The Plain of Glittering
Stones
Flamerule 4, 1371 DR
Having left the Colored Waters oasis behind on the evening of the
2nd, we have now arrived at the first Zhentarim controlled/created
oasis on the scorching plain known as At'ar's Looking Glass. The
oasis is a welcome relief from the baking heat of the plain and
we are resting here today, gathering our strength and restocking
on supplies to push further across this forsaken wasteland.
When we first left the Colored Waters oasis, we continued
on through more of the black sand dunes until we camped for the
night. That night's rest was interrupted during Primula's watch
by an odd purple creature that spat lightning (?) at one of the
guards. I don't know exactly what it was or what had happened, by
the time many of us had roused Primula and Xan had finished the
thing off with arrow fire. The priestess described it as a glowing
purple ball that flashed and flickered in the night. None of us
have any clue what manner of creature this was.
But having dealt with that threat, we rested peacefully
through the remainder of the night. On the following morning we
continued on and gradually came out of the black sand and into more
of the golden dunes like we had first traveled through just a few
days back. As we continued on through these bright dunes, we entered
an area that showed remnants of a city - a few broken and wind worn
columns poked out of the dunes here and there and shards of pottery
could be seen occasionally on the surface of the sand. Quite suddenly,
four desiccated, rag-wrapped corpses pushed there way free of the
dunes and began shambling purposefully towards us. A feeling of
palpable evil and malevolence seemed to wash over us as the things
approached.
In what is starting to seem to be Cedar's standard
response to danger (imminent or otherwise), a ball of magical fire
quickly streaked over our heads and burst in the midst of the creatures
(my comrades later informed me that these were mummies, a type of
restless undead). This explosion destroyed two of them, another
was quickly cut down by Xan's arrows, while the fourth made its
way inexorably towards me and trusty Prince. Due to the warning
cries of both Cedar and Oskar, I refrained from pummeling the thing
with my fists instead hacking at the creature with my trusty elven
blade. Before the thing could land any of its clumsy attacks, Oskar
charged over on Moradin's Breath and quickly dispatched the creature.
Oddly, instead of falling dead like most creatures, these mummies
rapidly dissolved into sand and were quickly blown away on the ever-present
desert winds. Oskar later told me of the hideous wasting disease
known as mummy rot that these creatures can spread with a mere touch.
What a horrid way to die, Thankfully, Oskar assures me that he and
Primula can cure such diseases.
Only a short while later, we emerged from the dunes
onto the sun-scorched, wind-blasted plains of At'ar's Looking Glass.
This desolate place is floored with what seem to be polished stones
that reflect the searing heat of the sun and make the day nearly
unbearable. I cannot understand what could drive someone to forge
a route across such a wasteland. Even with our magical protections
in place, the heat was nearly unbearable. Within just one hours
time in the Looking Glass, four of the Zhentarim troopers were incapacitated
by the heat and we could see that the horses were also doing poorly,
though we had to continue on. There was certainly no respite from
the heat where we were. After a short time, to my utter amazement,
Darvin called for a forced march! With the men already dropping
like flies! But, my questions and concerns were answered within
the hour when we arrived at the oasis we are currently camped at.
This is an artificial oasis, created by the Zhentarim
to make traveling across this horrid place somewhat do-able. After
hauling the incapacitated men into the oasis to cool them down,
we began to set up camp. Vestele informed us that we would be camping
at the oasis for the day and through the following day to replenish
our supplies from the pool and the fig trees growing around the
oasis and to reset the nasty traps that guard the oasis. One of
Vestele's first tasks when we reached the oasis was to plant flags
in the sand to indicate safe paths near the oasis. In several spots
we saw the ruthlessly effective traps set by the Zhentarim, huge
scything blades that had killed several large animals approaching
the oasis. Apparently the Zhents think that it is just as important
to protect their oases from the wild animals as from the Bedine.
It has been a pleasant enough time here at the oasis.
We have had some difficult work clearing and resetting the traps,
but there has been plenty of time for practice and meditation. I
am still amazed at the power of the traps here. Evendur was briefly
explaining the mechanism to us, apparently we may be creating another
oasis at some time from the supplies we have in our wagons. We actually
had to remove one of the wagon wheels and use it as a crank to wind
and set the spring mechanism on the traps! I will make sure I walk
softly over the sands near any of these oases.
Flamerule 5
We leave the oasis this morning and continue our journey across
the blazing rocks and sands of At'ar's Looking Glass. I'm not looking
forward to it. Vestele has mentioned that we should reach the far
edge of the Looking Glass by this evening and that we will most
likely have a forced march until mid-evening to reach the shelter
of the Scimitar Spires. As we were just beginning to breaking camp,
four figures dressed like Bedine flew over a dune and into our midst
at the oasis. Khemed gestured for us to relax and quickly approached
the men. They spoke quickly and quietly, I couldn't catch a single
word of their conversation. After their discussion, Khemed quickly
spoke with Vestele who retrieved bags of coins from one of the tents
and presented them to the men who then smiled and flew away. Apparently
these "men" are magical desert dwellers known as djinni
who have some kind of arrangement with the Zhents. Evidently they
help to watch over some of the Zhentarim oases and are paid by the
caravans passing through. Hmmm
it makes me wonder if the Zhentarim
are truly as in control of their trade route as they think. This
certainly seems like the Zhentarim a paying a toll to these djinni
for the use of their own oases. There must be something more to
this arrangement that I don't understand. Perhaps Kerith can find
out something more about it from Evendur or Khemed. Well, it looks
like the wagons are ready to roll. I wonder what adventures this
day holds for us?
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