up long enough to kill him. Myk
cast a spell to speak with his undead spirit. We learned that the
witchlight marauder is controlled with the use of a key. He did
not know (nor apparently do any of the scro) what the key looked
like. They are containing the marauder now by tapping its life force
to use the gameriod shell as a spell/life jammer. The key may be
located in Shadowspace, but the scro do not have a map as it was
lost a long time ago.
In the spy-master's rooms we grabbed lots of plans and documents
for return to the elves. I tried to memorize as much of the other
information as I could in the short time we felt we could stay in
the room. We stayed as long as we could and then returned to our
quarters for the rest of the night.
18
Kythorn, 1368. Uncovered!
In the morning we returned to the Chamberlain's for our mission
assignment. All was going well and I though we were actually going
to get away with our ruse until The scro Mordekar came in with a
scro captain. It was Commander Wrackblood. We were unmasked. We
fought our way out of the Chamberlain's room and ran. A plan was
hastily formulated. Myk turned us ethereal and he disappeared. He
went to get the elf Commander. We rushed back to the room to get
the rest of our crew. The alarm was being sounded throughout the
ship. Fortunately, we were able to stay just ahead of the alarms.
We picked up the rest of the crew, abandoned any hope of going back
forward for the Long Arrow, and headed aft. The fore decks were
swarming with the enemy and we held out no hope that the confusion
would be great enough to allow us to escape that way.
We met up with Myk and the elf Commander in the Aft docking bay
moments ahead of organized pursuit. Troy had gone ahead and located
a ship for us to hijack. He was sputtering something that made no
sense until he go to the part about the bionoids. Bionoids are deadly
elven biological weapons. They are elves that chose to be turned
into something deadly and powerful for the first unhuman war. In
battle they transform into raging, insectoid warriors arrayed with
armor and blades made from their exoskeleton. They are blindingly
fast and awesome to watch fight. There were also four of them between
us and the ship that was our last, best hope for escape. The elf
commander quickly sized up the situation and moved forward to meet
the bionoids. He spoke for a moment with the bionoids while they
still retained their elven forms. He tried to convince them that
they were welcome to return to the elves, they did not need to continue
their self-imposed exile. They felt differently. They felt mistreated
and cast away by the other elves. They sought refuge in the goblinoid
army because they felt accepted here. They refused the commander's
offer. Tears began to flow as the commander tried again to convince
them and they began their awful transformation. The gems set into
their skins began to glow as they changed. The commander drew out
a small triangle and struck it once with a rod. A beautiful, mournful
chime rang out, startling in its power. The bionoids' gems shattered
and the four fell to the floor, dead. I was crying and running for
the ship as they fell. I grabbed the elf and hustled him along with
us. I tried to speak some soothing words as we ran, but I doubt
he heard me.
We arrived at the ship and dashed aboard. I was struck with wonder.
The ship looked like a huge manta ray, with its tail curved up behind
and overhead. We were casting off when I and the others got the
sense that this ship was something more than an inert construct.
It struck me somehow that this ship had an alien kind of life to
it. It was not the same as the crystal/plant ships of the elves,
but something with a more organic flavor. I was left with a taste
along the furthest edges of my mind of phlogostin and stardust and
the cold acid bile taste of fear. I tried touching the ship with
my senses but got blocked out. Egwene seemed to develop a deeper
rapport with the ship and it allowed her to take a seat at the helm.
Ash was throwing fireballs at our pursuers and I was rapidly firing
arrows into the throng that was trying to organize an attack. The
Smalljammer (as we learned to call it) was thrumming with energy
as soon as Egwene took the helm. This was a good sign. I was sure
that the launch time normally required of a spelljammer would be
our doom. This was no ordinary ship to be sure. We were hardly aboard
before it was straining its lines to be away. Myk, with two deft
bowshots, cut the lines mooring us and we were away. The ship pivoted
like a graceful dancer and slipped out the docking bay door like
nothing I'd ever seen. I instantly fell in love with this ship.
As soon as we were out of the bay, our ship heeled all the way over
until we were keel to keel with the gameriod. It raced along the
underside of the base gaining speed the whole time. Several times
enemy ships approached only to break off when they got close. By
the time we reached the forward bay, we were moving incredibly fast
and shot out from under the base, well ahead of our pursuit. A squad
of arrows moved in on an intercept course but again, as they neared,
all broke off. As they reached their closest approach, one kobold
climbed out onto the forward deck of the tiny ship and shot a crossbow
bolt at us. I realized two things at the same instant. One was that
this was our friend Blik, and second was that he had attached a
line from the bolt to a harness that he was wearing. I raced to
the rail and grabbed the crossbow bolt as it came in. When I had
it, I hauled in the line with the crazy little Kobold on the other
end. His little ship also came in. It flew in on its own and landed
on the deck. As soon as it was on board, it blended in with its
surroundings and was nearly invisible.
We later learned that Blik too was on an elven mission. His objective
was information gathering with special emphasis on ship plans. Less
than an hour later we reached the crystal sphere wall. While the
in-bound journey took days, the frightened Smalljammer raced through
the distance in a flash. Eleven days later we were back in Greyspace.
When we reached the site of our rendezvous with the elven armada,
we discovered the scene of a huge hostile engagement. Debris was
everywhere, floating in the void. A couple of scro hammer ships
wove through the wreckage, looking for survivors and salvage. Egwene
started the Smalljammer on a slow tumble, matching trajectories
with some larger bits of debris and the burned out hulk of an Armada-class
ship. After a day of tumbling through space, we found a chance to
escape the area and we set a course for Realmspace. It was a journey
of several weeks before we caught up to Selanos and the remains
of the elven fleet we had left in Greyspace. We learned that the
scro had hit the fleet hard and that battle was the cause of Wrackblood's
return to Gamerol Base. The elves had lost much in the battle.
We turned over the captured documents, Blik and remains of the
spy-master to Selanos. Hours of debriefing meetings followed. Mazarale
probed into my mind again and released the hypnotic cover he had
implanted. I was back to being Talon again. Mazarale asked about
his wasp ship and we had to tell him we had good news and bad news.
He was not happy about the loss of his ship, but he was awestruck
by the Smalljammer.
The elves turned us loose for a week as they sifted through the information
we delivered. We headed back for Dragonsmere with a couple of stops
along the way. The journal Pruey left us described an island stronghold
where a dragonfly ship was hidden. We stopped there to recover that
ship and take it with us. The stronghold had suffered from an earthquake
or something and was in very bad shape. In addition, a huge dead insect
like creature was in the place and looked responsible for the many
pods that seemed to contain sleeping or held elves. The priestess
divined that it was best to leave the elves alone for now so we did
not disturb them. The Dragonfly, however was in need of a lot of work
so we took it in tow and returned to our tower. The Smalljammer could
fly straight down into Flame's lair through the dragon's own bolt
hole. It worked well to dock it there.
