Notes on
the Journey
by Talon
Volume Two
13 Alturiak, 1368 through 18 Alturiak 1370.
13 Alturiak 1368. Back on the trail.
We spent a couple of rides messing around in Daggerfalls before
heading off on our next adventure. I was able to find a teacher
to help me master the long sword. I feel like I can still go deeper,
but my recent work has left me with many things to explore.
There have been some interesting developments in the dale this
winter. One of the most ominous is the strange lightnings and sounds
coming from the old tower of late. No one knows the source of these
strange goings-on, but there are many theories.
The Temple of Lathander is well on its way to being rebuilt. Along
with the rebuilding comes a strengthening of the faith. There are
several Paladins of Lathander in town. Some of which were the same
folks that hid in the ditch with us on the Day of the Orc Horde.
One of them, Holly, seemed friendlier that the others and we talked
for some time about our recent adventures in the Tomona Estates.
The Red Rock Tavern is being rebuilt. It was clear that our help
was greatly appreciated and was one of the reasons that the rebuilding
was proceeding quickly. The Tavern is being done in stone and Troy
has been eager to help by giving technical aid and advice. I thought
back to how I felt about giving my gold to help in this rebuilding
process and wondered if I could perhaps find some other worthy causes
to donate money to.
We had a long and friendly interview with Randal Morn. He told
us that our land grants could be used in town, but when I brought
up the idea of constructing a keep in a strategic location, he shook
his head sadly. As much as he would like to finance a castle for
us to occupy, it was simply a job that far exceeded his budget.
He did tell us that there were still hot-spots all over the dale
that needed attention and he would welcome our help. While all the
larger bandit groups have been wiped out, there was still plenty
to do before the dale was settled down as he would like. Lord Morn
offered to charter us to clear out the hot spots for a 5% cut of
any take we would recover. We readily agreed.
The first task he assigned us was to solve a mystery for him. He
showed us a silver necklace with a medallion on it. It had a knight,
a coat of arms with stars on it. Randal told us that his sister
had married into the Cormerian royal family. She had a son, Randal's
nephew. The necklace and medallion had been a gift from Randal to
his nephew 15 years ago when the boy was nine. The boy, his tutor,
and guards disappeared shortly afterward while they were on their
way to Tantras via the Sea of Fallen Stars.
The necklace had been found this winter by a band of ranger-scouts
sent out by Randal to the Desertsmouth Mountains. One ranger (of
four) was returned to Randal by deep gnomes with no explanation.
The ranger was dead from burns, freezing and something that shredded
his armor. An attempt to raise the dead ranger met with no success.
Likewise all attempts to speak with the dead man's spirit were unsuccessful.
All Randal knew was that the dead ranger was clutching the necklace.
Lord Morn gave us a map of the scouts' route and asked us retrace
their steps to see if we could discover what happened to them. We
agreed and prepared for a winter journey. Ted would not be with
us for the start of our trip. He would try to join up with us after
he completed some additional training in Shadowdale. Fortunately
the snow pack was very light and we would likely be able to make
this trip on horseback. I was looking forward to that, as this would
be my first expedition riding that powerful warhorse given to me
by the beastman. I have yet to name the animal, though. Perhaps
a name will come to me on the trip.
Along the way, we stopped at Mazarale's tower. I put 100 gold in
a sack and set it on the stump where he had instructed. It disappeared
and Mazarale's voice asked who was disturbing him. When he found
out it was us, he appeared immediately. He was very interested in
gaining the crown and did not really want to chit-chat until we
turned it over to him. He put it on and sat down. Then he jumped
up in a fury, fire shot from his eyes and spittle flew from his
mouth. Then he smiled and said "Just kidding. That does clear up
a lot of questions, though."
It turns out that the mage was around during the First Orc Gate
War. He came from the home world of the orcs and wanted to ensure
that they didn't do here what they did there. He created the gigantic
golems that destroyed the orc gates. (He also created the Juggernaut.)
Mazarale said then that he had a lot of work to do now and was about
to leave. I mentioned to him that Ted seemed to have a bunch of
memories that had not been present when the beastman was freshly
returned from Mazarale's mission to the orc army. I suggested that
it might be worth his while for the mage to question Ted some more.
He agreed but soon left us.
I wanted to stop and pay a visit to the halfling we met here when
Mazarale built his tower. Several others argued, saying that the
halfling was really a dragon in disguise. I saw no evidence that
what they were guessing at had any merit and so persisted in my
case. A short time later, on the trail to the halfling's home, a
green dragon swooped on in, landed in the trail and turned into
a halfling. The ruckus didn't convince me that this was really the
halfling we knew, and I suspected the bard was trying to trick me
with an illusion. I was convinced of this when a door in the hillside
opened up and the same halfling poked his head out, yawned, and
asked us what was going on.
We introduced ourselves and explained that we were just passing
through and thought we would stop in to say hello. We sat around
in the halfling's sitting room eating his cakes, drinking ale and
getting to know each other a bit better. The halfling's name was
Prothareous, Prothus for short. He has only lived around here for
80 years. He gave us a fair number of clues to indicate that he
was in fact a dragon. We talked about a red dragon named Mist that
was destroyed over Westgate several years ago. He told us that if
Daggerfalls is in danger, Zhents are tasty and he would help out
Lord Morn.
Eventually we got around to talking about our mission and some
of the features on our map. There was a strange set of ancient,
giant stone statues along the trail that we asked about. One statue
was a small child sitting and crying. Out of sight of this 30 foot
tall statue were a man and a woman looking off into the distance
with sad expressions on their weathered faces. Prothus knew about
the statues but did not want to tell us about them. He did say that
they were here before the elves and that we should avoid going near
them.
We also learned at this time that Myk had converted to the priesthood
of Shaundakul and was now learning to become a Wind Walker, a priest
of the travelers' god.
On the fourth day of our journey, we found a small camp along the
mountain trail. It had a strongbox filled with flint, tinder, dry
rations and torches. The camp was last used about a month ago, and
was perhaps used once a month or so. While we were there, we felt
a rumbling of the ground that may have been caused by the activities
of a couple of far-off volcanoes. I got somewhat concerned at this
rumbling as we have passed several places where it appeared as though
recent avalanches had gone through.
As we were crossing over a saddle headed toward one of the active
volcano areas, we came across a band of fire giants cooking a gargantuan
bird on an enormous fire in the middle of the trail. We had nowhere
to run and nowhere to hide so we attacked. It was a touchy situation
for a while, as they quickly started pelting us with huge boulders.
I took a nasty hit and Beldin got a terrible strike, nearly killing
him with one huge stone to the chest. After the spell casters softened
the brutes up a bit and a muddy hole swallowed up several hell hounds,
I made it over to the giants and helped finish them off. It was
a close battle, and for a while I thought we were goners. Our spell
casters have gained significantly in strength, though, and really
made the difference. I have to remember to take this into consideration
in the early stages of a battle like this.
When the giants were dead and our wounded patched up, we sat down
to enjoy the great feast the giants had roasted up. It tasted like
chicken.
18 Alturiak, 1368 --- Ted, Troy and an elephant.
We recovered a magic sword from a giant. Unfortunately, it was
a giant-sized sword and none of us could wield it. It was a mighty
neat weapon, though. We also found 2500 gold lions and a scroll
of protection from water elementals.
Troy and Ted caught up to us as we were delayed for five days by
an avalanche. Ted was excited, riding a huge, trained elephant.
He had commissioned a local trading company in Shadowdale to deliver
a war elephant to him months ago. It finally arrived, and he was
in his glory, riding the huge beast up the mountain trail. I was
amazed at the size, strength and agility of the creature. It was
also clearly highly intelligent.
25 Alturiak, 1368 --- Sir Frederick's Tomb.
We came upon the frozen, rent body of a horse at the rim of a great
crater. The horse's tack was marked with the insignia of Randal
Morn and his ranger troop. Our first clue that we were we were near
to where we would find our answers.
We stood at the rim of the crater and peered over. The walls were
steep and covered with talus and black, volcanic cinder. A path
wound its way down to a dark, mysterious lake, covered by glittering,
silver ripples. At one end of the lake stood a leaning, ruined tower.
The tower consisted of at least four floors above the water. A twisted
metal bridge that once led from the path to the tower now led down
into the black water. The tower leaned precariously from its perch
in the lake to the steep side wall of the crater. It had not fallen
over completely, but leaned about half way between vertical and
horizontal. At the other end of the lake, a black cinder beach path
led to an opening in the crater wall. A humid steam rose from the
lake, occasionally obscuring our view of the far side of the crater.
All in all, there was an aura of mystery and danger associated with
the entire setting.
To help us decide our next move, Egewene cast a spell, asking for
guidance from her goddess. The result was somewhat cryptic. She
said, "Either route will give you answers. Final answers or death
awaits in the cave."
We prepared for our "assault" on the tower. Egewene cast a water
walking spell on us so we could get to the tower. I used my rope
of climbing to snake up to the top of the tower and find a purchase.
We started up the rope as several giant alligators approached. Ash
fireballed the beasts and I was just able to save my rope from the
fire. I got a bit of a steam burn, but was able to survive it. There
were over a score of the giant reptiles circling our tower. We would
deal with them later. We found the trap door on the top of the tower
and went in.
Inside was the ruin of an old library. The weather had gotten into
the tower decades ago and destroyed most of the books and furnishings.
There were the broken bones of a man in white robes. A small chest
was in his skeletal hand. In the chest was a piece of paper with
the words "obsidian key." Someone else had been here a long time
ago to strip any valuables from the place.
Ted opened a door and I was blinded by intense pain after a brief
glimpse at a glyph written on the wall behind the door. The pain
was accompanied by blue sparks, and lingered in my joints for hours.
As I was recovering, Myk went exploring to lower levels. Under the
water he found a dead knight who had carried a highly intelligent
sword. The sword, Mironus, [Int. 14, CG, speak dwarf, gnome, common,
detect large traps - 10' radius, detect evil/good -- 10' rad. detect
gems -- kind and number -- 5' rad, sees from a blue sapphire in
pommel, +3 enchantment) magic armor (+1 full plate) and a magic
shield (+1, light as spell) belonged to the knight, Sir Frederick.
Sir Frederick was a skeleton now and Mironus was desperate for a
rescue.
Unfortunately, Mironus knew little of the events that led to the
destruction of the tower and the death of Sir Frederick and the
wizard. We did learn that the sword was made by Shrayven and that
Sir Frederick's mission was to protect Uthion the mage. Mironus
knew nothing of the cave at the other side of the lake. It was not
there before the tower fell. Myk blessed the remains of the old
knight, and we felt a slight wind move through the tower.
We finished our search of the tower and found only two more items,
a potion of slipperiness and a large chest, exactly matching the
little one held by the dead wizard. Once outside, Troy noticed a
crushed impression on the side of the tower, created by one powerful
blow. We had Ash fireball the circling gators again and ran across
the water, back to the cinder beach.
26 Alturiak, 1368. Answers . . . and death!
After resting up and getting a bit of healing, we headed to the
cave. It turned out not to be a cave but a big, perfectly square
opening in the side of the crater. The walls of the passage were
polished obsidian volcanic glass. It may have been dwarfish or gnomish
work. Anyway, it appeared the work of a large force of excellent
craftsmen over a long time. We entered cautiously, with the drow
scanning for traps. She found one before long and we had a bit of
trouble figuring out how to deal with it. It was a pit that covered
the entire floor and involved a grating that would come down from
the ceiling. We were reluctant to use the priestess' stone to mud
spell as we were still uncertain of who or what lived in this place.
