29 Tarsakh, 1371

Dear Master Zorthaster,

I have such exciting news. It is of a rather sensitive nature however, so I may need to hold this letter until such time as I can be assured of its safe delivery to you. I may also need to wait until sharing this news with you will not breach the trust I have promised to keep our mission secret. The sensitive news is that we are on a mission for Lord Randal Morn himself. The Lord of Daggerdale has sent us south to contact a man named Artur Grossman and convince him to return with us to Daggerfalls. We are to escort him and his people to Daggerfalls despite the fact that he is the head of the Tilverton thieves guild!

Before I begin that tale, let me first report that after we accounted for all the treasure we recovered from our foray into Curst, paid our taxes and divided the loot, I came out with quite a tidy sum. My share from the treasure gave me enough gold to buy materials for copying two new and powerful spells into my spell book. I had been working on Haste and Fly, and can now reliably cast those spells, but I'm pleased to report that I was able to get both Lightning Bolt and Fireball out of the Red Wizard's book and copy them over to my own. I also took a potion of Clairvoyance, a vial of acid and a dull gray Ioun Stone as part of my share. Later, Primula cast a permanent flame upon the stone so I have an everburning torch to hover round my head when I need it. I also took a potion of Detect Thoughts which I gave to the bard, along with enough gold to repay his loan to me. I spent an entire ride working on new spells for my spell book. My studies went well and in that time I was even able to add a Feather Fall spell to my list.

During the time I was engaged in this work Peraus Wands had contacted my companions to enlist our aid. By the time we were ready to meet with him to discuss it he had become a little impatient, but was pleased that we agreed to help. He immediately made arrangements to take us to the Merrydale Delvers Guild. The usual doorguard was not at his post and instead, the big burly man we had come to know as either 'Slash' or 'Burn' had taken his place. Master Wands escorted us through the door into a very impressive structure. It was decorated in dark wood and smelled strongly of old leather and Maztican tobacco smoke. It reminded me of the hall of the Society of Stalwart Adventurers in Suzail. You may recall that you had me deliver a package of herbs to an extremely old mage there several years ago. This hall did not have the elaborate, ancient feel of the hall in the capitol, but the feel of the place was much the same.

At any rate, we were led to a small room where we were introduced to Lord Morn himself. Feris, the guild’s door guard accompanied him, as did members of the company "Rangers Three" (Sharantyr, Belkram, and Itharr), an asimar Paladin named Alheric and his companion Tiberius, a human necromancer. Master Wands led the introductions and Lord Morn told us that he wanted us to accept a mission from him. He nodded to Feris to explain but the half-elf deferred to Sharantyr. She began to explain that her company patrolled the dale and that they were running into several areas where there were problems. There was goblinoid unrest in the Desertsmouth Mountains, unrest in the Dagger Hills and something in the Spiderhaunt Woods. Alheric the Paladin stepped forward and in a clear, shining voice described how he and Tiberius came across the planes from another world looking for adventures. They encountered a goblinoid force led by a creature that was half dragon and half ogre. The two planewalkers destroyed the force but discovered some information that put them on the trail of the adventuring company that disappeared about the time the top blew off of the Flaming Fortress. They found and destroyed a mage that was using the skeleton of one of the heroes as an animated warrior. This fighter, Troy, was raised from the dead and left to join his friends on a quest given them by the Gods themselves. They would return to the Dale with time and luck, but no one here knew how much longer they would be gone.

