9 Hammer 1371

Dear Master Zorthaster,

My confidence and courage is much renewed today following the successful completion of our mission in the dwarven safehold. We cleared out the evil monsters that had made their home here and discovered the telstang, still safe in its vault. Now we are on our way back to Daggerfalls to report to Gadlyn.

As my last letter indicated, the battle between our small band and the white wyrmling left me badly injured, both physically and emotionally. I was not sure I could go on. I am now rather ashamed to admit that in the morning after the battle I counseled returning to report to Gadlyn about our findings, arguing against exploring the deeps of this complex. My companions, expressing sympathy for my condition, urged us onward though. The bard was particularly persuasive. Within a few breaths of hearing his quiet, early morning songs of great adventure, I was at least willing to arise and get on with the new day. We collected what scraps we could of the wyrmling's scaly hide and bundled it up with the two wolf pelts the ranger had recovered. I spent a brief glass or two in study, preparing my spells for the day, and then we were off.

Our first stop was to examine the entry ramp for new footprints. The ranger was able to discern a few more details in the morning light. The footprints were clawed and were made by the feet of different sized creatures. It was impossible to determine just what kind of monster left the tracks, or how many there were, but it was clear that there was more than one, likely at least three.

Next was the elevator. We discussed briefly the idea of waiting in ambush for the creatures to come up, but not knowing what they were or how many we would face, we decided against it. The only other course of action left to us was to descend into the dark passages below. My courage almost left me, but again, the strength of my companions and the encouragement of Kerith's tales and songs bolstered me. The elevator seemed noisy and slow, and I was certain, by the time we saw the lower chamber start to appear, that we were walking into a trap. When the lantern illuminated the room, however, it was empty save for a lever much like the one above.

Aramil began to scout ahead of the party, heading down the corridor to the north. Almost immediately he hit a pit trap that dumped him into the darkness twenty feet below. The floor sprung back up and we could no longer see him. The trap had barely closed when Kerith leapt ahead to pry open the dangerous flagstones with his staff. As he was doing this I dug out my rope and secured it about Xanthalus. Oskar, Cedric and I anchored the rope. Kerith held the doors open and Xanthalus quickly descended to give aid to the fallen rogue. He was barely alive, broken and bleeding, but the half elf was able to stop the flow of blood long enough for us to haul him out of the pit. Once out, Cedric quickly called on the power of her god to heal the other elf.

While the priestess was busy with her healing spells, the rest of us searched the room for some means of deactivating the trap. We eventually found a cleverly hidden trigger to the left side of the exit from the room, just about shoulder height for a dwarf. It was formed of stone just like the rest of the walls.

When we were ready to proceed, the rogue again led the way, scouting ahead, looking for traps along the way. We next came to more broken down doors, doors with deep claw marks in the shattered wood. One way led to a ransacked room containing benches, a bellows, anvil, forge, water trough, and other evidence that this was a room for forge work. There were no tools or anything else of obvious value.

Across the hall was a corridor that ended in a huge stone door marked with Moradin's symbol. It appeared to be in very good shape, undisturbed by the clawed door breakers. There was no key hole that we could find. Our key would not get us into the room behind this door. Down the hall the passage split. To the northwest was a wooden door. It was stuck but the monk kicked it open. Inside we heard a scuffle and a bump then silence. My companions moved in to the sounds of a rousing dwarven battle song belted out by Kerith. We found ourselves fighting a six-foot tall gargoyle-like creature with deep blue skin and fiercely glowing red eyes. This monster had enormous, batlike wings and big, sharp claws on the ends of its fingers and toes. It fought with those claws, creating great rending tears when it hit and causing a bone chilling cold feeling that further injured its victims. I had never seen anything quite so terrifying, but I watched as my companions hacked it to pieces. It spilled crimson blood across the cold dwarven flagstones when it died, proving that despite its terrible appearance it too was made of flesh and bone. This room was the creature's lair. A rude pallet was made from broken beds and bedding. There were trunks, a fireplace and water trough, but no sign of either telstang or other treasure. After a bit of healing, we all retreated to the passage running to the northeast and continued our explorations.