We thought that if it was a dwarfish stronghold, we would be wrong
to destroy their craftsmanship. It turned out that we were terribly
mistaken. Rather than being concerned about messing up the cave
a bit, we should have been running for our lives.
As we crossed the trap area (I was spider-climbing the wall with
Ash on my back), the pit opened, a portcullis came down behind us
and a red dragon appeared and spewed a ferocious gout of fire down
the tunnel. Ash was nearly lost in that first attack. He grabbed
Myk's sword, Infiltrator and teleported away. Troy and Egewene were
on the other side of the gate. Ted was charging in, and Myk was
firing his magic bow. I was stunned and frozen in place for a moment.
All I could do was to rush in, trying to help some of my companions
survive this horrible encounter. Ted was quickly driven into the
dirt beneath the furious attacks of the dragon. I tried to get into
the fight to give him a little slack, but was too late. By the time
I got into the pit with the wyrm, the beastman was dead. The dragon
was sorely wounded, and I landed a few good blows with Spellward
as it hovered in the air at my command. I had it up and fighting
as I downed a potion of extra healing, trying in vain to recover
from the clawing attacks I had received from the dragon. I did not
have any time to consider my options, but clearly they were few.
If any of us were to survive this encounter, I could not hold anything
back or worry too much about my safety. I dove in for another attack
and succeeded in gaining the attention of the horrible red wyrm.
Giant claws, and a pounding tail crushed and shredded my body and
I was in dire straits even before I saw the huge, dagger-toothed
mouth, still drenched in Ted's blood, streak my way. I felt the
crush of the teeth and a powerful shaking as the beast lifted me
up and shook my entire body with his powerful head and neck.
After that I felt nothing. I descended into a blackness that lacked
even the remotest idea of light. I was dead. Somehow the thought
penetrated, is this how I would be reunited with Marista? As a petitioner,
wandering the outer planes? It seemed so unfair.
27 Alturiak 1368 --- I'm Alive!
I have decided to adopt this day as my "birthday." I was dead and
now I am alive. I do not know what the date of my first birth was.
I may never know. However, I know that today I have been reborn
into a new life, a second chance.
The dragon killed both me and Ted. After the battle the surviving
adventurers explored the cavern a bit and Egewene studied hard to
raise me and Ted. Before she cast her spell, she spoke to our dead
spirits. At first, when she started talking to me, I thought that
she was Marista, coming to guide me on. Instead, it was the priestess
there to discover whether I was willing to return to the land of
the living. Not only was I willing, I was eager. I was not ready
to be dead. I have too much left to become.
Ted was a different story. He was unwilling to return. His path
led toward his dead brother Jed. I was extremely weak for the whole
day of my rebirth, but was strong enough to participate in the cremation
of the remains of the great body of the beastman. I was angry that
my strong friend was gone forever and expressed that anger during
the ceremony. I saved my tears for private.
28 Alturiak 1368. Dragon Trove!
By the time I was feeling well enough to look around a bit and
register the activities of my friends, plans were well under way
to handle the dragon's horde. Beldin, at first, had been completely
immobilized by the scale of the treasure and the task ahead of us
to deal with our new found riches. The others had a bit of fun with
him as he was speechless with the effort to think through the process
for addressing this glorious problem.
I too was taken aback with parts of the discovery. Sitting atop
a heap of skeletons and treasure sat a great ship. I was caught
in a vertigo of emotion and confusion when I recognized this wooden
wreck as the caravel Scorpion! Years ago, back to some of my earliest
memories, I had served on this ship. This is where I first learned
the survival skills I would use to live for nearly ten more years
amongst the pirates of the Isles. Before my recent visit to Sigil,
the only life I could remember at all was the life that began on
the Scorpion. This is where I first was given the painful name Spotty.
The crew of the caravel took great pleasure in causing great bruises
to cover my body. Another memory surfaced as I stood entranced by
the ship. I was not the primary target for the pirates' cruel tortures.
They turned to me only after they had finished with another young
boy. He came to the ship dressed in fine clothes that were immediately
stripped from him. I now realized that the boy that had befriended
me, the boy that shared in the pain of the lowest rung of the pirate
pecking order aboard that cursed ship was the nephew of Randal Morn.
That poor wretch the pirates called "the Bone" was the heir to the
Silverstar royal family.
I searched the thousands of skeletons and skulls until I was certain
that I found the remains of Jaluosa the Merciless, Captain and supreme
terror of the Scorpion. I knew when I found him. He had a scar from
a terrible accident when he was young across the right side of his
head. The broken then rehealed bones on the skull could belong to
no one else. I had a momentary pang, wondering if the terrible injury
to a young Jaluosa had created the terror of my memory. Nothing
could excuse his treatment of me and the Bone, though. And before
I could smash the skull to flinders, I remembered a more recent
memory. There had been a 1000 gold lion reward in Suzail for the
dead remains of the Pirate Captain Jaluosa. Perhaps the reward still
stood. Perhaps This skull was worth more in one piece. I mounted
the skull on a pole made from a yard arm and set it to watch over
the ruin of the Scorpion. I would later claim a 5,000 lion reward
in Suzail for hauling this old, weathered hunk of bone in to the
Master of the Port. Jaluosa had been missing for the past ten years,
but the reward money had been sitting and building all that time.
It was with mixed feelings of anger and dread and lingering, youthful
fear that I explored the ship. I found the ship's log and spent
long hours locked up in the cap'n's quarters pouring over the yellowed
pages. I found the record of my arrival in the company of that evil
character recorded here as Radbourne. I discovered the record, less
than two months later, of the arrival of the "SS kid." While it
seemed a far, far greater time, It was only 8 months later that
the Bone was sold into a different form of slavery, into the hands
of an agent of the slavers of Zhentil Keep. I remember the day the
Bone was dragged off the ship. We looked at each other for as long
as we could as he was dragged away. We had each promised that someday,
when one of us escaped and grew strong, he would rescue the other.
Tears and bitter laughter intermingled as the memories returned
of impotent youthful promises. Greater horrors and more terrible
tortures followed after I was sold off the Scorpion and into a succession
of ships before escaping the pirates off the Ill Wind. No greater
friendship ever grew, however, that what developed between me and
the Bone in those short months aboard the Scorpion.
I finally dragged myself away from my maudlin memories and back
to the circus that developed over the dragon trove. There were enormous
piles of coins, crates of fine silks, barrels of spices and huge,
raw chunks of adamantite. There was a gargantuan pile of cloth and
assorted remains of hundreds of people arrayed as a bed for the
great red beast. There was a fine, noble's carriage inlaid with
jade and decorated with silver and pearl and diamonds. There was
a matching scepter from the house of the Silverstars. There were
magical items every time one turned around. There was too much to
be comprehended.
We eventually returned to Daggerfalls to report to Lord Morn. Somehow
the bard Storm already knew of Ted's death. The beastman's friend
and teacher, along with another Harper accepted Ted's ashes and
respected his wishes to be left alone in death. They took his remains
away with regret. Randal Morn, for his part, helped equip us to
head back to the lake I began calling Dragonsmere. We traveled with
a small troop of dwarven companions. We gave the dwarves the entire
pile of raw adamantite and they were eager to help us with anything
and everything we asked of them. They spent months in planning and
preparation before one great burst of energy in which they completely
straightened Uthion's Tower. As a part of the preparation, they
discovered where Flame, the Red Dragon had plugged up a series of
narrow fissures that drained away the top 30' of the lake. The work
done by the dwarves restored the lake to a level a good 30' below
that which we first saw when we arrived here. Near the end of the
dwarves' stay at Dragonsmere the clever folk winched the Scorpion
up a shaft from the dragon's lair and dry-docked it on the shore.
Ash, Egewene and I later commissioned carpenters to repair the ship
and we launched it upon the tiny waters of Dragonsmere. Beyond all
imaginings, I was now the Cap'n of the Scorpion.
The dwarves fixed the bridge to the tower and built a wide stair
down into the dragon's lair. They also rigged up a mechanism for
us to use the dragon's gate as security rather than a trap for unprepared
adventurers. While the dwarves were busy with the engineering tasks,
we buried the remains of Sir Frederick and Uthion as well as the
thousands of additional bones found in the dragon's lair. We discovered
and identified many magical items, including:
- necklace of frost resistance
- Broach of Shielding
- Amulet of proof against detection
- Maul of the titans
- cloak of fire resistance
- ever burning brazier
- ring of swimming
- 3 suits of +1 plate mail
- a +4 dagger
- a +2 battle axe
- large shield +1/+4 vs missiles
- 2 handed sword -2 (+2 in the hands of a reptile)
- Ioun stone: Sustain with out air
- Ring of wings
- leprechaun's pot of gold
- robe of blending
- 15 potions of healing and 5 extra healing
The dragon also had a huge spell book of carved wooden pages. The
book contained the following spells: Magic Missile, Light, ESP,
Invisibility, Audible Glamor, Haste, Slow, Phantasmal Force, Hallucinatory
Terrain, Polymorph Other, Identify, Preserve, Dispel Magic, Read
Magic, and Polymorph Self.
With this and the many items carried by our fallen friend, Ted,
we had to spend many hours trying to figure out the most just and
useful division of loot.
A long trip to Cormyr saw us returning the coach and scepter of
the Silverstars. We received a generous reward for the return of
the lost items. The reward was less, though, than what we estimated
we could have sold the stuff for in Tilverton. It was difficult
to place a value on the alliance we built with the Silverstars in
our brief stay with them. I do know that Troy was awfully excited
to learn that the matriarch of the Silverstar line successfully
petitioned the King for a lifetime Cormerian Charter for our adventuring
company. I kept quiet about my friendship with their lost son. I
believed that nothing good would come of them learning more about
the horrors the Bone and I shared aboard the Scorpion.
Back in Daggerfalls Lord Morn and the wizard Mazarale had cooked
up a plan to use the rod of alertness we had found to work up a
teleport/alarm system whereby we could use a magical word (Merrydale)
to teleport ourselves from a location just outside our tower to
a room in the Red Rock Inn. Furthermore, the rod and a bell system
were worked together so that when ever Lord Morn needed us, the
bell would ring at our tower and we could come to his aid. This
was handy for us as well as for Randall Morn as the teleporter would
save us a good ride and a half of travel between our new mountain
fortress and the town of Daggerfalls.
While I was in Daggerfalls I proposed to Lord Morn that I use some
of my recently acquired wealth to help build a better town. I asked
him to help me give out grants of 500 to 2,000 gl to families that
wanted to start a business or farm in the dale. Lord Morn enlisted
the help of the Lathanderites to identify families that would be
desirable to recruit and bring to the dale to start a new life here.
During this whole process I had the opportunity to engage in some
long conversations with the priests of Lathander. I really like
what they stand for. They seem to be inordinately impressed with
the activities of our adventuring party and were thrilled to help
me grant out the money I wanted to donate. In one conversation I
learned that they have the ability to restore health and strength
that are lost through magical injury. After agreeing to owe the
Lathanderites an unspecified favor, they restored not only my lost
health that I associated with my recent death and resurrection,
but were able to restore my strength that I lost when I drank that
frightening "green-bean elixir."
While I was engaged in my charitable works Myk and our newest companion,
Tebrynith, a gold elf bard we freed from Flame's cavern had been
busy purchasing trained griffons and learning to fly them in combat.