18 Elaisis, 1368 --All's Quiet in the
Dagger Hills
Returning to Dagger Falls, we found that since the mage battle in
the dale, things had been very quiet. Things were bad in Zhentil Keep,
however. The frost giants and white dragons finally left after a lot
of starvation and battles between the monsters. Following the retreat
of the dragons, the ice elementals left and the rebuilding began.
The spring and summer saw a zhentish force taking much of the city
from the chaos and the return of many refuges. However, disease and
plague ravaged the population and the undead were many and dangerous.
22 Elaisis, 1368 -- Recovering the Key
Mazarale arrived to tell us that the elves were ready for us to return.
He teleported us to the elf ship hidden in the Tears of Selune. We
met again with Selanos to go over our next assignment. I had a feeling
I knew what it was to be.
Selanos revealed that they had decoded some of the writing on the
map of what might be Shadowspace. It was written in no known language.
He asked us to help them prevent an escalation of the war. We were
to find the key that activates the Witchlight Marauder, activate the
monster and bring it back here to the elves.
The map fragments they decoded included the following:
. . . he who touches the key to the creature awakens it. He who
remains in physical contact with the creature controls it . . .
. . . Key hidden in red celestial body. . .
. . . key is silver . . .
. . . key is shaped like a diamond . . .
. . . key beats like a heart . . .
The map of celestial objects was unfortunately in black and white,
but the elves translated the following:
#4 Sohhoras: Treasure is here
#5 Lukkum: Choking mist
#6 Ivussus: Sweet forest
#7 Empunatus: man comet
#8 Chonnot: freshwater
#9 Wirrit: caressing wind
#12 Kiffin: sleeping giant
#13 Pajjax: Silent plains (?planes)
#15 Delless: Spotted clouds
#16 Tryggtt: Wet death
#17 Myyn: Pyramid sun
Additional information the elves had was that here in Realmspace the
Spawn of Zross had established a Holy Sanctuary in an inconvenient
place and there was no good way around the spot. However, the threat
was believed to be empty as scouts had returned from the area and
had reported no difficulties. Also, we would not be traveling alone.
The elves would be sending three aids. Specialists in their fields,
they would be there to learn and to help us in their fields of expertise.
We took several hours to discuss the assignment. None of us were real
happy about the thought of the elves using the Witchlight Marauder
against planets held by the scro, but in the end, we agreed to take
the mission. It was clear that we had to stop the goblinoids from
using the marauder. This may be our only chance. We returned to the
elves with all three ships in our tiny fleet, the Smalljammer flagship,
the wounded dragonfly and the kobold arrow. Blik, Potulous and Krik
would remain with us as crew. We met Selanos and several aids. Selanos
agreed to provide us with all the materials we needed to repair the
dragonfly, a scroll with six Phase door spells, a scope
of celestial analysis that can tell us information about the
air, temperature, life, etc. on planets before we land, and a small
pedal ship for transportation between ships. We also requested a catapult
for the Smalljammer and when the elves put it place on the ship, the
ship itself took charge and strapped the weapon into place.
The three aids that were to accompany us were Kora, a thin female
elf in a gray body suit. She looked tired and miserable. Shusaka Iki
was a gaunt, ancient seer. A human male from the eastern lands who
called himself a Shukenja and told us that his visions of the future
were sometimes unreliable. The third was a short, fat, male elf named
Tolavin, pleasant but distracted by the many boxes, crates and cages
that were being loaded on our ships. His specialty was in biology.
Specifically, keeping things alive during long ship-board trips.
Then, the headaches really began. We received a note from Selanos
that one of the aides was likely a spy and we were to figure out who
it was and stop him/her. We were warned not to make a false arrest
as there would be severe consequences. Kora looked to be a wreck and
wanted a private room. She was sullen and grumpy but a skilled engineer.
I got no reading from her when I tried to do an ESP. Krik
was unhappy because no one liked him, Blik wanted his own room, Tolavin
needed space for experiments, Potulous wanted to bang heads, I wanted
to abdicate.
Finally we got room assignments and ship assignments done (Dragonfly:
Cora, Myk, Troy, Moorgin, Tolavin; Smalljammer: Ash, Beldin, Egwene,
Krik, Potulous, Blik, Shusaka Iki, and Talon) and we scheduled an
all-hands dinner meeting.
At dinner the priests cast an impressive array of magical spells to
divine what we could about the crew. Unfortunately, our three aides
were completely blank to even the most powerful investigative spells
we could muster.
23 Elaisis, 1368 -- Underway to Shadowspace.
We got underway early in the day and we immediately began to realize
that Kora appeared to be totally lacking social skills. She does not
miss a technical detail, but she is a bear to work with. I took Myk's
suggestion and ordered complete health inspections for all crew and
officers starting tomorrow. If either Kora or any of the others had
treatable health problems we could get it taken care of immediately.
24 Elasias, 1368 -- End some headaches,
begin others.
Health evaluations began today and were conducted by Krik and Myk.
Troy and Potulous checked out fine and fit for duty. Kora didn't show.
It took orders from Krik as Chief Medical Officer to get her there
and even then she was sullen and uncooperative. Despite this, Krik
was able to determine that she had been suffering from intense migraine
headaches for 70 or 80 years. The headaches persisted even in the
face of numerous medications, drugs and spells. She was resigned to
living with the pain. Shusaka Iki was old but in reasonable health.
During his check-up we learned that he had been a prisoner of the
Illithids after his dragonship was taken. He had been a valued advisor
of the elves for some time now.
Under the pretext of the health checks, I was finally able to get
a nasty itch taken care of. It had bothered me ever since waking up
in the arms of two furry ladies at the Garden planet just after my
birthday. What a relief. Myk was able to deal with it with a simple
cure disease spell.
I was called in to deal with Kora's problem. She, Egwene, Myk,
Krik and I met to discuss options. Egwene wanted to try a powerful
Heal spell. All concurred except the elf. It was clear
she was too afraid of letting herself hope that something might
work. We had a heated discussion and in the end she agreed to take
the spell. Days later, she was still without migraines and we had
cause for hope that they were gone for good.
