26 Kythorn, 1371
Dear Master Zorthaster,
As ever, events have moved swiftly. We have defeated an army of
trolls, spent a night in Fell's Tattoo Parlor, and are now on another
secret mission for Randall Morn. All that and it has only been a
little over 1700 years since I last wrote!
In my last letter I described the fact that we were in ancient
Coniferia as the Flametongue wars were just beginning. Our part
in the war was brief but dramatic. The troll army left us little
time to prepare. Nearly all the forces of Coniferia were focused
on getting the citizens evacuated as an army of more than 300 trolls
approached. Our task was to fight a delaying action so the evacuation
could be completed. Gilomide chose to stand with us and his help
was invaluable.
Our defensive plan was very simple. It had to be as we had very
little time to prepare. Since Coniferia was a lumbering town, there
was no shortage of milled wood. We put this to good use by creating
a series of killing zones by stacking dry lumber along the approach
to the town, funneling the trolls into relatively narrow passages
between even more stacked, dry lumber. On the ground, paving these
funnels and narrow passages, we dumped several inches of oil-soaked
sawdust, another plentiful resource here.
As the army arrived, the last of the Coniferians were still getting
out of town. Some spell casters even used dimension doors
and other spells to ferry the civilians out. We waited as long as
possible, until the bulk of the army had entered the narrows, before
fireballing the killing zones. The wood and sawdust went
up in a rush, sucking air and creating a powerful, roaring wind.
About 200 trolls died in the inferno. The trolls that escaped our
trap remained a serious threat, and we fought them with fireballs
and flaming arrows for an intense, terrifying few moments.
Before the battle, Gilomide had contacted the Emperor and requested
aid. When Master Wands heard this, he went as white as a ghost.
Pulling us aside, he assured us that when the Emperor arrived we
needed to be gone as it was unlikely that we would survive the Emperor's
"aid." I worried for Gilomide, but Master Wands said that with a
few adjustments, he should be able to tweak the time gate to allow
Gilomide to return with us.
As we fought the trolls, waiting for Master wands to get the gate
open, a black rift opened in the sky and a menacing figure in black
robes arrived on a flying carpet. Immediately the low metal wall
around the city began to glow with white-hot light. We raced for
the gate. Primula spent a precious moment trying to convince Gilomide
to come with us, but he was convinced that the Emperor would handle
the trolls and that everything would be fine. Finally, seeing that
she was getting nowhere, Primula screamed and fainted. Gilomide
caught her and raced to the gate, carrying the swooning elf. We
leapt through the gate just as Coniferia exploded with white light.
Peraus Wands had just entered the gate and was knocked down as
the white light exploded. He ended up with a case of sunburn, but
was unhurt. He reached out into the emptiness and his staff appeared
in his hand. Then he led us back to the excavation below Daggerfalls.
We escaped through the gate as it shattered behind us. Master Wands
was momentarily upset with the loss of the gate which had taken
him months to construct, but brightened when he recalled that he
had discovered the location of the Hlondath gate!
It took a few minutes of discussion before Gilomide understood
what had just happened. As we were explaining, the enchantment that
allowed us to speak and understand Netherese faded and we had to
rely on other spells to continue our conversation. We eventually
convinced Gilomide to spend some time in the Paladin's Guild Hall
before pressing Master Wands to get him back to his own time.
Back in Peraus Wands' shop, the chronomancer revealed to us a set
of ancient carved stone busts he had unearthed below Daggerfalls.
The busts were carvings of our likenesses and included Gilomide.
All were labeled with inscriptions declaring us heros of the Flametongue
Wars. Peraus was only confused about why his bust was missing.
Leaving Master Wands' shop, we discovered that we had only been
away for a few minutes. The town guard was still waiting for us
outside the building. We reassured him that all was well and we
retired for the rest of the night.
In the morning the town was buzzing with news of King Azoun's death.
We ferreted out every scrap of information we could find about the
end of the war in Cormyr before I was satisfied that the kingdom
was not falling into ruin. Later that day we visited the shop of
the Tooka and used his gate to travel to Sigil. My friends had gold
and a desire to get some tattoos. In Primula's words, "We need to
get liquored up and get some tattoos." I had other plans for my
gold, so held back when it came time to get the tattoos. I went
with the group and chatted with the others through the night as
Fell, the odd Dabus created his magic tattoos. I watched carefully
as he enchanted each of the tattoos. It was an unusual magic, not
so much like a drawing that was enchanted, more like a symbol that
held power of its own due to its nature. I did not detect anything
that seemed out of place or unexpected for the tattoo to have its
stated effect, though, I am not entirely sure that I would have
been able to catch something subtle or carefully hidden. To be truthful,
because this magic was so strange, even something less than subtle
might have gone unnoticed by my untutored eyes.