Tebrynith had a strange elven cat companion, that seemed more at
home riding the griffon saddle with the bard than she did stalking
through the trees grown up around Dragonsmere with the aid of Egewene's
magic.
12 Marpenoth 1368. --- The call from Randal Morn.
We had spent months repairing Uthion's tower and the Scorpion,
dedicating shrines to Ellistreae and Shaundakul, reforming the landscape
around Dragonsmere, and trips to discuss dragon lore with Prothus,
return a coach to Cormyr, and gather supplies and equipment from
Tilverton and Shadowdale. Lord Morn had allowed us time to build
and equip and staff our mountain fortress. We hired two griffon
handlers, two cleaning staff, a cook and two stable hands/grounds
keepers. In addition, my friend Kellis and the portly Fr. Mayi would
be permanent fixtures at Uthion's tower from now on.
When we finally got the call from Randal Morn, I was full of anticipation.
I had great hopes for what he would call on us to do. I was not
disappointed. He wished for us to follow up on the sale of the Bone,
his nephew into the slaver's hands in Zhentil Keep. I knew, on one
level that it was unlikely at best that my childhood friend would
still be alive or, if he was, would be the same person I remembered.
However, I could not but remember the promise I made to him when
we were both captives aboard the Scorpion. Fear of Zhentil Keep
and the frightening rumors of disappearing scribes warred within
me with a burning desire to rescue the little boy I once knew. I
could not but agree with eagerness to the assignment laid before
us by Lord Morn.
Alas, my heroic vision of rescue was not yet to be fulfilled. Morn
was clearly emotionally torn between his need to see his nephew
either rescued or avenged and his need to address another, more
pressing problem. He told us of his dilemma. The town of Daggerfalls
was well on its way to being rebuilt with a new stone wall. The
Bone Witch had been foiled and new settlers were being attracted
to the town and the dale. However, surrounding Daggerdale, strange
things have been happening. Strange things with a familiar flavor.
The city of Teshwave has been taken by the Zhents. There has been
an increase in fighting in Yulash. Voonlar has been taken and the
Citadel of the Raven was now controlled by Manshoon as part of a
series of fortresses supporting the Black Network. The Citadel was
once used by adventurers much as the famous Damaran Gate is used
yet. Some score or score and a half of the adventurers live in the
vicinity of the Citadel yet, living like brigands, preying on Zhent
caravans.
Another fortress, to the north has come to prominence since the
time of troubles. It is a stone tower on a huge floating rock. It
is chained to the ground to keep it from escaping the bonds of the
ground. It can be seen flaming all the way to the Citadel of the
Raven.
The Zhents have been moving food into the Citadel and the Desertsmouth
Range. In Voonlar priests of Bane have been burned by Cyricists,
and Zhentil Keep has pulled troops back from Yulash. The Zhents
are obviously moving internally and externally. There is a need
to send a message to the Black Network that their expansions and
battles will not go unopposed. Randal Morn asks us to send that
message for him.
In a village called Snowmantle a Druid has been captured and is
being held by the Zhents as hostage to assure the enslavement of
the rest of the village. Morn wants us to free Lanciril the Druid,
free the village and crush the Zhentish invaders.
14 Marpenoth 1368 -- To Free Snowmantle!
We equipped ourselves and were ready to do Morn's bidding. He gave
us contact information for a Master Harper agent in Zhentil Keep
and we departed Daggerfalls. Along the way we passed by the floating
tower, giving it a wide berth but nonetheless observing cautiously
the flying creatures that guarded the tower.
In the edge of the woodland, before we neared Snowmantle Egewene
cast a spell to summon a helpful woodland being. Little did we expect
what we got. Following a frightening encounter that nearly led us
into battle with the creature, we met and befriended Grim. Grim
is a hugely stout, 5 foot tall creature with huge hands and feet.
His wide mouth and sharp teeth look as deadly as the enormous Damaran
great sword he carries ready to use. He is covered from head to
foot in dreadlocks matted and died with the blood of his Zhent prey.
Grim seems more a description of this creature than a simple name.
After dark, when the creature had finally accepted that we were
fellow predators of Zhentish prey, Grim settled into a fitful slumber.
Late in the night he woke us as he was gripped in a terrible dream/possession.
His screaming words came through a green nimbus that surrounded
the blood covered thing. The words sketched a first-person account
of our recent experiences in the realm of the Tomonas and in the
lair of the dragon.
Another orcish voice said "I will travel east now that our plans
to the west have failed and I will bring low a power that stands
in our way."
Grim was pulled straight up in the air as if yanked up by the scruff
of his trunk-like neck. His eyes glowed with a painfully intense
green fire and an awe-inspiring voice that at once was too big,
too old, too alien to resist bowled us all over and washed over
us. "I AM THE FOREST! It started. Then as if knowing
that we still could not comprehend, it went on. "I AM THE
SPIRIT OF THE BORDER FOREST. THIS, WHAT YOU KNOW AS GRIM IS MY ANGER!
IT! IS! NOT! ENOUGH!.
Our heads were pounding, our ears ringing. Just as the power seemed
too great to bear, the Spirit lowered the power of its manifestation
to a level of merely painful, no longer deadly, and went on describing,
in a confusion of images, scents and emotions the idea of someone
in Snowmantle knowing of or collecting a spirit of the forest that
is no longer believed in. It ended that though in a confused tangle
as Grim turned to Beldin "In you lies the blood of Alando." is said
as it faded and Grim's deep, raspy voice took over. The green fire
in his eyes dimmed but did not fade away until a strange prophecy
was uttered "This is the year of the banner, the black banner. The
year of the black book. Black walls. Black Alters. Black lies and
the Black Network. It is the year of the death of tyrants and the
resurrection of tyranny. Lies will be written, spoken and believed.
None, not even gods will be exempt. Children must be saved. Priests
will burst into flames. The black walls will topple. The Prince
of Lies will suffer from his madness. Winter will be the least of
the chill. And the slaug will play their hand and the black hand
will grab for power.
Grim fell into a heap and did not move again until morning. We
all quickly drifted off to join him in a fitful slumber, joined
in one shared, frightful dream. There was a pulling and a tearing.
I was forced to look at a black book decorated with a silver skull.
I fought, pulling away. I was jolted awake to find Ash screaming
in a terrible, horrified scream of unending terror. It went on for
over a glass before Egewene cast a spell upon the exhausted mage
and he fell into an undisturbed slumber.
Later, when Ash awoke he recounted seeing a happy Fzool of the
Zhentarim. A young woman. Not eating, finger bloody, writing for
weeks. Then Fzool saying "My lord we have done it. It is finished."
as he handed the book to the god Cyric.
Cyric said "Then my time has come. Let the Banedeath begin."
Priests of Bane were dragged out into the streets and burned. The
temple of Bane in Zhentil Keep was put to the torch and the Black
Alter burned to ashes.
15 Marpenoth 1368. Grim leads us on.
We spent the next few days in the company of Grim, learning the
ways of the Zhent patrols. We could find no pattern, no mistake
or weakness to safely exploit to weaken them or make them nervous.
Patrols were at random times and locations, consisting of 6-24 Zhents,
sometimes with wizards, sometimes without.
We began to contact some of the other creatures in the forest,
though none could give us any great aid in our quest. Myk and the
elf Tebrynith took on a mission to go to Zhentil Keep to make contact
with the Harper agent there.
18 Marpenoth 1368. Grant's Wolves
Myk and Tebrynith returned with information about entering into
Zhentil Keep and a charter from the Zhents for us under the name
of Grant's Wolves. Our charter required us to register in Snowmantle
and assist in the mission there where the Zhentarim were cutting
lots of timber and shipping it off as well as making mushroom wine.
The rules were simple in this well run operation, and anyone caught
helping a slave became one himself.
Egewene also made a breakthrough by contacting a badger who was
a friend of the Druid Lanciril. It told us of a raid by some sylvan
centaurs that went badly. We also learned that there are 3-4 Zhent
wizards in Snowmantle along with a Priestess of Cyric and about
100 warriors.
We entered the village under the guise of Grant's Wolves and registered
with the Zhentarim leadership. The mage and priestess that were
in command were both clearly tough and seasoned. Most of the troops
had the look of veteran warriors, unlikely to make stupid mistakes.
I had to grin to myself, though when that though struck me. Someone
made a mistake when he pissed off Randal Morn.
We spent several hours of our free time wandering the village,
trying to assess the situation. We found what appeared to be likely
potential allies in Juliana who runs the tavern, Willard at the
winery, a dwarven smith.
Myk found an opportunity to meet with Lanciril once we found his
prison. The ranger slipped into the prison with the help of his
magic and talked briefly with the Druid. Lanciril urged us to find
the lost elves in the forest. They had wanted to speak to the Druid,
but now he asked us to speak for him to the elves.
We had a touchy moment when a female slave tried to make an escape
and ran straight at Myk. The former drow slave kept his composure
and assisted the Zhents in as gentle a recapture as possible under
the circumstances. I could see him biting his tongue and struggling
with himself, promising that her freedom would be soon in coming.
We all struggled with that event. It was, perhaps the most difficult
part of the mission so far.
Later that night we met up with Grim in the forest and asked for
his help in finding the lost elves. If they were to be found, Grim
would find them. Even with his help, we spent the next three days
deep in the forest seeking the elves.
21 Marpenoth 1368. ENTRUSTED
A green arrow, shot as a warning, announced that we found our quarry.
Green elves erupted in eerie silence all around us in a frightening
display of the elven ability to be unseen in their own haunts.
There were several tense moments when is was not certain that the
elves would accept us as the voice of Lanciril. It seemed more likely
that we would find ourselves each sprouting scores of deadly arrow
shafts. Finally, Grim spoke out to the elves and they began to be
more receptive. When the badger friend of Lanciril spoke to them
the tide finally turned and we could ease out our breath in a gentle
sigh of relief.
Tansarill, the ancient leader of the elves told us that he could
no longer allow the destruction of the forest brought about by the
human invaders. They had to be destroyed. We urged him to accept
that not all the denizens of the village were the same as the Zhents.
The people of Snowmantle lived in harmony with the forest before
the Zhents came, they could do so again afterward. Tansarill was
skeptical, but consented after I gave him my word that I would take
personal responsibility for ensuring that the people of Snowmantle
accepted the stewardship of the forest after the events that were
to come.
Tansarill presented us with a scroll and instructions. We were
to return to Snowmantle and read the scroll in the center of the
village. The spell would summon the heart of the spirit of the forest.
As soon as we did, we were to run for our lives for the spirit would
destroy the village. It sounded simple enough. On our return trip
we discussed our plans for freeing the villagers held prisoner by
the Zhents including the druid. When we had a plan we reentered
the town and moved swiftly.
23 Marpenoth 1368. Enraged Spirit
Beldin went to the hall where the slaves were kept. He snuck into
the hall, drew the Sword of the Dales and called out "By the power
of the Sword of the Dales, I call upon the name of Merrydale for
the freedom of prisoners held in unjust bondage." The shackles fell
and the prisoners surged out of the hall. The bard quickly led them
away from town.
Egewene raced to warn Lanciril and get him to leave his prison.
Myk and I made for the center of Snowmantle. I provided cover as
he opened the scroll and began to read. As soon as he finished we
witnessed a huge hand made of earth and roots and leaves push its
way up through the hard packed dirt at the village square. An enormous
arm followed. Without a word to each other, Myk and I both bolted
for the woods outside the village. A glance back revealed the hand
grasping a Zhent figure fully around the middle. Only the unfortunate
man's head and feet were visible. A moment later the crushed body
sailed off into the treetops, spiraling like a rag doll thrown by
a careless child. The gargantuan nature elemental pushed itself
fully out of the ground and erect just as the priestess arrived
on the scene. She did not even have time to fully understand what
was happening before a powerful foot crushed her to the ground and
left only a bloody stain in a deep footprint.
