Summon Monster I


Celestial dog (animal) LG
Celestial badger (animal) CG
Fiendish dire rat LE
Fiendish hawk (animal) CE

Celestial Dog Small Outsider; CR 1/3; HD 1d8+2; HP 6;
Init +3 (Dex); Spd 40 ft;
AC 15 (+1 size, +3 dex, +1 natural); Atks Bite +2 melee (1d4+1);
SA Smite Evil; SQ Scent, Darkvision 60 feet, SR 1, Acid, cold, and electricity resistance 5; AL LG; SV Fort +4, Ref +5, Will +1
Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6;
Listen +5, Spot +5, Swim +5, Wilderness Lore +1
Skills: *Dogs receive a +8 racial bonus to Wilderness Lore checks when tracking by scent.
Smite Evil (Su): Once per day the creature can make a normal attack to deal +1 additional damage against evil creatures.

Celestial Badger Tiny Outsider; CR 1/2; HD 1d8+2; HP 6;
Init +3 (Dex); Spd 30 ft, Burrow 10 ft; Face/Reach 2.5 ft by 2.5 ft / 0 ft;
AC 15 (+2 size, +3 dex); Atks 2 claws +5 melee (1d2-1), bite +0 melee (1d3-1);
SA Rage, Smite Evile;  SQ Scent, Darkvision 60 feet, SR 1, Acid, cold, and electricity resistance 5;
AL CG; SV Fort +4, Ref +5, Will +1
Str 8, Dex 17, Con 15, Int 3, Wis 12, Cha 6;
Skills: Escape Artist +7,  Listen +5, Spot +5, Swim +5, Wilderness Lore +1
Feats: Weapon Finesse (bite, claw)
Rage (Ex): A badger that takes damage in combat flies into a berserk rage the following round, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
Smite Evil (Su): Once per day the creature can make a normal attack to deal +1 additional damage against evil creatures.

Fiendish Dire Rat Small Outsider; CR 1/3; HD 1d8+1; HP 5;
Init +3 (Dex); Spd 40 ft, Climb 20 ft;
AC 15 (+1 size, +3 dex, +1 natural); Atks Bite +4 melee (1d4);
SA Disease, Smite Good;  SQ Scent, Darkvision 60 feet, SR 1, Cold and fire resistance 5; AL LE; SV Fort +3, Ref +5, Will +3;
Str 10, Dex 17, Con 12, Int 3, Wis 12, Cha 4;
Skills: Climb +11, Hide +11, Listen +9, Move Silently +6;
Feats: Weapon Finesse (bite)
Disease (Ex): Filth fever-bite, Fortitude save (DC 12), incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution.
Smite Good (Su): Once per day the creature can make a normal attack to deal +1 additional damage against a good foe.

Fiendish Hawk Tiny Outsider; CR 1/3; HD 1d8; HP 4;
Init +3 (Dex); Spd 10 ft, fly 60 ft (average); Face/Reach 2.5 ft by 2.5 ft / 0 ft;
AC 17 (+2 size, +3 dex, +2 natural); Atks Bite +5 melee (1d4-2);
SA Smite Good; SQ Darkvision 60 feet, SR 1, Cold and fire resistance 5; AL CE; SV Fort +2, Ref +5, Will +2;
Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 6;
Skills: Listen +6, Spot +6*;
Feats: Weapon Finesse (bite)
*Hawks gain a +8 racial bonus to Spot checks in daylight.
Smite Good (Su): Once per day the creature can make a normal attack to deal +1 additional damage against a good foe.