In general, Spellcraft checks allow the character to identify spells
and magical effects as they are cast or already in place. A specialist
wizard gets a +2 bonus when dealing with a spell or effect from a specialized
school and a –5 penalty on effects from a prohibited school. There is
a possible synergy bonus from 5+ ranks in Use Magic Device when trying
to decipher spells on scrolls.
DC
|
Task
|
Retry?
|
|
|
|
30+
|
Understand a strange or unique magical effect such
as the effects of a magical stream (PHB)
|
No
|
30
|
At DM discretion, (alternatively as a Knowledge
(arcana) check), attune to a magic item’s powers so as to identify
what it is or how to activate it (or remember reading something
about it.) (DMG 175)
|
|
25 + HSL[1]
|
Master
a foreign spellbook’s notations (MoF21)
|
|
25
+ 5(DA)[2]
|
Draw
a circle to increase caster level (MoF21)
|
|
25
|
Identify
if a raw material has been prepared for magical crafting (MoF21)
|
|
25
|
Determine
the exact borders of a wild magic area (requires 3 rounds of study)
(MoF21)
|
|
20
+ spell level
|
Identify
a spell already in place and in effect (must be able to see or detect
the effect of the spell.) (PHB)
|
No
|
20
+ spell level
|
Identify materials created or shaped
by magic, such as noting that an iron wall is the result of a wall
of iron spell. (PHB)
|
No
|
20
+ spell level
|
Decipher
a written spell (such as a scroll) without using read magic
(PHB)
|
1/day
|
20
|
Recognize
a known magic item as a shadow weave item (with detect magic)
(MoF21)
|
|
20
|
Recognize
if a material is of magical crafting quality (MoF 21)
|
|
20
|
Reveal all powers of a self-identifying
magic item at once. (MoF 21 & 136)
|
|
20
|
Reveals the nature of a Boomshroom
patch. (MoF)
|
|
20
|
Reveal
the extent of a fey mound on the third round of examination with
detect magic. (MoF)
|
|
20
|
Draw a diagram to augment casting
dimensional anchor on a summoned creature. Takes 10 min.
(DM makes this check) (PHB)
|
No
|
19
|
When
using read magic, identify a symbol (PHB)
|
|
15
+ spell level
|
Identify
spell held in an inscribed rune (MoF21)
|
|
15
+ spell level
|
Identify
a spell being cast (must see or hear the spell’s verbal or somatic
components) (PHB)
|
No
|
15
+ spell level
|
Prepare
a spell from a borrowed spellbook (Wizard only) (PHB)
|
No
|
15
+ spell level
|
Learn
a spell from a spellbook or scroll (wizard only) (PHB)
|
No[3]
|
15
+ spell level
|
When
casting detect magic, determine the school of magic involved
in the aura of a single item or creature you can see (if the aura
is not a spell effect, the DC is half the caster level.) (PHB)
|
1
check per aura
|
13
|
When using read magic, identify
a glyph of warding. (PHB)
|
No
|