As we got into the edge of the forest, the nature elemental proceeded
to completely destroy the village, crushing Zhents along the way.
The only buildings left intact were the winery, run by one of our
contacts, a fellow named Willard and a storehouse filled with much
of the recent harvest and supplies. Amazingly, none of the villagers
were killed by the elemental. It completely destroyed all things
tainted by the Black Network and killed every last Zhent soldier,
mageling and camp follower associated with them, but left the village
folk with only minor injuries, mostly associated with their rapid
flight from the village.
The people of Snowmantle were jubilant with their freedom but daunted
by the task of rebuilding. Later, when we contacted Lord Morn, he
told us that help was already on its way. We left Snowmantle after
we were sure there were sufficient food stores for the villagers
to survive the winter and made our way back to Daggerfalls where
we learned that Shantir and Storm recommended that we all receive
Harper pins for our work. It was satisfying to know that they approved
of our efforts.
I talked at length with Storm while she was in Daggerfalls. We
discussed the people of Snowmantle and she gave me suggestions for
how I could fulfill my commitment to the Elves without being oppressive
to the needs of the villagers. We also talked about my sword work
and we spent much time training together. She invited me to visit
her in Shadowdale for even more intensive training. I was happy
to accept the invitation. I am eager to learn more. It seems that
just when I start to think I have experienced everything I can with
the weapon, I reach another level of understanding and everything
feels different and new again. Throughout this training I discovered
more mysterious powers I have when using this weapon. On occasion
I can leap high into the air and a great distance forward to deliver
a powerful, devastating blow. At other times, I can seemingly reach
though the air for a hundred feet to cut down an opponent at a distance.
I do not know where these powers come from but Storm advised me
to seek answers with Sword Lord Bannon in the Bloodstone lands to
the east.
1 Uktar, 1368 Would-be Assassins
We heard the bell tolling late in the afternoon, summoning us to
Randall Morn's aid. As we were preparing to go, I expressed my concern
that a weakness of the summoning device and gate was that a false
summons could send us into a trap if it was cleverly enough done.
We all prepared a bit more thoroughly before we gated through to
the Red Rock Tavern. It was well that we did.
There was a message that we were to meet Lord Morn at the Barracks.
However, we met him astride his horse just outside the tavern. He
quickly inquired of us what brought us to him with such urgency.
Just as we realized that something was amiss, four Zhent wizards
appeared out of nowhere and began throwing fireballs and lightning
bolts at us. Morn's guards hustled him off toward cover as we faced
the mages. I used a recently developed inner sword power to reach
out across the distance that separated us from the evil spell casters
and strike at them. Some of their own spells were turned back on
them and they quickly fell to our attack. They had reinforcements,
however. A hideous, floating eye-tyrant disintegrated the wagon
in which it was hiding and proceeded to attack. I charged in, hoping
to get in close enough to avoid the worst of its eye stalk spell
abilities. Fortunately, Tebrinyth cast a blindness spell that took
several eye stalks out of action. We focused our attacks on the
great horrid eye and with the spells and swords, our group finished
it off, only to discover (through Myk's quick thinking) that Morn's
guards were also part of the ambush. In fact, former Constable Tren
was the ringleader. Tren and the others were battling Myk and Randall
behind the building I thought was providing cover for the Lord of
Daggerdale. I and the others quickly joined the fray and with the
aid of Spellward, was able to take off Tren's head just before he
could use his Zhent ring to teleport away from the lost attack.
Other Zhent infiltrators were killed by citizens and Freedom Riders
near the gate and the barracks. We quickly discovered that a doppleganger
had replaced the man who was to later become Morn's Chief of Staff
back when Tren was replaced as Constable. This was a plot that was
deeply laid. The doppleganger also explained that the Zhents promised
the dale to Tren if he could retake it. They even provided the services
of the Yulash Terror Team of war wizards that lead the attack. Morn
took the creature away after it was questioned and we did not see
it again.
We spent the night close to Morn in case the Zhents tried to catch
us unprepared. But, either they were nursing their wounds or they
did not expect us to let our guard down for no secondary attack
followed. Nor did anything unpleasant happen at Dragonsmere despite
concerns from some of our band. Randall Morn seemed confidant that
the evil in the ranks had been fully exposed. He refused to have
his troops scanned for possible infiltrators, counting the cost
in lost loyalty too great a price to pay for what he expected to
be no gain in knowledge.
2 Uktar 1368. On to Shadowdale
Lord Morn told us that we were all invited and encouraged to travel
to Shadowdale with all possible haste. He could not (or would not)
explain why the need for such haste, but he assured us that Storm
rarely made such invitations if the need were not great. So, with
a little preparation, we set off to Shadowdale. Along the way we
met a couple of Harpers, recognizable by our newly learned signals
that Harpers use to identify themselves to each other. They had
little news except to confirm that we were invited and urged to
visit Storm in Shadowdale.
8 Uktar 1368. Powerful Connections
Despite Lord Morn's efforts to carefully patrol the dale, monsters
still roam. Our morning ride was interrupted when four two-headed
giants rounded a corner of the trail. A pitched battle immediately
followed. I stuck close to the spell casters, doing my best to block
the attacking giants before they could get close enough to disrupt
spell casting. I used the distance attack I had recently discovered
to good effect. Two of the giants survived the onslaught of our
spell and sword power and closed in. I was able to intercept the
first before it could get to Ash. His powerful, hammering blows
with the tree-trunk club bounced off at first, thanks to the spell
cast on me by our mage. The spell quickly dissipated under the continued
attack and I only lasted a few more moments. I blacked out for a
moment as the club pounded me into the ground. Myk stood over me
looking about in amazement when I awoke. I was fully healed and
feeling rested. It felt as though the pain from the giant's weapons
was a nearly forgotten memory. Fortunately, the giants were all
dead. They had been sufficiently softened up during their rushing
attack and I was able to keep them off the spell casters long enough
to allow them to do their work. We recovered nothing more than a
few bags of silver from each of the giants. After we rolled them
most of the way off the trail, we continued onward.
11 Uktar 1368. A Storm on Harper's Hill
As we approached Shadowdale we were greeted at the bridge over
the Ashaba by a pair of guards that directed us on to the Lady Storm's
Cabin. Along the way we encountered what I at first took to be a
knight in full plate armor. As it strode by it greeted us in a friendly
manner. As it left us, Beldin explained that this mysterious suit
of armor haunts Storm's wood. No one knows why it wanders here.
At a large log cabin in a small forest glen we were escorted into
the dwelling by a disembodied set of eyes that greeted us and announced
to Storm that we had arrived. We shared great steaming mugs of spiced
herb tea and chatted amiably with the silver haired warrior. We
learned a bit more of the code of the Harpers and the functioning
of the Harper Pins we were recently awarded.
Later, after a bit of food, we made our way to Harper's Hill where
we were joined by the great Elminster, Encanthra and Morngrym and
finally by Dove Falconhand, Storm's sister. Elminster began by telling
us of terrible happenings caused by the workings of the Mad God
Cyric. Other gods were rising against him. Suddenly the peaceful
grove was filled with a manifestation of the Avatar of Shaundakul,
God of Travelers. He was joined by a being of silver fire, filled
with the aura of Lady Mystra. Last to arrive was the radiant power
of Elistreae, Goddess of the good drow.
We learned that Cyric was creating a book to increase his powers.
Chauntea, Lathander and others were trying to destroy it. Though
the discourse was hard to follow and the aura of the mighty powers
assembled here made it difficult to think at all clearly, the message
came through that the Gods and Goddesses wanted our small band to
travel to Zhentil Keep to retrieve the sword Albruin. We
learned only a little of what Elminster referred to as the unchaining
of Iactu Xivim, the Godson of Bane. This was somehow linked to a
great army from the north that is moving to attack Zhentil Keep.
Cyric and a great elemental power are behind this army. Elminster
asked us to work with other agents to help get the innocents in
Zhentil Keep out of harms way into the Foreign Quarter. Storm was
furious at the very thought of any Harper helping any resident of
that filthy city. Storm refused to help and left the meeting in
a fury.
We were told that Chauntea would help the orphans of the city.
We would be needed to help with this effort but that our priority
was to retrieve Albruin and return it to the royal house of Cormyr
from whom it was taken. Elminster then devastated me with what he
said next. He told us that Albruin was held by Malakar, the nephew
of Randal Morn, the grown man I once knew as the boy aboard the
Scorpion. Malakar had become an evil mage and joined forces with
a dark, fearsome creature called Stallik, a banelich, invested with
vile power from Bane himself, much like the Chosen of Mystra are
invested with a portion of Her power. Elminster suggested that we
may be able to find Malakar in an inn called "The Shield Faces North."
We accepted our mission and with a heavy heart I turned toward Zhentil
Keep. I slept poorly that night and all the nights to follow, haunted
by the eyes of the boy I once knew and the promise I had made to
rescue him just as he had promised to rescue me.
The trip northward was made all too short by the power of Shaundakul
speeding us onward. I fear my meeting with Malakar Silverstar. Elminster
and the others seemed so certain that he had chosen his fate and
now must meet the consequences. They do not know the determination
of his captors to break the young spirit I saw clinging to life
aboard the Scorpion. I survived the punishment of the pirates, but
what I tasted was the smallest portion of the meal fed daily to
my friend. I know that I could not have survived the years of torture
and debasement that he likely suffered. I shudder to think of what
he might have gone through, how long that young spirit survived
until it was crushed . I cannot believe that it is completely gone.
When I told my companions of the youthful promise of rescue, Myk,
with smug self riotousness, asked where Malakar was for me when
I needed rescue. They seem to think it is so simple, but I know
not what to do. My spirit weeps.
15 Uktar 1368. From bad to worse.
We slipped into the city of Zhentil Keep with a minimum of difficulty.
I didn't feel any easier about this. I've always heard that getting
out of the Keep is the hard part. After entering the city we careened
from one disaster to the next with hardly a break. We learned that
our Harper contact had been killed when a mage blew up the building
where he worked. Next we met a terrifying group of wandering players
that seem to be scripting a series of tragic events that were actually
happening. I was not certain whether they were causing the tragedies,
chronicling them or merely reveling in their observation of them.
Early in our wanderings we had to seek cover as we watched the
Black Temple of Bane get destroyed by a swirling tornado of fire
that struck down from the sky. As we were escaping that disaster
we ran across a forest troll surviving an incredible series of challenges
in the area. There we met up with a drow that left me feeling covered
in slime just from talking to him. He was Kymil Kilsek and we learned
from an old journal left by Pruey that he and the Greased Ferrets
had run into each other several times in the past. Kilsek wanted
us to rescue one or more of the Ferrets for some reason he would
not explain.
Also at the arena I met the legendary Bannon. We did not get time
to talk. When the three of us (Bannon, me and Kilsek who is also
apparently a sword lord) were together, we began to hear the baying
of yeth hounds and felt the impending approach of the Shroud Hunter.
We quickly split up but Bannon told me that once I decided what
I want to be when I grow up, I should seek him out in Damarra.
