Into the Shadows
Kythorn 26, 1371 DR
Following the example of some of my companions, mainly
Cedar, I have decided to record some of our adventures. I believe
that this reflection, much like meditation, will allow me to better
understand my own actions as well as those of my companions. Master
Wu often speaks of the importance of reflection and introspection,
saying that it allows the mind to become uncluttered and unfettered
with day-to-day concerns since they have already been dealt with.
This, in turn, enables one to act in a focused manner, unhindered
by stray thoughts or concerns. And perhaps this added introspection
will help me in deciphering my path.
We recently, just five days ago, returned to the present
from the mists of history. Having followed Peraus Wands through
a strange time-portal in his basement, we found him and apparently
became heroes during the long-ago age of Netheril. Fleeing from
hordes of trolls after assuring the safety of the inhabitants of
Coniferia, Daggerfalls' ancient predecessor, we returned to our
time through another time-portal constructed by Peraus. Primula
convinced the paladin Gilomide, protector of Coniferia, to return
to Daggerfalls with us. While she used deceptive tactics to do so,
I must say that in this case they were justified. Gilomide would
have been slain had he remained behind. And he now seems content
to become a protector of Dagerfalls in our time. He seems especially
intrigued by the Paladin's Guildhall that has been established in
conjunction with the temple to Lathander.
Oskar and Cedar took care of introducing Gilomide
to Holly at the Guildhall and it seems that he has been welcomed,
a magical necklace was even provided to him such that he could easily
communicate with others and so that the fact that he is from ancient
Netheril can be kept somewhat secret. I understand Peraus' concern
in this regards since it shouldn't become common knowledge that
he can venture both into the past and the future.
After these arrangements were made, we met with Lord
Morn. He had left word that we should seek him out at our earliest
convenience about a matter of utmost importance and urgency. Meeting
with him, we were introduced to a Harper agent named Deveral. Deveral,
a wizard, has been working within the Zhentarim for quite some time.
He has done this at the request of the Harper's and believes that
an opportunity has arisen in which he can gain more information
for the Harper's about the activities of the Zhentarim in the region.
During this time, he has gained a position of power and unquestioned
loyalty to the Zhentarim. Based on what he has said about the costs
of gaining the trust of the Zhentarim and rising in their ranks,
I hate to think of the things he must have done to have attained
such respect within that organization.
Deveral, and Lord Morn, are both concerned with what
is happening to the north of Daggerdale. It seems that Zhentarim
activity continues unabated to the north of the dale. While the
actions of the Eight-and-a-half and the war to reclaim the dale
seemed to have put an end to much of the Zhentarim activity in this
region, apparently it has only been an inconvenience to them. They
have merely shifted their activity further to the north and still
uncomfortably close to Daggerdale. Zhentarim caravans continue to
move around the edges of the border forest and into the Desertsmouth
Mountains to the west. Deveral and Lord Morn want us to determine
where these caravans go and what they are doing. Lord Morn expressed
his frustration with the Zhentarim and his desire to rid the dale
of them once and for all.
To this end, he asked that we undertake what could
be the most challenging and dangerous mission of our adventuring
career to-date. After considering the implications of this for a
day, we unanimously accepted. It will be extremely challenging.
We are now working with the Harpers in a covert operation to determine
what the Zhentarim are doing in this region. Deveral has deputized
us as Harpers, providing Harper pins that will help to conceal our
true nature and intent from the Zhentarim. And, using his authority
within the Black Network, he has vouch-safed us and assigned us
to guard a caravan headed into the Desertsmouth Mountains. We will
be acting not only as caravan guards, but also as a special forces
team for the Zhentarim. I only wish we knew what exactly we are
getting ourselves into with this. It is intriguing, though I hate
to consider what this may cost some of the members of our group
on a more personal level. I don't know how well especially Primula
and Oskar will do under the potential duress that this will cause.
I know that they are both strong individuals and their patrons made
it clear that they approve of this task - providing divine blessings
that apparently conceal their true nature from all observers. I,
on the other hand, am confidant that my training under Master Wu
will help me to bear the burden of the atrocities that I may have
to witness or partake in to gain the information sought by the Harpers.
After accepting the task, we requested some time to
prepare. Lord Morn granted us a writ entitling us to any equipment
we might need and with this we set about preparing for our challenge.