One of Tolavin's critters escaped today. It was a pink-spotted black
toad. It landed on Troy's shoulder unexpectedly and spit a deadly
poison at Ash when the mage tried to remove the thing. Fortunately,
the poison spittle missed Ash's eye and did no damage. Tolavin and
I had a long talk about dangerous animals. I don't think it sank in.
1 Eleint, 1368. -- Becalmed!
Our ship-board routine was interrupted suddenly when both ships' pilots
who were on-helm cried out in pain. Both ships came to a stop and
we could not get them moving again. We had entered the sargasso area
Selanos had warned us about, but we had seen nothing yet.
As we tried to figure out what had happened and how to get back underway,
we were approached by three wasp ships. They first catapulted a book
over and we discovered that it was written in some lizard language.
After we made no response, we were attacked with air-fouling, burning
bundles of cloth. Myk flew over to try to parley, but the attack only
intensified and the Smalljammer was hit by a catapult stone. Egwene
flew Troy and I over to the ship that Myk left for. We fought a short
battle on the deck before I went below to yank the helmsman. When
I sat in the helm I realized I had made a big mistake. It was a faith
helm and I was not of the faith. I leapt out before any serious damage
could be done, but the cold tendrils of pain lanced up and down my
spine. This was a prelude for a punch-dagger attack from the former
helmsman. I drew the Sword of the Dales and returned the attack. He
made the mistake of bringing out a wand of lightning. The bolt sprang
to the Sword of the Dales and returned to kill the helmsman and blast
into the helm. The ship broke apart in a confusing eruption of wood
and flotsam. Troy and I found ourselves tumbling among the debris
for the remainder of the battle. We remained busy, trying to keep
ourselves from being crushed between large pieces of wood. Far away,
the battle took a sudden turn with the appearance of a huge shifting-color
dragon. One wasp fled the scene, the other exploded when hit by a
lightning bolt from either Beldin or Ash who were also tumbling through
space. They had tried to get to another wasp by using the pedal ship.
A rock from the catapult destroyed their boat, but they retaliated.
The dragon transformed into a ragged looking ship lit with the sign
proclaiming it to be "Amazing Mandar's Old Tyme Magical Mystery Fun
Show." We had been rescued by a carnival.
Mandar's ship, the Golden Warrior, was an amazing conglomeration
of ship parts and designs. Built of scraps, it highlighted the most
fantastical bits of several different ship types. His crew was a
bunch of humanoid rabbits. We were invited aboard and warmly welcomed.
He even used a tremendously long line to tow our ships out of the
"dead-wood sargasso." The sargasso disrupted the magical connection
between the helm and the wood of the ships. It would likely be at
least a month or two before we could get our ships underway again.
In the meanwhile Mandar suggested hiding them on an asteroid field
where none of the asteroids collided with each other.
We towed the ships in and set them down in a cavern on one rock.
As we left behind the air envelope of the Smalljammer, it appeared
as though the cavern turned into a shallow crater. The illusion
completely hid the Smalljammer and the Dragonfly from view.
When we had a chance to talk some more, we filled Mandar in on our
mission. He agreed to take us in to shadow space if he got a share
of the treasure. He examined the chart of the area and confidently
declared that according to the mysterious markings, the area around
the sphere was likely poisonous.
Later that night, after learning on a tour of the ship that there
was a cargo hold that was off limits, Myk went exploring. He opened
the door and let out some special wind being stored there, much to
Mandar's displeasure.
2 Eleint, 1369. Squid attack.
Early the next day Mandar stormed in complaining bitterly about the
lost wind. We had little time to settle him down before a horrible
ruckus broke out on deck. At first we thought that Blik had lost his
mind and decided to make rabbit stew but when we rushed up topside,
we discovered something far worse. One of Mandar's recently planted
seeds had sprouted into a gigantic plant that was trying to eat the
crew. It soon started attacking us as well. At one point I had two
powerful vines wrapped around my throat and things were starting to
go black. I was able to tear them off and begin to strike the trunk
of the plant. Fortunately Myk was able to slip in and use his shadow
bow to destroy the plant at the base.
We then just had time to rip the thing up by the roots and make sure
it was not going to regrow when we were attacked by a squid ship full
of fanatic lizardmen. I gave Blik orders to get his ship in the air
and then Myk and I headed over toward the enemy ship. The ranger carried
me as he flew with the aid of his magic ring. I tried shouting orders
back for Mandar to get the ship up and moving, but just then a ballista
bolt hit the ship's furnace and thunderous calliope music drowned
everyone out. It became clear to me that I made a big error in leaving
the ship. I may not want to be captain, but a captain is needed. We
watched as Blik's fire run missed the enemy vessel. He then rammed
one of the heavy weapons threw Moorgin out of the ship and took off.
Just about then a huge flaming figure appeared next to Mandar's ship,
struck off toward the squid and started wreaking havoc. Before we
had gotten half way, Moorgin had gotten back on the Kobold arrow and
the Efreeti had killed the last of the lizardmen. Unfortunately, without
anyone of the faith left, the ship destroyed itself.
5 Eleint, 1369. Blik's other mission
We learned from Blik that today the other part of his mission to
Gamerol base had come to conclusion. When he was there, he had arranged
to get all the kobolds off the base on a false mission. This was
done after they had infected the carcass of baby marauder we had
killed with a deadly fungus. The fungus should have matured today
and spread throughout the air envelope of the base. If things went
according to plan, It should kill every living thing on the base
with the exception, most probably, of the adult marauder. It is
unlikely that any poison would be powerful enough to kill the behemoth.
We discussed ways that we could still get into the base and deal
with the monster without getting infected by the fungus ourselves.
The spell casters had some ideas they would research.
14 Eleint, 1369. The spy among us
We reached the dark, dense, undulating black mass around Shadowspace
late in the day. Dark clusters of semi-solid material extended out
from the sphere in a matrix of dark fog. Shusaka predicts danger.
Moorgin discovered our spy by stumbling across Tolavin speaking in
a clear voice to a little glowing insect. The two were on deck and
the dwarf had the presence of mind to listen for a while from the
shadows before approaching. Moorgin heard Tolavin describe our plans
and what Mandar had deciphered from the map to the insect before releasing
it. The fat elf then released the insect to rendezvous with a scro
ship that has been tailing us from a great distance.
Moorgin knocked out the traitor and hauled him in for interrogation.
Krik put his skills to use and we soon discovered that the elf had
been thoroughly worked over. His mind had been shattered and reworked
with magic many times. His mind was completely unreadable by magical
scryings. Despite all that had been done to him, he knew well what
he was doing when he betrayed us. We investigated his quarters and
found more of the little bugs and 5 empty bug cages. With a magical
spell we put the traitor in a state of suspension where he could
be held until our return to the elves.