Later in our visit to this horrid city I was approached by a stunningly
gorgeous lady drow that delivered a note from Kymil that I was invited
to meet him at a tavern called the Cloven Ogre. Myk also had a note
inviting us to learn more at midnight on the 15th at the Battered
Kobold. As it turned out, we were to meet Kymil first.
We were wandering the city streets, getting a feel for the city
and how to approach entering the walled off and exclusive harbor
district when we stumbled upon a bloody scene. A mage and a couple
of priests of Cyric were going door-to-door and murdering people.
It was not clear why but we guessed that it had to do with the Cyricists
purge of Banites. Stumbling out of a wretched alley, bare feet steaming
on the cobblestones we saw a crazy looking man with a dark black
hand approach the Cyricists. He cried out "The Black Hand is coming,
the Black Hand is coming!" He went on in a cracked scream as he
lifted his own blackened hand, gestured to one of the priests and
died, steaming and melting the fallen snow around him on the cobblestones.
The priest he cast his spell upon immediately shriveled up and turned
into a skeletal figure which began to attack the other priest. The
mage and the half-dozen or so guards were indecisive only for the
brief moment it took for the second priest to be struck by a swirling
finger of green fire coming from the direction of the destroyed
temple of Bane. That priest burst into flame as he was invested
with the avatar of Cyric himself.
We took that as our signal to attack the mage and the guards. We
were not alone. Bannon and a friend with completely black eyes started
attacking guards just as Kymil and his beautiful companion arrived.
The lady drow tried one poison dart attack on Egewene before disappearing
again. Kymil started to attack guards when another elven figure
in an eagle-winged helm began firing arrows at Kilsek. I was occupied
killing guards after the mage was felled by magic missiles from
the priestess when I got a powerful series of painful jolting charges
through my sword. I could see that Bannon and Kilsek were similarly
affected. I happened to be near Bannon at this time and he looked
down at his sword and then over at me. "The Shroud Hunter is here.
Run." I did not need to ask him if he was serious. He took off at
a full sprint leaving the combat immediately. I left at full speed
in the opposite direction, followed by the earsplitting howl of
yeth hounds. I was unhappy about leaving my companions, but the
battle here was over and I would be far more trouble to them if
I stuck around as a Shroud Hunter attractor than if I left now.
I learned later from Egewene and Ash who spent a few terrifying
hours in a magically created extra-dimensional space near the battle
scene that the Hunter arrived in a dark explosion of electrical
energy, and sniffed around for a while before disappearing in a
puff of dust.
Egewene learned through another spell that the series of events
that occurred there will have longer term repercussions that will
continue for some time. Parts were significant to us. In a reference
that I took to mean me, she learned that part of the encounter will
be significant only to one of us. There may or may not be a significant
crossroads. We were to stay out of the limelight.
That evening we snuck out after curfew to get to the Battered Kobold
as instructed by the note delivered to Myk. Along the way we were
attacked by big bulbous creatures called Magedooms. They were created
by Zhentilar to destroy any non Zhent spellcasters. Magic did not
affect them in any way. Even magical weapons did not fully function
in their presence. It was a troubling battle, but the aftermath,
when they were finally killed went beyond troubling into the realm
of terrifying. The deaths of the creatures caused wild surges to
affect some of our group. I was spared, but others were affected
by walls of fire, stunning booming noises, a summoned rust monster,
stirges, uncontrollable levitations, and Troy, who seemed to get
hit the hardest, lost his memory, got his head enlarged, was turned
into a cat, and levitated high into the air. With a lot of quick
thinking and careful actions, we were able to get the effects dispelled
and get away without any real serious damage.
We were not warmly welcomed into the Battered Kobold. The tavern
was rater exclusive to orcs and the other lower humanoids. When
it was clear that we were not getting into the place we went a little
further up the street and took refuge in a seedy tavern frequented
by the poor and broken. Beldin cast an invisibility spell and went
back to eavesdrop at the Battered Kobold. He learned a lot.
The forest troll from the arena was there speaking with General
Varak, the scro general that Ted told us of meeting on his mission
with Mazarale. He still had Jed's bardiche. Beldin learned that
the bridges had been trapped with kegs of smoke powder and the scro
and troll were leaving for Hillsfar. A airship left the Battered
Kobold and headed off to the east after the conference between Varak
and the forest troll.
Beldin had barely gotten back to us and made his report when an
old woman in a plain smock entered the tavern. Despite her simple
dress and plain appearance, I was struck by the feeling of command
she possessed. She approached and told us that our help was needed.
I was up and following before another thought came into my head.
I realized immediately that I was with Chauntea, the Great Mother.
I was awestruck but she just smiled a grandmotherly smile and said
"We are walking tonight." She dismissed my awe with a wave and said
that there were troopers attacking a caravan of wagons that had
kids inside. She was gone the instant we saw the wagons. We attacked
in a ferocious charge and the troopers were killed almost immediately.
One of the wagon drivers had been drug out of the wagon and as we
assisted him back up we discovered that it was Elminster himself.
We warned him of the trapped bridges and for just a moment I saw
a flash of despair as he wailed out that he didn't have enough people
to deal with this.
He whipped the horses up and they were off in a thunder of hooves
and wheels. Just then fire came out of the sky and we could see
with perfect clarity a temple of Cyric standing upon the ashes and
ruins of the Black Temple. The fire struck Cyric's temple with a
roar and panic erupted throughout the city. Nearby a patrol of troopers
was rushing by. A priest of Cyric burst into flame in mid-stride.
The troopers scattered in horror and confusion just as a flight
of white dragons whipped overhead and frost slammed into the roof
of a nearby building, destroying it's roof completely.
In amidst the confusion and panic, just for a brief moment I recognized
a face silhouetted against a nearby fire. It was the Bone. He turned
away and before I could yell he had disappeared around a corner.
I shouted to my companions and we were off in pursuit. Myk cast
a spell to find the path to my friend and we ran after him. A shock
wave struck the city and I found myself slammed into the freezing
cobbles. I scrambled to my feet and continued to follow Myk following
the Bone. Another explosion and another fall. More blood and bruises.
The path took us into an open sewer hole and we followed. A third
explosion and bricks rained down on us from the ceiling. At this
rate the Bone should be able to recognize me from the bruises alone
when we finally catch up to him. I only hope that there is still
a glimmer of my old friend left alive underneath the exterior of
Malakar when we do.
Into the Sewers
The frustration is driving me mad. I feel as if I'm losing control
of myself. We dropped into the sewers of Zhentil Keep chasing the
Bone and he has slipped away from us. We ran into delay after delay
in our pursuit. First a mad follower of Bane writing on the walls
with ink that burned. We scuffled and Beldin lopped off the thing's
head in horror when he realized it was turning into something terrible.
Then a magic door that forced us to speak the name of Bane to pass.
Then many many undead warriors. Some set in place to block our way.
Others in battle against each other, Cyric's army versus the forces
loyal to the Black Hand. They focused on us as a common enemy when
we were discovered. It was a short, fierce battle that did nothing
other than drain us of time and energy.
Further on, one dark juju zombie spoke to us with the voice of
Stallik when I addressed it. It told me that Mallakar was a most
loyal and effective servant. Mallakar, he said, sought him out,
earned his trust and serves from his desire. Mallakar, he claimed,
made his own choice before seeking out the lich. It is a dark road
he chose to travel, but the choice was made by Mallakar himself.
Stallik went on to make a deal with us. He promised to have the
Bone deliver the sword Albruin to us if we kill Krenshin of the
Burning Bones, his nemesis in these dark warrens. As we were leaving,
some strange spell effect was seen upon the group. Troy compared
it to the effect he experienced when dealing with a Zhent-aligned
beholder. Beldin recognized it as a spell called the dark promise.
It was a form of geas. I did not like the idea of being geased or
any other spell being cast upon me without my consent. I find myself
getting less and less tolerant of it. I wonder if it is some influence
from Spellward.
Stallik told us to travel north and east to find Krenshin. We found
him where we were told we would. We prepared ourselves to battle
its evil menace but when we entered his presence we quickly reconsidered.
Krenshin of the Burning Bones was a large black skeletal figure
burning with a fire inside himself. The heat when I was near was
frightening. The monster was attended by a dozen or more priests
and other cowled figures. Rather than attacking, we discussed our
situation as if we were before the King of Cormyr. I became more
and more outraged and barely held my temper in check. I was supposed
to be invisible, but it became clear that the monster knew I was
there. It convinced our group that it knew the location of Stallik's
preserved life force and that we should go destroy it. It told us
that it was unable to accomplish this as its undead minions were
turned against him when they entered Stallik's territory. It gave
us a map that would take us back past the juju zombie that had spoken
to us with Stallik's voice.
I did not like any of this. It seemed more likely that I would
give aid to the Bone if I destroyed Stallik rather than Krenshin
however. There was also the consideration that Cyric, Krenshin's
master happened to be in town at the moment and I had no desire
to run afoul of Cyric's avatar directly. Bane is dead, although
apparently not gone. Between the two, Bane seemed to be less of
a threat right at the moment. Even so, it probably did not matter
much. We were in so far over our heads that it probably did not
make any difference if the surface of the sea was 100 or 1000 feet
above us. We are sinking fast, well on our way to the Bitch Queen's
cold embrace.
The Rescue
In returning to Stallik's lair we discovered the awful curse behind
the dark promise. Those of us it affected began losing
our life's energy soon after returning to the part of the dungeon
under Stallik's control. We were also attacked by a ghost that tried
to take control of Beldin through possessing him. Fortunately, however,
the spell cast upon him by Egwene that protects from negative plane
energies was still operating and the bard was able to expel the
spirit. The ghost split into three parts and howling madly, left
by flying through a wall, the floor and the ceiling. We followed
the map given to us by Krenshin, trying in vain to find a way around
Stallik's main chamber through to where his phylactery was hidden.
It was to no avail. We discovered some cells and freed one prisoner
before realizing that to get to the phylactery, we had to go through
Stallik's throne room. We retreated from the Banelich's demesne
to regroup and rethink, out from under the curse of the dark
promise. Despite my hopes and apprehensions, I was unprepared
for what came next.
We ran into Bone and a contingent of skeletal troops in a passage
before we exited into the battle room where Stallik's and Krenshin's
forces regularly warred. When I said "Hello Bone, I'm here to rescue
you now" My old friend stared at me, stunned. His mouth formed my
old nick-name "Spotty" and he struggled to figure out what was happening.
I went on. "Long ago, when we were young and naive, we both made
a vow to rescue the other when we could. I escaped from the pirates
and have come for you. Now . . .
Suddenly and without warning, from behind me erupted a lightning
bolt. It ripped through the air of the passage and into The Bone
and the skeletal warriors. I couldn't believe it. After all the
promises to give my way a try first, Tebrinyth attacked before I
could even finish my plea. I was furious and nearly turned to strike
the head off the lying, stinking, bastard elf. Fortunately, both
The Bone and his troops were immune to the spell and it did not
precipitate the full out battle the elf wanted. Mallakar's eyes
hardened, however and he became all business. He had recovered his
emotional footing. We agreed to parley in the battle room where
we could talk without my dying due to that cursed dark promise
before we were through.
It was a short discussion. It did not have to be long. In a low
whisper, out of sight and hearing of the skeletons, The Bone said,
"Spotty, get me out of this!" I could see the desperate hope in
his eyes and hear the longing in his voice. That was all I needed.
My spirit soared! Mallakar went on to warn that Stallik could see
and hear through the skeletons and that they had to be destroyed.