We encountered another of the dark skinned, muscular, bat-winged gargoyle demons in a room off the main corridor. We were trying to open yet another stuck door when this one burst through a side door. I hit it with a magic missile, contributing a bit to the fight that brought it down. I was watching more closely this time and noticed a black aura about its fierce claws when it struck one of my friends. This appears to be the source of the deep cold that is felt when the creature strikes. This one was similar to the other in its size and muscular build. It was a dark violet color to the other's midnight blue though. In its lair we found a shrine to Moradin. The shrine was untouched and it appeared as though the beast was staying well away from the altar even while using the room for its lair.

As we examined the room, we straightened it up a bit and decided to make an offering to the dwarven god. Oskar brought up a stack of twenty pieces of gold and placed it on the anvil-shaped altar. A ghostly hammer, hovering in the air above the anvil swung down, striking the gold and taking away the offering. A far-away look came into the paladin's eyes at that point and he stood unmoving for a few breaths. When he shook off the effect, he smiled and told us that he had a vision. In his vision he saw the safehold as it once was, a bustling hive of activity where dwarven weapon smiths worked to create fabulous blades. He saw a corridor with statues and a hall decorated with a list of names. He saw the master smith doing something in a room off the hall. The result of the master's efforts was to open the stone door with Moradin's seal. Behind the door was the vault where the smiths kept their store of telstang.

When we pressed on we came to the corridor with the defaced statues of dwarven heros. Beyond this was a door. Again the monk opened the door. This time we were greeted with a strangely accented outburst "Godslaves are here!" There were three of the winged monsters in this room. Arrows flew and I took cover around a corner while others darted behind statues to fire on the monsters. There was a flurry of missile fire and I stepped out into the corridor, spotted a monster which had taken cover behind an overturned table and fired my last magic missile spell. It hit solidly, but the monster did not fall. Our party moved in, taking advantage of what cover we could find, firing bows as long as we were able. I tried to hit one of the creatures with a ray of frost, but was not able to hit the thing as it tangled with Shane in a blurring melee.

My spells were spent before the fight was done so I just tried to stay out of the way as the warriors finished off the demonic brutes. Our caution and use of missile fire paid off as the monsters were badly weakened by our ranged attacks before we were forced to close to hand to hand combat. They fell after a savage contest, doing some damage to the warriors, but not killing anyone. Kerith swung into a dwarvish victory chant that had us all feeling triumphant almost at once.

The room in which we found ourselves was a large chamber. One wall was covered with the names of dwarven master smiths. Amongst the dwarven names was Shrayven, the famous human weapons mage. The dark creatures had clearly been using this room for some months. There was no debris anywhere near the wall of names, however. Some fear of the dwarven gods must have influenced these beasts to keep their distance from the shrine of Moradin and the names of his favored ones.

We searched the room for the secret door we knew had to be there. In the search we found a small horde of coins in sacks. There were 1000 lions, 200 falcons and 8000 thumbs in all. Eventually we found the masterfully worked trigger that opened a door in the north wall. Hidden here was an undisturbed room, quarters of the chief weapon smith we surmised. On the wall was a lever. It had to be the means to open the vault. It could wait til morning though as we all needed to rest and recover. While our battles went well today, we still sustained several injuries that needed to be cared for. To prepare for the night, we reset the pit trap and spread ashes from the forge room across junctions in the corridors. If anything snuck in and bypassed the trap, we hoped at least to be alerted to their presence by tracks in the ashes. Finally, we tucked ourselves away for the night in the secret room and rested.

By the time the priestess and I had prepared ourselves with spells the following day the others were ready to move out. While one stayed behind to pull the lever, the rest of us headed up to the vault door. Before long the top of the door started to lower down and outward. The door was a full two feet thick but had a stone lip that formed a convenient step up so we could cross the back of the door to get inside. Once there we found fifty bars of telstang, each three feet long. Each one must have weighed thirty pounds or more. Since there was nothing else in the vault, we closed up the door, reset all the traps on our way out and tried our best to erase any signs of our passage. By mid morning we were once more above ground in the snowy wilderness, headed back to Daggerfalls.

I am still feeling a little like a victorious dwarf today Master, so I say to you,

Axe High Friend,

Cedar