We called in Shusaka Iki to clear up the last question we had regarding
our aides. Krik instantly sampled his body makeup and discovered that
while the old man may have once had magical abilities, the powerful
mind blasts he suffered from the illithids had both wiped them out
and rendered his mind unreadable. He remained a great thinker, but
completely without magic. If we returned him to the elves and revealed
his deception, the elves would likely have him killed. We promised
Shusaka that we would make our decision about what to do with him
after considering our options. We suggested a retirement to a place
away from the elven imperial navy might be in order.
After considerable discussion, we sent Blik out to see if he could
locate the Scro ship. He was unable to find any sign of it so we decided
that they must have left the area to get reinforcements. On his return
to our ship, Blik approached the blackness surrounding this sphere
and made a terrible discovery. The blackness chased him back to the
ship. It was composed of an innumerable host of undead shadows, their
faces tortured, they screamed and moaned. In trying to get Mandar's
ship moving again, we lurched sideways, directly at the undead cloud.
Again we lurched and again we slid closer. Blik made some frantic
preparations and launched again. We lurched a third time in another
false start and as we were sliding into the cloud of shadows, Blik's
ship came screaming in, spiraling over us. Just as he passed over
us he released a huge splash of flaming oil into the nearest cloud
of shadows. They erupted in a spider web of flames as our fourth lurch
took us directly back and away from the shadows. It took nearly an
hour to finally get us underway after these fits the ship engaged
in.
As we approached a gap in the shadows, Egwene took up a position in
the bow and displayed her holy symbol. She chanted loudly and as the
shadows sought to close in upon us, they were thrown back into the
writhing, moaning cloud. Shusaka was at the rail as the shadows pressed
in. He had a very intense look for a moment, then screamed out before
collapsing. Ash used a scroll to open a portal in the sphere and we
were in.
We were able to revive the former seer after getting inside the sphere
and he told us of a powerful vision, much like the visions he used
to have. This vision was of an iron heart, bathed in violet light,
floating in space. Floating below the heart was a giant, slug-like
monster. The iron heart shattered. The creature also shattered and
died. At the same time that Iki told us of this vision we all heard
a voice in our heads "We do not have long now. The multiverse is doomed."
It was impossible to say if these bizarre occurrences were anything
more than coincidental. But I looked around for any source of the
messages and only saw the strange constellations of this sphere. The
closest one was a dragon made up of 300 foot diameter globes of light
imbedded in the wall of the sphere. Between the globes were pearly
lines of different colors. The constellation offered no answers.
We set course for Sohhoras as it was close-by. It proved to be a Type
B, spherical earth-body. Shusaka used the brass tube device to analyze
the planet. It had fresh air and a temperate climate. The reading
using the sentient life form lens was inconclusive. We cruised around
the small planetoid before landing on a craggy, lifeless plain surrounded
by low black hills.. Our landing was made on a greyish surface that
looked to be dirt covered with a crumbly lichen-like growth. Surrounding
us was a surface of green, oozy, sludgy material. All around we encountered
an orange haze with a tangy, musty smell.
In the center of the gray island we found a steel plate covered
with indecipherable runes. We stood atop the plate and triggered
a portal. A roaring pillar of light burst up, closed in from the
top, and descended down to engulf us as a low chuckling arose from
nowhere.
We found ourselves in a huge room with flaring torches. The laughter
was louder here. On each of the four walls was a large balcony 80
feet up from the floor. The balconies were shrouded in ghostly white
fire. Skeletal forms of pegasi stomped up to each rail and gave
an imperious shake to their undead heads.
A mental link with something was formed and each of us heard it
speak into our minds. "I've waited a long time for more playthings.
Give up in despair now, for no one has ever lived to pass the test."
Immediately several red, skeletal warriors appeared and attacked.
As I destroyed one, its bones hit the floor and flared up in a reddish
burst of flame.
As we were fighting the skeletons, ten mages appeared on a low
balcony. Each stepped out of a door in one of ten big coppery tubes
that came out of the walls surrounding the room. We had to get down
from the pedestal in the center of the room where we arrived, fight
past the skeletons and get up to do battle with the widely spaced
mages. There was a huge spell battle that followed. After killing
one mage I stepped inside the doorway to a copper tube and was instantly
engulfed in white light. It burned through me and there was a brief,
but intense struggle of wills. I won and felt infused with power.
I staggered out of the tube as it crumbled behind me. Myk had done
this just before me and learned that this was the only way to destroy
the thing that lay at the heard of this place. One of the mages
tried to do this and was destroyed. Another went in and survived.
The battle continued, with each of us ducking into a tube when we
got the chance. In the end it was a close thing. We captured a couple
of the mages and forced them to undergo the test as each of us could
only go in once. Myk killed one mage that survived and we later
learned that this was very unfortunate. The mages that we had been
able to capture were freed from the evil influence of the heart
of Sohhoras when the last of the tubes had been destroyed. In the
end, we were able to rescue a couple of the mages and get them away.
I had regrets that we had not been able to save more of them, but
I forced myself to focus on the positive. We destroyed a terribly
evil creature (or at least gave it a big, painful setback), rescued
a couple of prisoners, and gained an incredible reward. The infusion
of power stayed with us as we found our way our to the cavern and
back to our ship.
15 Eleint, 1369. A stillness in space
and time
We spent several days traveling throughout the sphere, learning
a little more about each of the many planets. All seemed frozen
in time and stagnating. It became clear that many of the planets
were tied together in some strange ecology that involved a comet
and gates that once transported material from one to another. Somehow,
all that stopped and has failed to restart.
26 Eleint, 1369 -- Beholder grave
As we were preparing to enter into the center of the sphere through
a gap in shadow-covered asteroids, we discovered a strange object.
It was a flat square of marble, 250 yards on a side and 10 feet
thick. In the center was a red dome and around the perimeter was
a flowering hedge. Myk learned that the hedge was there to contain
undead beholders who were within the red dome. We were preparing
to explore when Egwene summoned her efreeti who went in, destroyed
the beholders and left with a box containing some so called "spirit
stones." There was one spirit stone for each of the six beholders.
We took some of the flowers that appeared useful for repelling
undead, and left the place after planting a few orc weapons and
other bits of salvage we had accumulated. Perhaps the beholders
that left this tomb here will believe that it had been desecrated
by orcs or scro.
27 Eleint, 1369. Dragon's eye moon
Shusaka Iki had a strange vision this morning. It involved Troy.
