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MAGIC WEAPON PROPORTIES Jarring: SPECIFIC MAGIC WEAPONS Anvil of the Blacksmith: This tool gives
the user a +10 competence bonus on Craft (blacksmithing) checks. Caster
Level: 6th; Prerequisites: Craft Wondrous Item, creator must be at least
6th level; Market Price: 2,055 gp; Cost to Create: 1,145 gp + 80 XP; Weight:
160 lb. Forge of Smithing: These magical forges are some of the most prized dwarven creations. Moradin's holy symbol, a hammer and anvil, is always carved into the heart of the forge. Its image always appears in the flames of the forge whenever a masterwork item has been successfully crafted in its fires. The magical forge gives the user a competence bonus of +5 to +20 on all Craft (armorsmithing), Craft (blacksmithing), and Craft (weaponsmithing) checks. Caster Level: 11th; Prerequisites: Craft Wondrous Item, creator must be at least 11th level; Market Price: 2,125 gp (+5), 5,500 gp (+10), 11,125 (+15), 19,000 gp (+20); Weight: 2,000 lb. Hammer of Staggering
Blows: Whetstone of Keen Edge: This magical whetstone doubles the threat range of any edged weapon it is used to sharpen for one hour. For instance, if it sharpens a longsword (which has a normal threat range of 19-20), the now keen longsword scores a threat on a 17-20. Only slashing weapons can be sharpened by a whetstone. It does not stack with the keen property of magical weapons or the spell keen edge. Caster Level: 6th; Prerequisites: Craft Wondrous Item, keen edge; Market Price: 16,200 gp; Weight: 1 lb. Magic Item Hammersphere: This magic sphere is 4 inches in diameter, made
of silver and covered in small rubies. Etched into it in four places is
the hammer-and-anvil symbol of the deity Moradin. When held aloft and
activated with a command word, the sphere conjures forth a giant hammer.
This hammer functions as a spiritual weapon, except that it inflicts 3d6
points of damage per hit. (You don't have to concentrate on the hammer
or keep the sphere aloft while it functions.) The hammersphere is usable
once per day. |