Leaving the shop we had a terrifying encounter with a crazed warrior
hacking citizens of Sigil into small bits. We fought the brute who
wielded a gargantuan battle axe for a short bloody battle. Both
Shane and Oskar, charging into the fight, were crushed by the monstrous
battle axe. I tried to cast hold person using my wand,
but the brute seemed to shrug off the enchantment with little difficulty.
It was a battle that ended only when the brute with the axe lay
dead in Rag Pickers Square. The axe itself was magical and appeared
as though it was evil. We took this great evil axe and departed
Sigil. For now, the axe remains in our quarters of the Merrydale
Delvers Guildhall.
The following day we were summoned to a meeting with Lord Morn.
He had a request for us. It was another very secret, very important
mission. He introduced the priest Deveral who was an agent in the
ranks of the Zhentarim. Deveral had spent three years deep in the
Zhentarim network, achieving a position of power. He hires adventuring
groups to do Zhent business. In reality, he works for the Harpers
as a secret agent. He has, unfortunately been unable to discern
the purpose of the caravans that have been going into the Desertsmouth
mountains. He was now in a position to find out about these caravans
with our help. If we agreed to help, he would place us as guards
for a caravan heading into the mountains. Our job would be to watch
and learn. We would go as far as we could possibly go with the caravan
to discover their purpose.
We agreed to take on Lord Morn's secret mission but I had no idea
what the cost was to be for poor Deveral. He showed us a writ introducing
us as trusted servants, an independent band of adventurers. The
letter was signed by Manshoon. Deveral gave us harp and moon pins
that would be useful for hiding our minds from Zhentish mages and
then proceeded to complete the introductory letter by writing Manshoon's
sigil onto the page. I was horrified. It must have been doubly difficult
for Deveral, a priest of Azuth, for as soon as the sigil was made,
an image of Azuth appeared. The figure pointed at Deveral and declaimed,
"Falsely done!" Immediately, the priest seemed to shrivel before
our eyes, weakening physically and mentally. The light of reason
was snuffed out from his eyes and two waiting paladins led the man
away. I hadn't realized that I was holding my breath, but I nearly
passed out.
Late in the afternoon of the 25th we met Khemed, our
Zhent contact in Haldreth's Glen. We had equipped ourselves with
a few days of food and traveling supplies, leaving town quickly
after Deveral's sacrifice. Khemed was a Calashite sorcerer with
a taste for women and drink. He was outgoing and exuberant, but
I sensed that he could be dangerous under that blustery demeanor.
He examined our letter and refused to return it to us. He then disappeared
upstairs with a tavern wench until after midnight.
We left town, heading northwest until we encountered wagons coming
off a trail to the right. It was Darvin and 4 wagons. They flew
a banner with the symbol of the Zhentarim. Darvin wore black and
was menacing in his silence. There was a Zhent officer, a woman
who appeared to be in command of the soldiers. She berated Khemed
for being late and he blamed us for the delay. There were 16 soldiers
guarding the wagons, all were armed with crossbows and swords. Darvin
is the boss, the woman commands the troops, I still don't know what
the Calashite's role is.
The following day we continued toward the mountains in the northwest.
Everyone was on alert both for monsters of the wilderness and because
Khemed told us that Morn's Far Rangers still gave them trouble,
even this far out. Fortunately, when trouble came, it was not the
Far Rangers. It was a pack of angry ettins chasing our own ranger
who had been riding ahead, scouting. He raced back to a hilltop
where we could see him and little else. He fired his bow and held
his ground at a narrow pass. I got off one lightning bolt,
and an acid arrow, but I could not see much due to the
slope of the hill and the position of the pass. The ettins fell
some distance from the wagons and only the ranger was even slightly
wounded. One surviving ettin ran away after the others died. The
acid arrow was still burning him as he escaped, but I doubt that
it was enough to kill the brute on its own. I hope that its only
friends were the giants that lay dead on the road.
I worry about more encounters. What happens if we run into people
that live in these hills or the mountains ahead? I've heard that
the Black Network will kill any who even glimpse their armies and
caravans as they move secretly about the land. I thought back to
the song I heard once, Meltherberand's Fall, the ballad of just
such an event, sung by a bard named Fisher. The tune haunts me now.
I caught myself once almost starting to hum the song. I don't think
it would be popular with those I travel with today.
Your student,
Cedar
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