Chapter Four – Gorgalon’s Gaunlet and the Recovery of HordeMaster
Hammer 15-19, 1371 D.R.
Returning
from other adventures found us with a few days to spare before
our appointment to join Gunnery Sergeant Potulous to assist
in protecting his ship. Paris Wands had some books he wished recovered
from a cave in some cliffs about a day or so out of Dagger
Falls. Doing the math,
we figured there would be just enough time to complete the
task if we stayed focused on the task at hand.
Then we wouldn’t miss our ship.
We
equipped and got a good night sleep and were off to the cliffs
in the morning. We
traveled for just over a day when we were approached by a
figure in a black cloak with a white fur hood. It was wearing dark armor with a white skull pendant on it. Underneath all of this was a white haired human.
When he spoke he had all of our attention – that’s
for sure.
He
told us he was a spokesman for the Bone Tower.
His name was Urich and his standing was Fourth Feign
of the Bone Tower. He
said he was a necromancer and a protector of this area.
The Bone Tower did not want outsiders coming in and
awaken the dead here so they protect the area.
He warned us to be wary of undead of the Dagger Hills
area. He questioned
us on where we were going and what we were doing. He decided we could continue on our quest and
said we could approach the Bone Tower if we wished and were
brave enough. With
that, he made his exit with a magical disappearance but left
a hovering skull to keep tabs on us and to make sure we did
not stray. I couldn’t
help but think that it must have bugged Cedar to hear that
some necromancers were out here with a relatively upstanding
purpose, as they are usually known as the evil mages in society.
I’m sure he won’t mention it.
The
hovering skull followed us to the cliff’s edge and then took
its leave. The cave was most of the way down the cliff
face sitting only 20’ above the surface of the frozen lake
below. We belayed down on ropes making sure we had
a safety line as well in case any of our less dexterous companions
lost their grip. We
came to a stop on a narrow ledge that had a narrow opening
into the cave. As
we got our last members down the ropes, our first members
encountered what seemed to be a giant spider lurking in the
next area. Killing it with one mighty blow, the spider
was actually a dried husk of a spider filled with a magical
gas/powder.
Many
of us were hit by the poison gas/powder but Aramil got the
worst of it. He was close to down and out but we had nowhere
to retreat to or regroup.
Summoning what strength he did have left we pressed
on looking for a secure place to stop, heal, and rest.
With Aramil moving towards the back of the party for
protection, we decided examined the trap.
Any movement in the area stirred up the gas/power again.
We came up with the idea of sprinkling water on it
to try and keep it on the ground until we had passed.
It worked and we were on to the next area.
The
next obstacle found was a pit trap and, yes, we did find it
the hard way. It contained bladed and mold which not only
damaged those who fell in but made exiting very difficult. As those who had fallen victim were crawling
out, they were attacked by little darts shot from further
ahead. These were followed by some giggling voices
that some identified as jermlain, a very devious group of
beings that typically live in groups and tunnel.
We pressed on past the pit to find out what they had
in store for us next.
The
next area was an open cavern with a large chasm in the floor
leading down at least 20 feet (which Cedar pointed out would
probably match with the level of the lake outside).
It was full of water that was rippling but we did not
know why. From the
ceiling, these jermlain had hung fish hooks on fishing line
at chin height and lower.
The entire time one moved through the area you either
had to cut the hooks or they cut you.
Meanwhile, the jermlain shot darts at us from under
a helmet on the other side of the cavern. A brilliant set-up for an ambush. They really were using our size against us.
Not looking to be defeated by these little annoyances,
we attacked.
We
first began by clearing some of the hook out of the way. Next, Cedar used a magic missile to take one
out before it got to attack us.
Xan kept firing and then one of us threw a rope over
the helmet they were using for cover and pulled it off of
their embankment and into the water. The odds evened up quickly. They retreated quickly into their tunnels popping
out to shoot and run. We
then heard a whizzing sound as a couple slid across lines
they had tied across the chasm leading from one set of tunnels
to another set. We found a rock that was secured down that was their entrance on
this side.
Using
Primula’s cast iron pot and a rope, we dipped for water below
and began pouring water down the hole.
It took a few buckets but we flushed three out into
the water below. Then, to our surprise, as the jermlain were
scrambling to stay a float, a large green, scaly thing ate
all three. We wont be exploring the water today. Making sure our side was secure and the tunnel
exit was blocked, we rested for the evening barricading ourselves
with some large doors and using the pit trap at our back.
After
resting we moved across the chasm and attempted to “flush”
the other set of tunnels.
Only a trace of water exited.
The group drew the assumption that it was connected
to a much larger network below. Aramil set a trap at the top to send a message. We moved on to the next area.
This
room was mostly cavern with a worked room inside of it. The wall that faced us had no openings and
was 8’ tall. Our battle
crew of Shane and Oskar were too short to even combine together
to see over the top so I stepped up to the plate and lifted
Shane up to the top of the wall. We had tied a rope on Shane just in case he
got into trouble. Seemed
kind of like fishing to me.
Shane
crawled out onto the overlooking ledge and saw below a pair
of Rust Monsters. We
stripped of all our metal gear and got ready for the fight.
Cedar asked us to wait for his spell to go off and
he managed to put one of them to sleep.
We ganged up on the other and killed it and then finished
off the sleeping one. This room had only one other way out – a door. This door had no handles and a complex lock
with a riddle attached. The
riddle said, “Spelled front to back it’s a person’s name or
a preventative guard, it’s certain.
Spelled back to front, it’s what you do with a bow,
a blank page, or a curtain.” There were four dials there with letters on them. We came to the consensus that the word was
“WARD” and, after moving the dials, the door opened.
As
we entered the next room, a booming voice called out stopping
us all in our tracks. It
said, “Many of the squares ahead are trapped.