Lord Morn brought the tale back around to concerns close to us as he explained that the Delvers Guild was exempted from paying taxes because of the good they do for the Dale. Lord Morn was here today to hear a petition from Feris who wished to sponsor us for membership in the Guild. He described our role in the events surrounding the death of Korgul the Reaver while the Rangers Three and Master Wands nodded in agreement. Lord Morn accepted the petition and explained that in addition to a sponsor, we needed to complete a quest for the Guild and Randal Morn. He went on to describe a series of bad dreams he has had recently about a friend of his from Tilverton. He told us of the life of his friend Artur whose parents were killed by Zhents. He was taken as a slave but eventually escaped to settle in Tilverton. Artur Grossman helped Randal Morn when he was deposed from his rightful place as Lord of Daggerdale and further, the man has been responsible for keeping Zhents out of Tilverton. Because of the dreams of impending doom, and the continued mysterious attacks on dale folk, Randal Morn wants Artur Grossman to come to Daggerfalls to set up shop. The most shocking part of all this is that Grossman is the leader of the Tilverton Thieves guild. Lord Morn explained that a criminal underground was bound to develop in Daggerfalls whatever he did. He couldn't stop that. What he could do was influence who would run the operation. He wanted someone he knew and that meant Artur Grossman.

Our mission (which we accepted without hesitation) was to travel to Tilverton, show a pendant given to us by Lord Morn at a Tavern called Grimwald's Revenge, and thereby gain an audience with Artur Grossman. We would then need to convince him that the time was right to move to Daggerfalls. If he would have us provide an escort, we were to provide that service as well. Feris would accompany us as the Merrydale Delvers Guild observer to evaluate the way we accomplished the mission and determine if we were worthy of Guild membership. How exciting! I would, of course, have agreed to the mission even without the added incentive of the guild membership. As it was, this mission seemed like a dream come true. Though if truth be told, I suppose my dream mission would have involved rescuing innocent maidens and slaying dangerous beasts rather than convincing a master thief to come home with us. But, if that was what Lord Morn wanted, I was ready to be of service.

We equipped ourselves and set out southward in the morning of the 25th. First to Tethyamirside to buy horses and then to a little halfling village just past the Serpents Bridge where Shane was able to purchase a fine looking riding dog.

Further south, where we encountered the North Trail, we came on a terrible sight. An entire caravan had been destroyed. It was burned and looted and the dead bodies were scattered everywhere. There were only the dead of the caravaners, no attackers were found, nor were any tracks. I did spot the telltale scorch marks of fireballs, lightning bolts and other destructive battle magics, but was unable to figure out any more. We did discover that the little trailside shrine, once sacred to Chauntea, Silvanus, Lathander and Selûne, a place where travelers often rested, had been defiled and now stunk of evil. A more recent symbol, that of a spider on a crossed sword and mace, now scarred the stone that once marked a holy place.

Searching the wagons we discovered that valuables had been taken but enough shovels and picks remained for us to dig graves for the hapless caravaners. Before they were all finally buried, Primula cast a magic that allowed her to speak with a dead guard. We learned that these were merchant families and performers headed from Arabel to Shadowdale. They died from wicked blades, flitting shadows and darkness that overwhelmed their torches.

The Spider Haunt Woods was an ominous companion to a full day of our journey. That night, instead of camping on the roadside where it hugged the edge of the forest, we traveled a good distance from the road, well away from the forest before establishing our camp. Our sentries were very alert but nothing attacked our camp in the night. Xan reported that his little boreal Owl had seen strange spider creatures prowling the road during the night, but they returned to their dark woods when they found no ready victims camped along the trail.

Finally, today, after climbing the hills leading to the gap, we arrived at the Shadow Gap Inn to spend a night in real beds in a real inn. I would have enjoyed it a lot more however, if we had not encountered a Thayvian magic hawker lurking at the inn. He ensnared my companions into telling him far too much about Daggerdale, sufficiently piquing the peddler's interest so that he decided to investigate and perhaps set up one of those damnable enclaves. When I first heard rumors that the Thayvians had changed their tactics and were insinuating themselves as peddler's of magic across the countryside I thought that no one could so quickly forget the evil ways of the Red Wizards. Seeing this huckster in action explained much. He was so subtle, so suave. He had such a reasonable answer for all the horrible evils perpetrated by Thay over the course of history. Even so, I did not think people's memories would be so short. What I had not thought to consider was how much folks who had no other way of working magic might desire the potions and magical trinkets the man was selling.

This is all the news and more for now. I will write more when I can.

Your Student,

Cedar