When I realized what this meant, I was in a panic. I froze. Here
was the chance I had been hoping for for years and I didn't know
what to do next. It was all going to fall apart and it was going
to be my fault!
Finally, part of my mind became unstuck and I acted. I drew Spellward
out of its scabbard with a Sword Lord power and shouted "By the
power of the Sword Lords, I strike to rescue your spirit. I draw
it forth from the clutches of evil for its salvation!" I pricked
him in the shoulder and he immediately clutched his hand to the
wound, spreading blood across his arm and up to his neck. He fell
to the ground and lay still. The skeletons immediately attacked.
I stood over my fallen friend, guarding him and the spell casters,
thinking that perhaps, just perhaps this was going to work. I was
battling furiously, and using my sword lord powers to good effect
until the tide changed.
Using a Sword Lord power I had pushed to the ground the swords
of four of the big skeletons. As one they let go their useless weapons
and grabbed hold of me. I was lifted into the air and carried off.
They were set on bearing me back to their master's lair. I let go
of Spellward and used a power to animate it so I could go on fighting
even though my arms were pinned. My friends also came to my aid.
Troy was right behind the Skeletons, harrying them and cutting at
them from behind. Ash, using a spell from a scroll he had, summoned
terrifying monsters to aid us. They were long, flying snake-like
worms that struck and constricted around the skeletons, crushing
them in powerful coils. Between the snakes, Troy and the animated
Spellward, (to say nothing of panic-induced strength), I was able
to break free of the skeletons not long after they carried me back
into Stallik's part of the dungeon. We fought our way back to the
battle room to join our companions in the last gasps of the fight
there. The skeleton warriors were broken and crushed to flinders,
The Bone was hidden away up Egwene's little extra dimensional hidey
hole and we were left to figure out what to do next.
I was afraid. Despite having won the battle, I was afraid of what
I would find when I looked into Mallakar's eyes. Even though I told
everyone, including myself that I did not believe that he was evil,
I harbored a tiny seed of doubt. I was afraid that I would find
a truth I did not like. I was even more afraid that The Bone would
not see my faith in him and his goodness, but would instead see
the doubt. That wouldn't be fair to him. He needed, more than anything,
my faith and trust. I would give it to him. I crushed out the doubt
and blew it away in the wind of open trust. Come what may, I would
trust him because that is what he needs.
To be safe, we continued our ruse, lowering Mallakar's body out
of the hidey hole and bearing him off into the near end of Krenshin's
caverns. We found a side passage to be out of the way and tried
to hunker down for a break. We had to fight a pack of giant, vampire-ish
rats for our resting place but we prevailed and got a much needed
rest. I sought out The Bone and we talked briefly. He still found
it hard to believe that I was there and that we were trying to rescue
him. I tried to explain the whole story about Albruin and the Gods
to him, but he just kept shaking his head in disbelief. He had been
too long in a world where no one ever kept a promise to believe
that a young kid's promise from more that a decade before would
have lead me to help him now. He told me a little of his situation
in return. Stallik was holding his family captive. That was the
Banelich's hold over my friend. No magic, nothing mystical, just
the old tried and true method of hostage keeping. It was not creative,
but it was powerful.
The desperation was still there in his voice and in the set of
his shoulders. He wanted out. But he wanted out on his terms --
with his family. He was sure it could be done with our help. First
we would take out Krenshin. Then, with Mallakar posing as our prisoner,
we would go back to destroy Stallik. My companions were uneasy about
this but agreed. We were all relieved when Mallakar lifted the dark
promise and the pain and weariness caused by the curse could
finally be healed with the magic of the priestess. Time seemed to
have lost any meaning, but we rested for a good long time, each
lost in our own thoughts.
16 Uktar 1368. The End of Krenshin
Moving fast, we returned to Krenshin's throne room. This time we
caught him less prepared. We launched into a full, charging attack.
He, in turn, held nothing back, lashing out with terrible spells
that, if successful could have destroyed any of us. I am sure the
Harper pins helped us greatly. I thought I could almost feel mine
get warm during the fight. We were fortunate that the creature had
less time to get ready for the battle. There were many fewer attendants
in his throne room and we were able to kill them all in a short,
furious battle. We prevailed because of surprise and because we
had rested. I was not so sure that we would be as successful in
our next task.
We salvaged what we could from Krenshin's attendants (a total of
157 gold) and left quickly. We did not want to run into more of
his minions. As it was, we still ran into a bit of trouble on the
way back to our resting place. A few horrid ghasts attacked our
band but were quickly dispatched.
17 Uktar, 1368 Facing the Banelich
After resting for several hours, we began to plan our attack on
Stallik. Mallakar told us that the banelich was deceptive, inhuman,
shrewd and believes himself to be Bane reborn. Bane knew he was
going to die and before this happened, he put shards of himself
all over to preserve his essence. Stallik hold one of these shards.
He also holds the bodies of Mallakar's family. He also has been
poisoning Mallakar for the past several years with many layers of
poison. In the Banelich's lair there is an antidote that Mallakar
must have if he is to survive.
Over the alter in his main room he has a large obsidian black hand
that has magical powers. Lurtis, his high priest guards this area.
We would do well to be prepared for a fight in the alter room.
After a brief visit from Elminster we went back into the lair of
Stallik. We again spent some time reading the inscriptions of the
tombs of the High Imperceptors. Stallik was the seventh to receive
a shard of Bane's power. Tomar was eighth and Wedic B'donder (901-1010)
was the last.
We reached the alter room with little trouble and met with the
high priest. He was not strong enough to stop us. The giant hand
was a powerful magic deadener. Fortunately I did not touch the thing
with Spellward. Troy was not so fortunate and one of his axes was
forever drained of its magic. The axe still worked well enough to
smash the hand to rubble though.
Mallakar showed us the secret door into the next room. We rounded
the corner and found our way barred by a blade barrier and a wall
of fire. In the fire were three spikes with the burning bodies of
Mallakar's family. I used my spiderclimb ability to climb over the
wall of fire and trusted Spellward to get me through the blade barrier.
Myk was nearby when I came down and he and Stallik were exchanging
attacks. Myk was firing arrows and in turn was getting struck by
gouts of cold green fire that dripped off Stalliks's arms. I attacked
with Spellward and Troy, who had also made it through the deadly
walls, attacked with axes. Mallakar also joined us in the battle.
Stallik must have cast a stoneskin spell upon himself for it was
some time before we could penetrate with a hit that did damage.
Meanwhile Ash was busy casting fireballs at the knot of battle around
the banelich. Unfortunately, the banelich's magic resistance was
working better against the fireballs than mine. I was able to dodge
out of the worst of the fire, but got singed none the less.
Stallik tried a few futile attacks on me that were blocked either
by Ash's casting of stoneskin or my magic resistance. Myk was not
so fortunate and I saw him go down in a burst of cold fire. Troy
also fell to a horrible reversed casting of a curative spell. Stallik
turned his attention on Egwene while Mallakar and I pounded away
on the banelich. Egwene was near the end when I was able to slice
off Stallik's amulet that protected him from magic missiles. I landed
another powerful blow immediately after this and the banelich went
down in a flurry of magic missiles from the bard.
We found his secret room and his phylactery, a huge spinning red
stone supported by big metal clawed feet. Before we could do anything
more, we were interrupted by a huge rumble and shaking that caused
everyone to fall to the ground. Big things were still happening
above ground it seems. Mallakar found a big black bottle that he
believed was his antidote. When he uncorked it, wisps of smoke came
out. He drank the potion and strange black vapors rose from his
body. His skin took on a sickly gray color and his hair turned white.
But, after a fit a coughing and sputtering, my friend appeared to
be alright.
We turned our attention to the Phylactery. While the others waited
in a hidey hole provided by Egwene's magic, Myk and I attacked the
thing. We both hit the stone several times before one of my strikes
shattered it. A cold black ring of explosive force erupted from
the shattered stone, going through the two of us and through the
surrounding walls. Mallakar, who was just outside the range of the
explosion fell over non-the-less, his hand which had been holding
Albruin was frosted and sore. He recovered from this, smiled a bit
and we all returned to the alter room.
Here we found that a huge building had crashed through the ceiling,
leaving a gaping hole through which we could see the cold sky, new
fallen snow, and the form of a white dragon cruising by above the
city. We decided to remain below for a while to recover. Even though
the banelich was destroyed, we did not rest well and in the morning,
none of our spell casters felt like they wanted to stay here to
regain spells. We moved on into the cold, ruined city, staying low
and trying to keep from being noticed.
18 Uktar, 1368 The Ruins of Zhentil Keep
Everything in Zhentil Keep has been destroyed. About a half a foot
of new fallen snow covered the rubble and ruin that once was the
city. Here and there a tall building still stood. We traveled in
silence for some time before we heard the rumble of another building
collapsing. Along with this sound we also heard a scream, so we
went to investigate. In the recent ruin we found the body of a dead
Harper. We were able to get him out but were unsuccessful at saving
him. We took his body and gear hoping to return him to Shadowdale.
We discovered, amongst his things a note from Elminster with the
names of two books and a request for them to be delivered to the
Sage. The two books, Weapon smiths of Eveningstar and The Dark art
of Soul Catching were in the dead man's pack.
Later in the day we came upon a trio of red robed wizards who promptly
attacked. I used my Cloudsplitter maneuver to slam into their midst,
taking off the head of one instantly. Another fired a lighting bolt
wand at me that missed by mere inches. Mallakar was there quickly
and before I knew it, all three wizards were dead. One lay still,
surrounded by globes of magical energy and dark swirling vapors.
We did a quick salvage on them and their victims who appeared to
be wealthy merchants.
Further along we came upon a grisly sight. One lone priest of Orcus
was dragging himself down the ruined street, dragging most of his
guts behind him. Myk quickly dispatched him with an arrow and we
were left a skull headed mace that hissed and snapped at us. We
covered the mace with a cloak and stuffed it in a bag. Suddenly
we heard an elven-sounding cry of rage from ahead. Carefully investigating
we discovered the site of the battle. Dead priests of Cyric and
Orcus were everywhere, huge chunks of broken ice lay scattered across
the battlefield. Twinkling motes of fading magical energy dotted
the field. Two figures remained in rubble. One was Kymel Kilsek.
The other was his female companion. She was down and clearly in
bad shape. I was all for moving on and leaving them to their evident
rage. Egwene felt bound to help and she cast a curative spell on
the injured drow woman. Kilsek looked on, not comprehending the
feelings that drove Egwene to help a fallen enemy. I stayed carefully
on guard for black deeds but nothing more occurred until we moved
on.
Travel through the broken city was rough. I fell frequently, skinning
my hands and fingers until they were bloody, and giving myself a
glorious new set of bruises. At dusk we were close to the Harbor
District and we were able to find a fairly secure part of the ruin
to spend the night. Myk and Egwene were able to cast some spells
that made our camp very comfortable despite the cold and damp from
outside. Sometime later we were discovered by two men. One was a
Zhentilar trooper. The other a Zhentarim Captain. We shared our
camp with them throughout an uneasy night. We saw little point in
killing them. From them we learned that Cyric brought in an army
of giants, gnolls, orcs and others. He was planning on saving the
city at the last moment but his plans went awry with the rise of
the Godson and the reappearance of Bane. These two were trying to
make it to a check point they saw yesterday from the top of a standing
building.
19 Uktar, 1368. Another Day amongst the Ruins
After our unwelcome visitors had left in the morning, posturing
and bragging of their strength, and understanding nothing, we got
down to business. Egwene spoke to the spirit of the dead harper.