When the strange seer came to the morning table Troy asked him what
he was seeing. Shusaka proceeded to show him with a gentle touch
on the builder's face. Troy later related the vision to us. It was
of an endless plain of parched clay. There was something in the
distance and with great speed, the builder sped toward the object.
It was a swordsman doing forms. Troy then had the sense that there
was a long passage of time until the plain was filled with thousands
of warriors doing forms. On the distant horizon, roiling clouds
raced by. The light never changed, but warriors were dying in the
distance. They were dying because something was coming. The only
reason It was not here yet is because the warriors are there.
Later that day we reached another planet. Pajjax was a grey, muddy
construct that first looked as though it were hills set atop a pile
of rope. A small purple moon hung above. This purple moon appeared
to be the eye of the constellation The Dragon. We decided to try
to fulfil The Dragon's request made when we entered the sphere.
He asked us to return his eye. As we approached, We learned that
the planet was actually a sentient thing. The grey hills were an
enormous head. The coils of rope were long, thick, lashing tails.
We could have easily been destroyed but Pajjax was interested in
deal making. He had stolen the dragon's eye as a moon for himself.
He was now bored with it and was willing to trade. We told him of
the beholder grave site and he was interested. Beldin conjured an
illusion of the marble structure and Pajjax, assuming it was the
real thing, told us to leave it and take the eye.
As Potulous and some others went below to rig up a towing line,
a huge uproar was raised. From the sound if it I could tell the
bionoid rabbit creature, created by Krik in his experiments had
been released. I shouted for the insect to get below and charged
down the steps. I found Troy and Moorgin decapitated and Potulous
disemboweled. I slipped in front of Myk, hoping to give him enough
time to bring either spells or arrows to bear. The priest of Shandakul
used his powerful magic bow to kill the creature quickly. Inside
Krik's rooms we found that the bionoid had crashed through the wall
separating his cell from Krik's. The insect was torn to pieces by
the bionoid. The priest and priestess were able to raise Krik, Troy
and the dwarf. We put the body of the bionoid back in his cell and
I gave very strict orders to Krik about new limitations on his authority.
He now has to get direct approval from me before doing any experiments.
He did not understand. He refuses to see that with his ability to
create things such as the bionoid, he has great responsibility for
the results.
After this horrible series of events, we got back to the task of
returning the Dragon's eye to the constellation. We harpooned the
purple pearl and towed it away from Pajjax.
29 Eleint, 1369. Vision regained
We replaced the Dragon's eye and it thanked us for the favor. It
gazed about the sphere for a time before speaking again. Then it
told us of a new object near the center of the sphere. A small thing
near the sun. It also told us that the name of the sun was Diss.
Then, once again, the Dragon fell silent as it gazed off and all
around the sphere.
High Harvest Tide 1369. The Feasting.
Our Harvest feast was odd, spent on the deck of Mandar's cobbled-together
ship deep in Shadow Space. Egwene provided a grand feast with a
lot of excellent food, but the mood was subdued due to the task
yet ahead.
1 Marpenoth, 1369. Skeleton mine.
We discovered a long lost weapon from the first unhuman war on
this day. As we cruised along on our way toward the center of the
sphere, a whitish bundle plummeted through our air envelope and
hit our deck with a crash. The bundle unfolded itself into a dozen
skeletons. They tried to attack, but Egwene was on the deck. Power
blazed from her holy symbol and the bones turned to dust in an instant.
2 Marpenoth, 1369. The Kragen inside
We reached the strange object near the sun and discovered it was
a ship that was supposed to be carrying Issha, the hero of the people
from Lukkum. We learned that a monster was inside and it was responsible
for the death of Issha. With a command, the ship split open and
the Kragen was released. It attacked us and I fired off a few arrows
before Myk's holy bow put an end to the beast. We probed about in
the ship and found some of Issha's notes. Of most interest was the
explorer's thought that the heat of the sun did not pose a serious
threat to exploration.
Nearby Tryggtt was our next stopping place. It was a place of vast
oceans of black water and small green islands. The stench of decay
and swamp gas was almost overwhelming. Many of the crew were sickened
by the smell. Egwene cast a part water spell in one spot and nearly
killed us as the swamp gas, released from the pressure of the overlying
waters, erupted out of the muck in huge bubbles. The problem here
seems to be complete stagnation.
3 Marpenoth, 1369. Planet of the Dragons.
Our next stop was at Kiffin, Sleeping Giant. There were wrinkled
hills of dull gray leading to smaller hills of red. It was dry and
hot with lots of mice and small plant eaters. As we approached one
of the red hills we discovered that the hill was covered by enormous
red scales. Each scale was ten times the size of the smallest one
on the body of Flame. We realized with a shock that left our throats
dry and our hearts pounding, that each of these red hills was a
gigantic red dragon. We left quickly and quietly, hopefully never
to return.
We made it to Delless before the last watch of the day. There was
a form of signal light coming from the bottom of the small desert
planet. As we approached, we discovered the cause for the planet's
name of "Spotted Clouds." Lying in amongst the clouds, apparently
resting on the cloud surface were many thousands of roaches, each
the size of my fist. The looked to be sleeping, but we gave clouds
with spots a wide clearance.
At the signal light we met Sall Jorff, last living survivor of
an expedition from Gorros to explore Shadow Space. His companions
had all either died over the years or disappeared with the ship
long ago when some of them went off to explore Tryggtt. Sall studies
the bugs here and was pleased with the solitude and his work. He
did offer to trade us information that we may be seeking in exchange
for our help. He needed us to help him get some measurements from
a living queen roach. We agreed to help in exchange for the information.
We flew up to a cloud where a queen was known to rest. She was
there, sleeping on the cloud. The queen was much larger than the
other bugs we had seen. Just her head was longer than my body. We
walked across the cloud (!) and approached the sleeping insect.
There were a few tense moments while the measurements were being
taken, but she remained at rest throughout and before long we were
again safely in Sall's tower.
Sall told us that the last communication he had with his ship came
as the team reported they had found an ancient lizard man shrine
on Tryggtt. The writing on the walls of the shrine was "startling."
We could find the shrine in a cavern on the east side of the bottom
of the planet, on an island surrounded by white lilies. We all felt
a surge of excitement as we heard this. We are ready for some of
the missing pieces to start falling into place. We have gathered
a lot of information, but there have been some crucial missing pieces.
Perhaps the answers will start coming form the long dead race of
lizard men of Tryggtt.