I will not tell you which are trapped but I will tell
you how many traps are adjacent to the tile you are on.”
After that, a room full of tiles from wall to wall
appeared and the guessing began. Aramil found what he thought was a safe square
in the first row and Xan began acting like he was actually
going to enjoy this. Primula
followed behind him to mark the safe squares for the rest
of us to follow. Some jermlain popped up on the other side to
take pot shots and try to throw the two of them off but did
not stay around long enough for us to deal with them.
For whatever reason, we allowed them to continue on
and they successfully navigated the trap.
I was very impressed and we continued to our next challenge.
Through
the next door was a staircase with writing on all the stairs. There was one word written on each step.
The sentence together said, “It seems every second
or third time I step away fate is there without a doubt to
trap my course.” Primula
solved this one by recognizing that if you took every third
step, a new sentence said, “Every third step is a trap.”
Cedar helped Xan navigate the course and we were now
at our next challenge.
Here
there were three weapons displayed on the wall. First there were a Pair of Siagham with the inscription below saying:
“Pa’s Hand Weapons, Gutstickers”. Next there was a Spiked Gaunlet with the inscription
below saying: “Pa’s
Gaunlet, Fist of Pain”. The
last was a Falchion with the inscription below saying:
“Pa’s Sword, Islet’s Laughter”.
We took the weapons as treasure and attempted to open
the door. A mouth opened on the door and said, “Not without
the password you don’t. What’s
the password?” startling us all.
We looked all over for a password and found nothing. We returned to the weapons locations for clues and found none.
We tried touching the door with the weapons to no avail.
We finally took a break to think and rest a bit.
While we were trying to figure it out, Cedar figured
it out. The last entry by the weapons could be re-divided
to read, “Password Is Let Slaughter”. Upon uttering that, the door opened and we entered the next room.
The
next room was a larger room with four pillars and a large,
floor to ceiling mirror at the far end.
It was accented on either side by a skeleton made of
an odd material but it wasn’t bone. There were also some skeletons of painted wood
around the room. In
the mirror we could see another room with a pile of coins
in it. Treasure to entice anyone. There
were no other exits in this room and above the mirror was
the inscription, “Transport Us” which would activate the gate. We hoped it was a two-way deal. Just before we were going to go through, Primula
touched one of the skeletons causing two to animate. We battled as a group to defeat them but magic
use was very limited due to the confines of the room and quantity
of us versus them.
We
returned our focus to the room.
We decided to go in using the gate in the mirror.
As soon as we passed through, the treasure animated! It became a Coin Dragon and took its chance
to use it Breath weapon on us of a cone of coins. We attempted to hit it every way we could and were having a hard
time doing anything to it.
My weapon wouldn’t even touch it.
I saw a sword in the middle of the Coin Dragon and
attempted to grab it to try and use it instead to a painful,
unsuccessful result. We
retreated back through the gate after Oskar fell to the construct
to regroup and heal up. Cedar
pulled Oskar to safety and gave him a potion to heal him before
we all exited. Shane was the last out and was also beaten
up.
We
rested for the night and I assisted Primula in healing people
up. After resting, we rethought our strategy.
Cedar and Primula were now fully charged and ready
to go. We passed out
what magical weapons we had and Primula enchanted a couple
by blessing them and we attacked.
The battle was heroic as we all acted in unison and
brought the Coin Dragon down. The treasure was significant for our conquest
and, upon searching the room, we did find the books we were
sent to locate. The
amazing find we had encountered was a Masterwork Longsword
with a Dragon Pommel with a Ruby for the eye.
However,
we still had not made it out yet.
We retraced our steps carefully through the traps but
came to a screeching halt at the chasm.
Someone or something had placed a board across the
chasm since we left. We
approached it on our guard and checked it out but it was safe
to cross. We crossed
over it, skirted the pit trap, and came to another halt in
our tracks. There was a huge white flame where the poison dust had been that
wasn’t giving off heat. Primula
approached it and, after checking it out, placed her hand
into it. She then stepped into and through it and encouraged
us to follow her example.
We
had found a Flame of Purity – it healed us up fully, and increased
an ability of ours. It
felt like pure goodness and was an incredible feeling.
I’m glad Primula was with to help let us know what
it was. We could have made a serious mistake with it if we hadn’t listened
to her.
We
exited the cave and began our accent up the rope to find an
ambush waiting for us up top.
A barbarian, a monk, a dwarf, and a rogue were camped
out waiting for us to come out – I bet they couldn’t get past
the combination door. Shane
was first up and made it up quietly. Xan was next but fell part way up alerting the ambushers and leaving
Shane alone on top. Oskar
and I pulled Xan back in, Primula healed him, and up he went
again. He and Aramil made it up there just in time
to help finish the last ones off.
Shane had very effectively dealt with the threat and
kept the rope open for us but was severely injured.
Primula and I helped him out when we got up to the
top. He is one tough
little man!
We
recovered their belongings, instead of the way they had intended
it, and continued our route back to Dagger Falls.
We arrived back in town on Hammer 20th and
immediately went to see Paris Wands.
He told us to keep the majority of the stuff.
He had just wanted us to have the experience.
He identified our magical items and let us split things
up there, and figure out our taxes.
I paid the taxes the same day to make sure we didn’t
forget tomorrow.
The
longsword, he told us, was called HordeMaster and that there
were very few of them in existence.
It functioned as a +1 Longsword, it could detect treasure
with a 60’ radius for a minute once per day, and could create
a Coin Dragon if placed with a mixture of coins and gems.
The party saw no problem with me wielding the sword
and I gave the sword from Sigil to Primula, as I only needed
one. It is quite a
beautiful sword and I will wield it proudly.
The Songs
and Stories of my Life,
Kerith
of the Dalelands