We also arranged to make an expedition to Sigil. Several of us have
been saving our funds, hoping to visit the magical tattoo parlor
of the exiled dabus Fell. I was one of them, for I am intrigued
by what I have seen of his art and the idea that tattoos could further
enhance my physical prowess is very tempting. I'm not sure if Master
Wu would approve, or if he would consider this a weakness, but it
matters not for I have now been marked by Fell's art.
When we arrived in Sigil on the 23rd, Trillet, the
halfling tout, was near at hand. She quickly warned us of the danger
of associating with Fell. This was when we first learned that he
is an exiled Dabus. She told us a bit about Fell's past, his connection
to the prophet of the god of Portals who was struck down by the
Lady of Pain herself for proselytizing about this god (from what
Trillet said, it seems clear that he was stating that the Lady truly
was the god of Portals). Apparently Fell was close to him and still
lectures some days on the site of the old temple that was destroyed
by the wrath of the Lady. Trillet warned that dealing with Fell
could be dangerous because many folk figure that the Lady will someday
come down hard on him as well. But this history lesson was cut short
when some of Trillet's friends ran past us, warning of a barmy cutter,
a Githzerai warrior who had been somehow affected by his time fighting
in the Bloodwar, who was causing a lot of mayhem, death and destruction
in Ragpicker's Square. Offering our help, Trillet quickly led us
to the Square. Oskar and I charged in immediately, bent on stopping
his madness once and for all, for many lay dead and many others
had been horribly wounded. The axe he wielded was huge, far larger
than anything I would've believed he could've carried and Oskar
and I were both badly injured by the powerful blows he delivered
with it. He also seemed to radiate a sort of madness that affected
Oskar's loyal mount and I found myself facing not one, but two very
dangerous adversaries. Thankfully, we managed to keep him occupied
while Xan and Cedar inflicted heavy punishment on him from a safe
distance. Having survived yet another life threatening battle, thanks
to the careful ministrations of Primula, we decided to take the
axe back to the Adventurer's Guildhall as a trophy. We then packed
up and headed for Fell's tattoo parlor. Xan and I, and several of
the others got tattoos. I had already made a deal with Xan, selling
him my magical gloves so that I would have more funds for tattoos.
Besides, the gloves interfered with my climbing ability, so I was
glad to be rid of them. Fell calls the tattoos that I chose the
Tattoo of the Deceiver and the Tattoo of Warding. They both help
to enhance my fighting ability aiding my combat skill and providing
some protection against the attacks of my opponents.
Later the same day we met once again with Lord Morn
and Deveral to learn the details of our new mission. Deveral had
promised to provide us with a letter of introduction that would
insure that our reliability on this mission would not be questioned.
What he hadn't mentioned was the great personal risk he was taking
in doing so. He had written out the letter of introduction already,
but signed it in our presence forging the name and wizard sigil
of Manshoon - one of the leaders of the Zhentarim and what happened
as a result was truly frightening. Cedar later explained to us that
what happened is known as Mystra's Trifold Curse. A vision of the
god Azuth appeared and declared that Deveral's forgery was "falsely
done." Immediately we saw changes within Deveral. His health
was shattered and intellect failed - a tremendous price to pay simply
to get us accepted by the Zhentarim for this task. This act convinced
me of the true importance of our task and I am resolved to see it
through. Too many have suffered already for this information for
us to fail. Lord Morn and Deveral have requested that we maintain
our cover until we have gathered as much information as possible
about the destination and purpose of these caravans.
We left Daggerfalls on the morning of the 24th headed
for our rendezvous with Khemed, a Calishite sorcerer and our employer
for this journey, at The Adventurer's Way in Hadreth's Glen. We
made White Chalk Hollow on the 24th, and arrived in Hadreth's Glen
late evening on the 25th. After an apparent practical joke on Khemed's
part, which I still don't fully understand, he accepted us without
question based on the letter of introduction "from Manshoon."
Our group departed Hadreth's Glen just after midnight and we met
up with another caravan under the direction of Darvin, seemingly
another Zhentarim wizard, after a few hours of travel. His group
joined our trail from another trail from the north and we continued
towards the Desertsmouth Mountains. After several more hours of
travel we camped until dawn and then continued on into the mountains.
About midday we were attacked by a band of ettins. Huge, ugly two-headed
beasts that we managed to fell with missile fire and some spell
support from Cedar, Khemed and Darvin thanks to the advance warning
from Xan, our lead scout.
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