4 Marpenoth, 1369. Cold Iron Heart
Potulous reported concern about Shusaka as he had not been seen at
meals recently. We went to his quarters to find him gripped by a powerful,
consuming vision. All his walls and journals were covered with images
of a single object. It was made of bands of steel and copper. Held
together with bolts. There were multiple perspectives of the thing
that had to be at least 10 feet in diameter. The Priestess cast a
spell and learned that this thing signified something to come, she
had the sense of horror at the overwhelming power and the feel of
a giant heart beat. Myk cast a powerful healing spell on Shusaka and
he fell into a deep, restful sleep, fully free of the grip of his
vision.
5 Marpenoth, 1369. Warden of the reptile
temple.
We returned to the smelly stagnant world of Tryggtt to explore the
temple of the reptile people. We discovered the shattered remains
of a Galleon at the island. A dozen human skeletons, or at least what
remained of them, were found aboard. Nearby, atop a small hill, we
found the entrance to the temple ruin. We descended the muddy slope
through the narrow opening and found ourselves in deep, muddy water
that stank and stung the eyes and throat. Along the winding passages
we battled a pair of enormous crocodiles. I was having a rough time
of it. I could not keep my footing in the waist-deep muck. During
the battle I kept slipping under. I felt useless again in this battle.
After the croc battle we explored the tunnels for some time before
stumbling upon the main temple chamber. To get there we passed by
a pair of gargantuan black snakes with the aid of Egwene's spell.
In the temple chamber we discovered a dusty altar in the center
of a very large room. The room was also filled with awful stinking
water at least waist deep. The room was filled with a dull greenish
glow that illuminated paintings that covered the walls. The artwork
depicted snake-headed humanoid figures with dark blue flesh. The
figures were disturbing as they appeared to be frozen in acts of
worship to some unseen god. The flickering reflection off the water
onto the paintings made them seem to writhe and twist along the
walls.
We had little time to appreciate the artwork. When we entered the
room, eight huge snake heads reared up out of the water and attacked.
Four of the heads were green and attacked with a poisonous bite. Four
were yellow and spit a foul biting acid. I stayed near the priestess
to guard her for a time until I realized that her spell was protecting
her against the green snakes and I could do nothing to guard her from
the spitters. I moved to engage them with swords, but again kept slipping
under the gloomy water. Under the foul muck I found a floor littered
with crunchy snake heads. Eventually I was able to scrabble my way
to the altar that rose above the water. I climbed up to solid footing
and battled snakes for a while from that vantage. It was becoming
clear, however, that we were making little headway. Despite the fact
that we were destroying snake heads by the dozen, there always seemed
to be eight of them attacking us. Always four green and four yellow.
The two black snakes we left behind had swum into the room and were
also attacking. We never saw any green or yellow snake tails. Only
tails from the black snakes. The Builder was sloshing his way toward
the area were the snake heads seemed to be emerging from the water
when he suddenly disappeared under the muck. When he did not come
back up right away I decided to go in after him. Myk followed as well.
The green glow helped guide me a bit. The Sword of the Dales allowed
me to breathe under water, but it did not protect me from the stinging
bite of the acidic water as it coursed through my throat and lungs.
I found Troy engaged in a fierce battle with a snake-headed hydra
deep in a submerged pit. Troy was struggling to hold his breath and
damage to the body of the creature while completely underwater. I
joined in the fight, working hard to fight against the effects of
the water as well as snake heads that came after us. My sword was
difficult to swing effectively, but I was able to do some damage by
employing a quick jabbing attack with a twisting retrieval. I was
aided somewhat thanks to a spell from Beldin that enlarged me before
I went under to attack the beast's body. The Priest of Shandakul also
cast a powerful spell to aid and protect His followers. Even with
Myk and Troy and I battling the beast, it seemed that all if the wounds
we were causing were having little effect on it. Fortunately, though,
unlike the heads, the body did not seem to be able to regenerate itself
immediately.
The water was turning red with the creature's blood before we saw
that we were making any difference. Troy had to swim to the surface
for breath during the long battle. After what seemed like ages, the
beast collapsed. The snake heads went limp and failed to regenerate.
The glow flickered out and died. The horrible guardian of the temple
was dead.
We swam to the surface and scrambled onto the altar just in time to
see a ghostly apparition appear. It spoke for a long time in an eerie
sibilant hiss that I could not understand. Beldin seemed to be following
the speech. I learned later that he had immediately cast a spell of
language comprehension. The snake figure told of the comet Empunatus
and his journey between the planets bring things to each that they
needed and taking away things that they did not. This was done by
the design of the gods to bring balance and interdependence to the
worlds. Eventually the gods bored of this and the people did not need
them any longer. Some faded, others drifted off. Eventually a rogue
power came into the sphere in an effort to gain power. Beldin thought
this power was likely Bane. He created an enormous heart shaped idol
that reversed the flow of energy from the sun to nourish a world that
lies within. He then used the energy to grow his own power. He gained
many worshipers and rewarded these followers in benefits gained from
the power of the sun. After soaking up all of this energy from his
new worshipers, he left. We guessed that with this new power he returned
to Toril to destroy Cyric and retake his place.
I was left feeling angry and frustrated. I felt pretty useless throughout
the course of the battles in the temple. I was also angry at Bane
for doing what he did to this sphere. I was frustrated that we seem
to be ineffective pawns in a game all orchestrated for the benefit
of Bane. I hate the Black Hand so deeply that my blood begins to boil
whenever I think of his deeds. The problem is, we never seem to be
able to do anything that causes the least little bit of harm to come
to him. Even our victories seem to get twisted to his benefit somehow.
And, with that self pitying thought, we left Tryggtt.
As we approached the sun, the temperature continued to rise until
the rabbit crew was incapacitated. As the temperature became nearly
unbearable there was a sudden and unexpected change. Without any
indication of what was going to happen, we were inside the pyramidal
celestial body. We had arrived in paradise. We landed in a meadow
of wildflowers. The smell of fresh strawberries filled the air.
Drifting clouds floated by above us. Far off in the distance, past
drifting clouds we could make out the surface of another inner face
of the triangular pyramid. The length of each side must have been
at least 300 miles.
We cast off and traveled, just above the meadow, across this peaceful
landscape. Off in the distance we could make out the shapes of great
yellow forest groves, and in the skies above, winged stallions. White
creatures with great feathered wings.
8 Marpenoth 1369 - The Inaii of Myyn
During the course of two days we explored one of the faces of Myyn.
We discovered an orange disk that led to Sohhoras. The teleporter
linked Myyn to a chasm filled with the refuse of paradise. Now we
know where the bodies of the undead Pegasi came from for the terrible
machine of Sohhoras.