He was, as we knew, on a mission from Elminster to recover the books.
He was relieved when we told him we would finish the task. He warned
us of the Soulcatching book, saying it was dangerous and not of
this world. He finished by asking that we leave his body on a rock
in the wilderness. We wrapped the body tightly and carried on into
the ruin.
While the drow was doing this, the bard identified the powers on
the Harper's short sword called Silkrunner. It was especially strong
against spiders and their ilk. The user is immune to the effects
of web spells, can speak thieves cant, can cast glitterdust and
is better at hiding in shadows.
Late in the day, after hours of frozen stumbling and painful bruising,
we came across two huge frost giants shouting at a white dragon.
There were several gnolls also involved in a fight over the ownership
of a pair of dead horses still attached to the wagon they had been
drawing. Ash introduced us by casting a fireball into their midst.
I spent the battle trying to get into position to do something.
First as a blocker to the spell casters, then after a fly spell
was cast on me, trying to catch up to Myk and the dragon. All I
did of value was to catch the ranger as he fell out of the sky after
the dragon broke off the battle and fled.
The others had discovered an opening to the sewers nearby so we
retreated below in case the dragon brought back reinforcements.
Below we discovered a man in ornate robes having set up his own
little retreat until things settle down above. He called himself
Dirge and it was obvious from the crates and other scattered bits
that he had recently moved into this little retreat. Just as obvious
was his desire to be left alone. He told us of a secret door and
another hidden part of the sewer that we could use if we wished
then he bade us goodbye.
We found the hideout as Dirge had described and hunkered down for
the night. Further down the tunnel we could see an opening to the
river, blocked in part by the hull of a broken ship. Beyond the
ship we could see white dragons out over the river playing gruesome
games with refugees who sought to cross the river and escape the
city.
20 Uktar, 1368. Return of the Black Hand
We spent most of the day working our way through the tunnels below
the city. Traveling was easier in the areas we could get through.
There were a lot of dead ends where the ceiling had collapsed, but
at least the footing was a bit more secure. We were not stumbling
over snow covered rocks and frozen bodies as we had been above ground.
Our first encounter of the day was with a priest of Cyric that
had thrown off his holy symbol and was trying to get away. He was
running from a spell battle between Banites and followers of Xivim.
We sent the fellow toward the river, warning him to stay away from
the wards that guarded Dirge's new home. An explosion a short time
later led us to believe he did not take our advice.
The site of the spell battle was hard to miss. It was a big cavern
with scores of bodies. The tunnel continued on until it ended near
a door. There were pegs near the door, hung with black robes bearing
the green eyed symbol of Iactu Xivim. We donned the robes, and wrapped
the dead Harper in a torn and bloody robe from the site of the battle.
Inside we could hear the booming chant of hundreds of voices. Ahead
was a cathedral to Xivim filled with people in the dark robes. At
the alter was a figure in black plate shooting green fire out at
his followers that were dying by the dozen, giving up their spirits
to him. Beside us for a brief instant were the eyes and the smell
of Elminster. We heard his injunction "Hold until the last instant.
I cannot stop the others."
Suddenly a cloaked figure threw off his cloak with a shout "For
the Harpers!" and attacked. Taking that cue for their own, three
other figures, baneliches by the look of them, also threw off their
cloaks and started toward the alter.
Mallakar then got this terribly shocked look on his face and turned
into Stallik. I later learned that the banelich had used a second
phylactary, Albruin, to escape his destruction and return in the
body of my friend. From there he was able to hide until this last
terrible instant.
From our vantage we could see the terrible fight between the Avatar
of Cyric and Iactu Xivim and the progression of Stallik as he attacked
and consumed the other baneliches, rapidly gaining in power until
he became Bane himself. Cyric was distracted, looking for his book
while the poor woman who had it burst into our midst. The battle
turned into a chaotic seething mass and all I could see was my friend's
body being turned into something horrible. After destroying the
baneliches, Stallik crushed the avatar of Iactu Xivim before turning
his attention on Cyric. Cyric was quickly destroyed and stripped
of much of his power, left little more than a gibbering mad thing.
Somewhere in all of this I went mad myself. Everything turned red
and I moved in to attack Bane. My first Windslicer attack went wild
and before I could strike again I was being dragged out of the cathedral
by Troy and Myk. At this time, Bane manifested above the ruin of
Zhentil Keep. His voice boomed out to everything that remained alive
in the shattered waste "Let this be a lesson to all who lose faith!"
Stumbling out of the tunnels we learned that the woman with the
book was Rinda, the scribe who was forced to write the book. We
took her with us and the dead Harper along with the other Harpers
that survived the Battle of Bane's Return into the frozen swamps
to the west of the city. Before we lost sight of the ruined towers
I turned back to look at the terrible place we had left. I stood
upon a great stump and raised Spellward to the sky. "You may be
back, but know this. None of you followers is safe, none of your
temples are safe, none of your priests are safe from me!"
The cold of Ukar bore down on us as we made our way westward until
we found a crossing near Teshwave. I could not tell, after a while
if the cold came from inside our outside myself. The pain of loss
was too great. When we finally arrived in Shadowdale the Sage himself
was there to greet us with kind words and warm lodgings. I found
no comfort in either. I had failed so miserably to rescue Mallakar
that I began to feel as if I might drift off into the cold night
sky and be lost myself.
There was a great deal of talk about what had happened. How Bane,
the Lord of Strife, had planned all this for so long along with
the other "dead" gods. How Bane had set all this in motion. This
and the Godswar. All for his own benefit. I couldn't find it in
me to care. We made our way up to Harper's Hill where we once again
found ourselves awed by the Presence of many of the good powers.
They were generous in their rewards but they couldn't give me what
I really wanted. I tried to be thankful but it was hard to feel
anything through the pain.
I stumbled down the hill alone and collapsed near the edge of a
little pond outside of the village. I sat alone until it was dark.
Elminster joined me quietly. The smell of pipe smoke was getting
familiar. He told me that he had lost in Zhentil Keep too. Of the
83 thousand people that lived in the city, today more than half
were dead. With our help about 13 thousand were saved by the gods
and another 10 thousand had fled. Many of the survivors were headed
this way. Storm was in charge of dealing with the refugees.
He asked me if in the few days Mallakar had between the time I
had rescued him and the time when Bane took him if I had seen the
look in my friend's eyes. I told him I had and that I had seen the
freedom and joy and trust there. I realized that I had not failed
completely, because I had given Mallakar something important in
that short time. He was right of course, but that did not take away
the pain. I didn't think anything could. It felt like the price
for what little we had been able to accomplish had been far too
high.
"Coming out of that place alive and with yer spirit not all shriveled
up is good" The old sage told me. He did not have to add the admonition
I was thinking: Don't give the Black Hand the one thing he can't
take from you. Then he left me alone with my tears and the night
sky.
22 Alturiak 1369. Return to Dragonsmere
After a bit of time away, our company reassembled at our tower,
prepared to adventure together once again. Before we left our place,
though we caught each other up on the events of the past few rides.
Our Bard told his tale first. Only Beldin is no longer a Bard.
He sacrificed a good bit of his health for the sake of his learning.
He has become a student of magic under the guidance of Mazarale.
Through some taxing time travel Beldin was able to pack about three
years worth of magical studies and travel into the time we spent
apart. He traveled to Mazarale's tower where he learned a lesson
in the responsibility that comes with knowledge and learning. He
traveled then to Mazarale's home world, a place destroyed by space
faring orcs through the release of a terrible thing called a witchlight
marauder. Mazarale and some of his people escaped to the island
of Nimbral where they live in self-imposed isolation.
The second stop on Beldin's journey was to a lush forest world
covered with ancient trees that reached far into the sky. This was
an elven world where the orcs and forest trolls seek domination.
There are other worlds that the orcs have been taking. There is
great interest here as well as evidenced by the last great orc gate
war and the resurgence of the orc gates. The lesson here was that
we need to take responsibility for what we know and take the initiative
to figure out what is going on here.
Beldin's last stop was the island of Nimbral where he studied magic
with the Nimbrali mages. He returned to us with silver eyes and
grey robes.
Egwene stayed closer to home during her sojourns. She traveled
to a secret location under Daggerfalls, below the temple of Lathander
to a scrying pool. There she saw images of Erigen the Dark who follows
Bane now. Erigen held a black staff with a blue crystal. Either
she or someone else brought back an imprisoned power known as Night
Shade. This powerful evil being and his consorts (one of which was
Gothyl) struck a great deal of fear into Erigen. Night Shade itself
wore flowing robes and carried a huge (8-foot long) 2-handed sword.
He was the instigator of the wizard war over the Dagger Hills until
he was betrayed by one of his minions. It appears that his betrayer
was Gothyl.
She also learned that a Black Dragon is looking for the party that
killed Flame. The red had a large holding of land but the other
dragons do not know where her lair was hidden. The Priestess also
took the opportunity to once again speak with the spirit of Ted,
our dead beastman companion. He had tired of his time in the realm
of the dead and wished now to be returned to the land of the living.
We were able to use a scroll of resurrection left for us at the
Temple of Lathander to bring him back to us.
Myk, now a High Priest of Shaundakul traveled to Myth Drannor to
retrieve a holy weapon at the urging of his faith. There he ran
into remnants of the army that attacked Zhentil Keep including gnolls
and a frost giant. He met a guardian elf of the forest and learned
that the followers of Shaundakul are trying to free the temple within
Myth Drannor from the evil forces that surround it. He recovered
a powerful magic shadow bow called The Hammer. He told us much that
he learned about the powers known as Mythals, hot spots in the magical
weave that enable mages and priests to channel much greater power.
Myk also told us that Elminster helped create the Mythal at Myth
Drannor several hundred years ago.
Troy helped Storm for a time, building shelters for refugees from
Zhentil Keep. He then went to Tilverton and met with the priests
of Gond who were happy to hear news of the events surrounding the
rise of Bane. They were still all a buzz over a rift between Gond
and Mystra over Her destruction of several of His creations that
were to aid Bane.
The builder then met up with Kymel Kilsek and they used a magical
portal at a bar that took them to The World Serpent Inn and then
on into Sigil. The drow really appeared to be trying to mess with
Troy's head because he gave Troy some information about the dwarves
that left Eagles Eyrie during a rift that developed long ago within
the dwarven clan. These dwarves are said to have traveled into the
Dagger Hills and disappeared. In exchange for this information and
the gift of a ring, Troy agreed to fight the Forest Troll champion
in the ring at Hillsfar. Troy learned that the forest troll was
a sword lord and that the ring he received from Kilsek was a powerful
protection from some sword lord powers. All of the non physical
attacks and powers would not function against the ring bearer. In
addition, when certain command phrases were spoken, command phrases
that referenced the Lady of Pain, wicked blades and/or blade barriers
would appear around Troy.
It appears that with all this activity going on in the Dagger Hills,
we should do a little exploring there. I spent my time on a journey
to the coastal city of Selgaunt and found the Grand Master of the
Long Sword known as Bordrak. I found him and became his student.
I learned that there is a lot I do not yet know. He was encouraging,
though and told me that I was welcome to return when I was ready
to learn more. I found his approach and attitude much more to my
liking than that of Bannon of Bloodstone. While there Bordrak and
I discussed my choice of weapons a great deal and upon returning
to Dragonsmere, I chose to put Spellward away for a time and accept
Beldin's gift of the Sword of the Dales. While I can obviously use
Spellward to great effect, I found that after putting him away,
it was almost as if a low, irritating buzzing sensation that I never
even noticed before was suddenly gone and my steps all felt lighter
than before. All Beldin had to say was that he would be glad for
the Sword of the Dales to see more use.
