Whaddaya know, I've been knocked down again. They
tell me it was almost permanent. From what I remember it was an
honorable fight. We fought our way into a compound that resembled
a training grounds, bested several of the local warriors only to
be faced by the compound's master fighter. The fight went well,
and we took some injuries. The only one to fall was myself, although
others were close to falling. I do not know how the final minutes
of the battle proceeded, but we must have won since we are all here
and in good spirits.
This latest victory/defeat has made me look at my preferred method
of fighting, an axe in both hands. It has proven to be a very effective
form. After two strikes with me axes, I think most opponents should
wonder if fighting is a wise choice. This is good. When I am fighting
less seasoned warriors, priests, or non-essentials I get carried
away. The heat of battle is an all consuming thing. I am beginning
to understand the gift my battlerager brethren have been given,
but I still understand that the only winner in a great battle is
the one left still standing. My greatest hang up is not adjusting
to warriors with equal or superior abilities. Yes, I admit it. I
fail to adapt to new situations. I must accept the lactic of blocking
attacks with a weapon, or a shield since my superior armor will
not withstand ail attacks. My companions use this style often because
of their non-dwarven armor, and use it effectively. At some point
I will have to try this out, but I have my doubts. I don't think
this method of combat suits me.
I finally got to try out the additions to my armor. The helmet
works well but it has its limitations. Mainly it's a matter to decide
when to use it. I've found it is best to use it to surprise the
enemy. Use it in the middle of combat. Just when they think they
have you figured out, you slip in the spiked helm. The face rippers
work the same way. Get them into a routine, then nail'em. Of course,
nothing beats a full blown charge and contact with the skewer.
I think I am beginning to understand how my ancestors felt about
elves when they made the forge. Our elf ain't too bad. He can do
some fancy cutting, and he is good for a laugh or two. He doesn't
seem to be as righteous as other elves. He is almost down right
tolerable. I thought he was going to have a fit when he found out
that we had to carry the forge out from the underdark together.
I was also impressed by his restraint when we encountered the drow.
That blade is damn near as passionate about drow, as I am about
duergar. I don't believe I'm saying this but that elf is alright.
I'll never forget finding the Halls of the Ancients. I almost
dropped my axe when I saw those mithril doors to the duergar city.
I had never seen that much mithril in one place. Then they tell
me they want to take one home. I was beginning to think all that
time in the underdark had taken its toll on the party. Me axe be
rusted if we didn't pack it up and take it with us, all four tons
of it. Lucky for me we got 400,000 gold for it. Someday I wouldn't
mind going back down to do some salvaging.
The party is making noises about buying a ship. I even heard that
it will be able to fly. Damn, I'd like to have some of the ale they've
been drinking. Hal Ha' But seriously, if anyone could pull it off,
it'd be this lot. I'm not to thrilled about going on a boat again,
let alone a magical one, but they'll need this axe to handle the
nasties. Slater or no water; magic or no magic (preferably no magic);
I guess I'm going. After all I've got nothin' better to be doin'.
Besides there might be some ears to be gotten. I've got a serious
debt to repay the party, and I think they will benefit the most
from my axe rather than gold.
Well, I knew it! That Gnomish contraption of a ship got shot right
out from underneath us. Magic Helm, Magic Users, Priests, they all
ought to be burned. Just when I was getting used to things aboard
ship. Boom! we're underground again. This ain't all bad. We sent
the crew ahead to build a new ship and get it ready for us, while
we go and do a little merc'n.
I'd say this group has got a lot to learn about hire'n out. Kraygon's
rule number one: If you can't stand the heat, don't stand near the
forge. You're getting paid to do a job. Do the deed and don't try
to save the world. If you're worried that much about what's going
on, you shouldn't have taken the job in the first place. Rule number
two: Never get attached to anyone or anything. Rule number three:
Don't ask too many questions. If you absolutely need to know what's
going on, the boss will tell you. Rule number four: If the guy that
is paying the bill bites it, you're job is done. Rule number five:
Your life is much too important to be blown away because of someone
else's hair-brained, drow-lovin, spider-humpin, orc-belchin get
rich quick scheme.
The thing that gets me, is that the group just doesn't listen.
When that merchant died, our job was finished. We held no obligation
to deliver anything to anybody. I'll agree, we are in need of some
cash, but waltzing into the middle of a drow capital is not my idea
of fun. Especially when we could just leave. I should have just
tunneled my little dwarvish butt out of there and leave them for
spider food. I gave them a suggestion, "Let's just leave," I said.
But who in their right mind would listen to a dwarf? Definitely
not these guys. I'll give the elf credit, he didn't argue. After
everything is said and done and our hides are part of some drow
slave chain I'm sure they'll say to me, "why didn't you tell us?"
I'll just have to reply, "I did, but you didn't listen like always."
You know, they all say I've got a head as thick as granite, but
at least mine ain't made of it.
Why didn't I just leave? It would have been so easy. It's a difficult
question to ask, but I think I understand why. These bums are almost
like kin. Damn, there went rule number two. I'll just have to save
their flea infested hides again, just like always. They're gonna
pay for this one.
Clangeddin aid your humble follower.
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