We explored a grove of tall (fifteen to twenty feet) yellow reeds.
These were the source of the strawberry smell. We found the plants
to be edible, and tasting strongly of strawberries. The rabbit crew
in particular took a liking to the pulpy inner flesh. The reeds had
large seeds that reminded me of coconuts.
Near the first grove of yellow reeds we spoke with one of the winged
horses. He called his race the Inaii. The reeds, the food of his people
was cholla. Muddy pits, filled with what appeared to be naturally
colored clay of blue, white and red hues. The Inaii colored their
hooves to signify membership in one of three distinct classes. White
for the herd, blue for warriors, and red for herd leaders.
Huge trees with enormous spreading branches served as aerial perches
for these winged inhabitants of the sun. The Inaii were the only
creatures we found in the sun, and they appeared to be living in
paradise with everything they needed. They too thought they had
it all. We noticed a few disturbing things however. First, we noticed
that the yellow cholla did not seem to be replacing itself as quickly
as it was being consumed by the Inaii. There were bare patches in
the reed groves, and yellow cholla had fewer seeds than did the
purple cholla.
The purple cholla, supposedly poisonous to any living thing was
growing and reproducing well. We further discovered that rather
than being poison, it was much juicier than the yellow cholla and
had a wonderfully sweet banana-like flavor. Strangely, while we
were assured by every Inaii we met that the purple Cholla was deadly
poison, we found evidence that Inaii had eaten the purple cholla
recently and had been doing so for quite a while.
In talking with several Inaii, we learned that long ago they used
to throw their garbage in the orange disk. They also received "dirty
filth" from somewhere and now it has stopped coming. Some still remained
in an unused area of "empty pits and dirty filth." When we went there
we found old bodies of dead roaches from the planet of the spotted
clouds. In the pits we found long-forgotten stores of cholla seeds.
They were dried to rotted husks now, but it was clear they used to
be stored here for some reason.
15 Marpenoth 1369 -- The horse-headed
face of Bane
On the third face we visited, we finally found what we had come so
far to recover. Here we discovered a red granite statue. It had a
horse's head and giant wings on a humanoid body. Its eyes shot beams
of green light into emerald flames that flickered and jumped from
30 to 60 feet into the air. The key to the witchlight marauder was
embedded in the chest of this huge idol. The work the elves had done
to translate the map was correct, it was silver and shaped like a
diamond and beat like a heart. The elves could not have known that
this horrid beating could be heard from over a mile away.
As we approached the idol we met Usoff, leader of the Inaii people.
He told us that the great God was Ootok who had changed the great
flames so that now the people did not have to deal with the filth.
Usoff showed us a great amphitheater. It was filled with thousands
of Inaii. Almost all of them were herd leaders. When we told Usoff
of our concerns about the yellow cholla he dismissed us. When we told
him of the larger problems with Shadow Space, he was even less interested.
He did say if we wanted to try to convince the herd leaders, all we
had to do was come to the amphitheater and begin to speak.
Usoff left us to consider our options. That was when we were approached
by the resistance movement. Tirus, a white hoofed elder and leader
of the Fellowship of the Red Sun introduced himself. We told him the
story of Empunatus as we learned it in the temple of the snake people.
We explained what we knew about the wider problems of the sphere.
From him we learned that the stories of generations back told of using
the filth to help make the cholla grow. When Ootok came everything
changed. The Fellowship wanted to change things back.
Tirus was shocked when we showed him that purple cholla was not poison.
We took him and several others from the Fellowship to the grove and
found where Inaii had eaten the purple cholla. He looked around and
saw the signs of long use. Then he mastered his fear and ate some
himself. He looked at us and said that this could lead to a revolt.
We debated a long time about how to present our case to the herd leaders.
Finally when it was decided and Beldin agreed to speak for us, we
returned to the amphitheater. Only Tirus and a couple others from
the fellowship joined us there. Later a few others arrived in the
company of many powerful blue-hoofed warriors.
Usoff was not happy when we returned to the amphitheater in the
company of the proud and charismatic general. The general went to
stand in the amphitheater while Beldin presented our case. He told
them that we and the Fellowship knew the yellow cholla would not
last for their people. He told them we knew about the purple cholla
and that we knew the herd leaders were eating it and telling lies
to the herds. He did a masterful job of weaving just between outright
threats and careful rhetoric. He concluded with an honest account
of how we came in search of the heart of the Ootok Idol and how
the only way to return to the Red Sun and to continue into the future
was to turn it over to us.
The herd leaders flew up to the idol and removed the heart. Instantly
the green beams of light went out. The flames flickered and sparked.
Thunder heads began to build. We stowed the silvery heart aboard and
headed off without delay. We could see terrified herds all over as
we sped toward the yellow disk that leads to Wildspace outside of
Myyn. A flock of blue-hooves was in pursuit for a while but the General
and his troops prevented them from intercepting us before we got to
the yellow disk. Then we were back in Wildspace where the sun was
already showing flecks of red and where the shadows ringing the inner
bodies were being burned away.
On our flight, we towed the beholder barge (the real one, not the
illusion) in to Kiffin and left it with him. He was happy when he
learned that it would not disappear like the other one.
18 Marpenoth 1369. - Strawberry winds
Back on Lukkum we found less noxious gas coming out of the geysers.
On our way there we passed Empunatus speeding along its course. I
could have sworn the great face of the old man comet winked as he
zoomed past, but perhaps it was my imagination. Myk again was lifted
into the air by the power of Shandakul when we arrived. Slowly a breeze
began to build. Before long it was a strong wind that smelled strongly
of strawberries. It continued to blow for days while Myk lead a small
band into the faith of the Wind God.
4 Uktar 1369 - Another wind from Shandakul
As we neared the sphere wall we spotted a small tradesman adrift.
We signaled the ship and found one aboard. We came alongside and met
an old priest of Shandakul blown here by the whim of his god. His
furnace helm was out of fuel and we helped him by donating an arrow
of warrior slaying. It would be enough to get him to Lukkum. From
him we learned that the Second Unhuman War was well underway. The
elves had pulled out many of the old weapons but still, it was hard
to say who was winning. We wished the old man well and directed him
toward his destination. When I offered to copy the star chart for
him, he just smiled and said there was no need.