While in Selgaunt I also visited the wharves and docks. I ran into
a few old acquaintances, but the Ill Wind had not been in port for
some time and was not expected any time soon. I felt a curiously
free feeling to be abl to visit an old haunt without the old fear
gripping my guts. It did not matter that Egan was not here. It mattered
that I had grown beyond him and his petty brutality. I felt perched
on the edge of two worlds here on the docks of Selgaunt. I could
dip my fingers into the seamy underside of the city and knew that
almost without effort slip into the world of the pirates again if
I chose. I could also, with my resources and contacts, ride the
high crest of opulence with the rich merchants and high society.
On a whim, I tracked down the names of the top 20 oldest wealthy
merchant families based in Selgaunt and learned what they had made
their fortunes on and when.
On my trip I was also able to visit the city of High Moon during
the Feast of the Moon. There I stayed at the Temple of Selune and
participated in the ceremonies of that holy day. I dedicated myself
to the service of the Church of Selune and the leaders there welcomed
me into the family of the church. We discussed development of a
temple in Daggerdale, but there were no priests in High Moon that
were willing and able to lead the effort. Perhaps that will be my
task after I become a priest of Selune. They did mention that the
folk of Daggerdale were still somewhat suspicious of anything having
to do with the moon because of its connotations with the night and
a series of unfortunate vampire invasions.
After swapping tales and getting geared up for some wintertime
adventuring we set out into the Dagger Hills. Almost at once we
discovered some of the activities going on in the hills. Close to
evening on the first day of our investigations we stumbled across
a band of evil adventurers engaged in some kind of nefarious activity
at an old hill top ruin or open air temple. Upon seeing us, one
of them advanced and warned us off. A detect evil spell cast by
Egwene told us that either that they were all very evil or were
engaged in evil deeds. We attacked.
The battle was fast and deadly. I don't think it lasted even a
minute. In the end I had brought down an evil sword lord (that had
an incredibly neat distance parry power) and a drow that sought
to protect a female mage. The mage got away, but she was the only
one out of about 9 people that started the battle on their side.
Ted also fell again, damn him. He hasn't learned anything. It was
the same old tactic of drive in fast, even when wounded. Myk was
able to raise him again, but the beastman was incredibly bleak and
annoying afterward. Just after the battle we spotted a new figure
appear. It was a dark skeletal being in leathers on a black horse.
It stared at us for a moment then vanished. We quickly salvaged
what we could from the scorched and battered bodies and then turned
our attention to trying to figure out what they were up to here.
As we were preparing to investigate further, the dark one reappeared.
This time he was bearing a huge sword and looked as though he meant
to use it on us. From the gloom a zombie shuffled up and spoke for
the dark one. "You are in the lands of Night Shade. You are trespassing,
I suggest you leave."
Before we had a chance to reply, the zombie collapsed and lightning
cut through the sky to the north. Night Shade immediately disappeared.
We could see the illuminations of meteor swarms, lightning bolts
and walls of fire from the north, east and southeast. Just as things
started to settle down, Elminster arrived to tell us that Mazarale
informed him of something bad happening, something very big. "Just
beware . . ." he continued until his image abruptly disappeared.
We decided the best thing for us to do was to head back to Daggerfalls
and stick close by Lord Morn. The stars were out and I made some
estimates. I figured that most of the spell battling we saw occurred
at Castle Crag, the orc tower, Daggerfalls, and Mazarale's tower.
What ever happened, it was powerful enough to send waves of force
rippling through the weave. The spell-casters sensed titanic forces
at work with the weave being torn in places and hot spots being
generated elsewhere.
I felt the Sword of the Dales drop into my hand, dark and heavy
and empty of magic at least twice as we sought to leave the hills.
Black planes of force shot across the landscape more than once.
In one area, hundreds of skulls pushed up out of the rocky soil
and began to scream and burst into flinders. We ran into one of
Morn's Freedom Riders who had been injured by a bursting skull.
He was grateful for the healing offered by our priestess. He was
somewhat in awe of us, having heard many tales.
When we arrived at Mazarale's Tower, we could see that something
big had happened here. The snow was melted back for at least 50
yards all around the tower. There was fire burning in the mortar
between the stones in the upper levels. We had no way of getting
in the tower after the bag of gold trick did not work, so we pressed
on for Dagger Falls despite our worries that the powerful mage may
be inside and in need of assistance.
Still a ways out of town we were stopped by a man on a white horse.
He was quite a sight, with a fancy black doublet, satiny black and
white pantaloons, and a plumed hat with a huge white feather. Beldin
warned us that there were lots of invisible folks all around. This
included the Zhent captain we once dug out of a Dagger Falls warehouse
and sent away from the Dale never to return. He was quite apologetic,
but he and the Dandy Highwayman, as he called himself, explained
they were refugees from Zhentil Keep. They had run afoul some of
the monsters that attacked the Keep and were headed south to Tilverton.
They were seeking a donation to ensure that they would not have
to turn to banditry along the way. At first I saw very little difference
between this approach and outright banditry, but I realized that
he had given me the power to decide whether this encounter would
be a robbery or a chance to help travelers in need. Myk was nearly
purple with the moral problem of acceding to their demands versus
helping travelers. It was almost funny to watch. To confuse matters
more, Sharantir showed up behind Thorak, the Dandy Highwayman and
nearly escalated the encounter into a pitched battle. In the end,
Egewene gave the travelers more than they asked for and we sent
them on their way.
We arrived in Daggerfalls just after a dragon attack. We were told
that a black dragon had attacked the temple of Lathander where Mazarale
lay recovering. His female apprentice arrived in time to drive it
off. She was inside with him now. I knew instantly that it was Erigen
inside. Egwene realized the truth immediately as well. We rushed
in and startled the bone witch from her foul work before she could
penetrate the Mazarale's defenses. She disappeared and we were able
to hear a few words from Mazarale before his contingency spells
kicked in and wisked him away to a place of safety. He whispered
some instructions to Beldin and gave him something. He told us that
he was investigating in the Dagger Hills when he ran into Night
Shade. Elminster came in to lend a hand. Mazarale told us he found
out all he needed to know from the orc tower, but said nothing else
about it.
From Mazarale, Beldin got a scroll that gave us permission to ride
on any ship in the Elven Imperial Navy. We were instructed to make
our way to the Rock of Bral to find Selanos. He also received a
note to give us audience at the elven embassy and 10 clerical scrolls,
6 were spells to "contact home power" and 4 were passwall spells.
The final item was a key with which Beldin could get us into Mazarale's
tower and from there to the Rock of Bral.
We met up with a huge dwarf, Moorgin, that wished to accompany
us and continue to spread the word of Clangidin.
25 Alturiak. -- For Merrydale!
It was not easy to prepare for a journey in which I knew not where
we were going, what we would encounter or how long it would take.
In any event, We were back in Daggerfalls preparing when We ran
across this very strange fellow from my old home town of Sigil.
He was ranting on about being caught in a maze for 400 years and
was happy to be out. He promptly set up a shop in Daggerfalls as
a purchaser of all manner of cursed and useless magical equipment.
He called himself the Tooka and I don't trust him a bit.
Ash purchased a bag of devouring with the key that allows something
dropped in the bag to appear at the location of the key. The goofy
mage left the key with Tebrynith and planned on dropping through
all manner of strange things. I asked for information and was told
that the price of a question was 25 lions. I paid this and asked
"who would benefit from the kidnaping and sale of a youngster from
Sigil, someone who might have been affiliated with the Society of
Sensation?" The Tooka scowled and closed up shop immediately, shooing
us out with not another word.
Another loose end that we wanted to deal with in Dagger Falls was
the problem with the Wizard's tower. Ever since the war, the tower
had been a problem. It was the source of weird lights and strange
magics. We notified Lord Morn that we were ready to take it on and
he sent a troop over to stand watch outside. The Lord Himself also
came to watch. It was not much fun to have him and the others looking
over our shoulders in amusement, but I'm glad we let him know we
might be stirring up trouble before we went in. We were more encouraged
when we heard the voice from the tower that said "Know that I am
a prisoner within. The reason for the dale changing its name to
the dagger lies within."
Myk cast a handy new spell that conjured up a black shield of energy
and used it to disable a couple of the tower's wards and let us
in. Just as the door opened, Myk and Troy jumped out of the way
of a lightning bolt. Fortunately for me, since I was standing right
in front of the bolt, I had just drawn the Sword of the Dales. The
lightning was drawn up to the blade and launched back out, striking
the vampire that sent it our way. We charged in to attack the vampire
but it turned to vapor and rose up through the ceiling. We pursued
and Troy triggered a magical trap that nearly killed him. We made
it up to the next level and repeated the battle and the vampire's
disappearance.
We chased the thing up again and finally hit it a couple of times
causing it to turn to vapor again. Just as it turned to vapor I
got one last hit in with the Sword of the Dales and blood poured
out of the vapor. I murmured a prayer to Selune, thinking that this
vampire's death was a small step in helping to clear the way for
greater acceptance of Her faith in this dale. I had learned in Highmoon
that the people of Daggerdale still harbored concerns of anything
related to the night, including the Moon Maiden because of the infestation
of vampires the dale suffered long ago. My words were not polished
and I received some ribbing from my companions. I only hope the
intent rather than the form counted more to Lady Selune.
The creature appeared to be guarding a red gem in the center of
the room. After several attempts to destroy the thing, I brought
the Sword of the Dales to bear and said "Selune lend your power
to those of us who seek to protect Merrydale." I had gotten a bit
of coaching on the words, this time from our priestess.
There was a breaking of the bonds that held the prisoner and a
flare-up of magical energy that gave Beldin the willies. When the
energy died, we confronted the shade of Shrayven, the Weapons Mage
who had been imprisoned within the gem for hundreds of years. We
talked for a while and I ended up showing him the evil sword used
by one of the minions of Night Shade in our most recent battle.
He promptly took it and disappeared through the wall. Troy was quick-thinking
enough to call off Holly and Lord Morn who were still outside waiting
for any fallout from the battle with the tower residents. Shrayven
took the sword to the steps leading up to the temple of Lathander.
He called out Jesala and summoned up four black warriors from out
of the sword. Jesala drew her own sword, struck the tip with a finger
and caused it to set up a powerful humming vibration. I saw her
deliberately squeeze off the vibration. The four warriors each yelped
out in pain, dropping their own weapons. The four vanished and Shrayven
began to speak to Jesala. It was clear that she too was a Sword
Lord. When we caught up with the group outside, Shrayven was dismayed
by the state of affairs regarding the Sword Lords and appeared to
be ready to sort things out.
We invited the Shade of Shrayven to reside at our tower as long
as he desired and he took us up on that offer. Back at Dragonsmere
we picked Tebrynith's brain about the Elven Imperial Navy. The elf
told us that the fleet of spell jamming ships that traveled between
worlds fought the First Unhuman War (so named because of its marked
lack of human involvement) which resulted in the brutal defeat of
the goblinoid kind throughout wildspace. After the war, the elves
were left with undisputed control over wildspace. Tebrynith told
us again that his father was the leader of the Elven Imperial Fleet.
I don't know if our association with this prodigal son would be
to our benefit or not, but it appears as though we shall see.
| Volume 3 |
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