We said goodbye to Blik today. He told us his mission was complete
and that he was going to be going on his way. We wished him well
on his journeys as well and he sped off in his little Arrow. I'm
sure this time my imagination was not playing tricks on me when
I saw his ship flicker out of sight in the distance as a shimmering
outline of a black Man-of-War momentarily blotted out the edge of
a constellation. Blik was playing several games at the same time
it appears, and Kymel was one of the other players. My thoughts
went back to our discovery of Kymel's black ship at Gamerol base
and his mocking little salute as he disappeared into the crowd.
Just what was the purpose of the game he was playing at? I fear
that I shall only know when it is far too late.
18 Uktar, 1369. Morog Space
We returned to Morog space and went in search of Gamerol Base, hoping
that Blik's fungus did its trick. As we approached the base, something
came at us from a cluster of asteroids. It was large and white with
gossamer wings. It was 30' wide and 60' long when it unfolded its
head and legs. It looked to be a huge insectoid warrior, missing one
arm. As it neared we could see that it was some kind of ship.
It matched gravity planes and approached. We signaled our willingness
to parley and the insect ship came along side. A hatch opened and
we were greeted by five elves seated each in his own chair inside.
They declined an invitation to come aboard. They asked to see our
papers. I had Egwene do a quick scan as Potulous went for our documents.
They checked out okay and told us that they were looking for us.
We reported that we remained on target to complete our mission and
we should be able to wrap it up soon. They appeared pleased and
left us to make their report, flying away in the huge insectoid
ship. This thing struck me as similar (if not identical) to the
thing we found on the island the Greased Ferrets had called Mysthaven.
23 Uktar. 1369. Awaken ye Marauder!
We returned to the ancient body of the gameroid deep in Morog space.
The celestial analyzer showed us that the air now appeared to be okay
at the base. We landed and went inside what appeared to be a deserted
base. Inside we found a lot of wreckage and dried bodies. The destruction
inside matched that of the exterior. A few of the bodies were covered
in a greenish mold, but the mold did not seem to be threatening.
We took the key aboard with us and headed in toward the marauder.
The key started showing ghostly veins that throbbed and pulsed in
time with the beating of the key. The deep beating had become so
low that we felt it in our bones more than we heard it in our ears.
Fortunately the thing was light so we moved it along with us. We
game out of the aft docking bay into a huge room filled with broken,
empty cages.
Myk went in to scout and ended up causing a set of gargantuan doors
to be knocked down by a trio of 20' tall monsters. The things were
slope-faced horrors with many arms ending in huge bony blade like
claws. They moved immediately to attack us. I tried in vain to get
the key out of the way before being attacked by a smaller monster
that was spewed out of a wound in one of the big monsters. I tried,
also in vain, to use the key to let me control the smaller monster
as I believed it was a form of marauder. Instead of giving me control
of the beast, when I touched both it and the key, the energy from
the key completely healed it. The battle with the marauder spawn
lasted forever. Finally, after being crushed and bowled over by
a huge marauder spawn, I went down under a punishing fury of clawed
attacks.
I came to after a couple of powerful curative spells from the priest
and priestess. We moved on into the next room and found the Witchlight
Marauder still slumbering in the room at the center of the gameriod
shell. Myk flew the key down to the huge worm and we saw it disappear
inside. It rumbled and ripped open. From the wound rose the iron
heart of Iki's vision. A violet light grew and faded then grew and
faded again. The worm began to seethe in its pit. Myk stayed in
contact with it and we all ran back for the Golden Warrior. We flew
off the gameriod in time to see the monstrosity burst through the
side of the base and fly off into space with its eyes open and its
thousand foot body sheathed in a violet glow. The huge iron heart
hovered 200 yards above the marauder.
As we sought to clear the gameriod, we were engaged by a scro scorpion
ship. The scorpion was quickly going to pound us into dust with
its superior weaponry so we maneuvered to get within spell and bow
range. A furious war of spells and missiles ensued as the Marauder
lurched to a sudden standstill. A few moments of fighting left the
Golden Warrior on the very edge of disaster, with Mandar unconscious
in a state of spelljamming shock. The Marauder had rejoined the
battle though and rammed the scorpion for a huge amount of damage.
Meanwhile, the fanatical lizard warriors had caught up to us again
in a wasp ship. They were bent on firing on the Marauder's heart.
We tried firing on them, and Troy, Moorgin and Ash flew over that
way to fight the lizards. The Marauder, in a horrifying attack,
swallowed the entire scro ship before turning on the wasp.
Before the marauder could close, an even larger something came
racing past. We caught a glimpse of a manta ray ship so large that
an entire city perched upon its back. A glimpse was all we got as
it sped by with unbelievable speed. This looked curiously like our
Smalljammer, except that its size was nearly unimaginable. Fortunately
we were out of the manta's way. The wasp was not. It got hit by
the turbulent wake caused by the thing and broke into a thousand
pieces. Troy and Moorgin got tumbled in the wake and shook up a
bit. Ash, closer to the thing, got completely sucked up into the
wake and may have been either killed by the force or dragged along
behind in a great tail of debris.
Moments later, long before it should have, the ray passed out of
the sphere with a huge flash of colored light as it opened a great
portal from Morog space.
15 Nightall. 1369. The Worm's Journey
Towed by the Marauder and making repairs as best we could, we returned
to Grayspace to pick up our Smalljammer and dragonfly. The ships
had recovered from their misadventure in the deadwood sargasso.
I made sure that all the charts were updated with the sargasso's
coordinates before we left the asteroid field and headed on toward
Realmspace.
9 Hammer 1370 -- Elves in retreat.
We reached the Rock of Bral in Realmspace after several uneventful
days. Trouble may have finally been avoiding us as our small flotilla
made its strange way through the flow. We made contact with the
elven embassy and learned where the elven fleet would meet us. We
did not stay to dally.
13 Hammer, 1370. Symbols of esteem.
We met the elves at a huge citadel in space. It was formed of several
Armada class ships permanently joined together. The Man-of-War class
ships were now all traveling in fleets of at least seven. The wrath
of the scro seems to have fallen heavily on the elves. The once
proud and seemingly matchless fleet was broken and scared.
Our return, however, was met with much rejoicing. We were welcomed
back and a great ceremony and celebration was given in our honor.
We were rewarded for capturing and returning Tolavin the spy as
well as for coming back with the Marauder under control. Each of
us was awarded with a silver chain from which a great star shaped
diamond hung. They were awarded as medals of elven esteem. They
were each also magical. Mine protects from magic missiles. We received
a reward of gold and were given a fully equipped Hammer ship fitted
with a Major helm. Mandar was also rewarded and was even able to
sell his cargo of air for a great profit.
We celebrated with the elves and spent many hours in debriefings
until we were exhausted and drained and wanted to go home.
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