26
Alturiak 1371
Dear Master Zorthaster,
Greetings from the Outlands! Today we are in
(or is it aboard?) a walking castle recently taken from a rather
unpleasant Red Wizard.
This adventure started back a few weeks ago
in Sigil when we killed the robbers that dispatched the old man
Daravil. He gave Primula the talking skull in a box known as a mirmar.
He urged us to help his daughter who was ill and in the walking
castle with the green eye. We returned to Sigil with the intent
of rescuing the girl.
The Tooka agreed to allow us to use his back
door for a fee of three lions. Upon our arrival in the city of gates
we found the streets as bustling as ever. There were just as many
sharps and con men hovering around. Amid the throng, though, one
man stood out. This fellow appeared to from the utter east and was
clearly in distress and in unfamiliar territory. We went to his
assistance. This poor guy was "Faithful Servant Li" a clerk in a
palace of the Master of the Dead in the Celestial Bureaucracy. A
was looking frantically for Golden Morning Radiance, a petitioner
(a deceased soul) who had wandered off and somehow stumbled through
a gate to Sigil. Apparently she had become bored waiting in a long
line of other dead souls. Li gave us a description and we offered
to help find her.
We immediately hired a halfling tout by the
name of Trillit to help us. Trillit had seen the girl followed by
a Mercy Killer and a Dustman, both of whom Li had talked to about
his problem. Both of whom were likely to destroy the girl rather
than returning her to Li. If she were to be killed here, her soul
would be destroyed. Trillit had seen the girl heading toward the
hive so we headed off that way to find Beno, the old beggar that
we had met when last we were here. Beno had seen the girl and had
gotten beaten by the Mercy Killer. He pointed us in the right direction
and we passed him a little jink.
Knowing that a Mercy Killer was after her gave
me an idea. We had Li temporarily deputize us as assistants to the
Master of the Dead, giving us official authority for finding and
returning Golden Morning Radiance. Li drew a symbol on our foreheads
and pronounced the ceremony complete. We rushed on after the missing
girl.
We found them all in a dark narrow alley so
typical of the Hive. The Mercy Killer had just stabbed the Dustman
and was about to turn on the poor confused girl. Confronting the
Mercy Killer, we asserted our authority to take her. The big swordsman
seemed skeptical until Li read out a proclamation affirming that
we were legally deputized caretakers in the service of Yen Wang
Yeh, Judge of the Dead in the Celestial Bureaucracy. The symbols
on our foreheads glowed and the massive sword was lowered. Lowered,
that is, until Golden Morning Radiance said that she did not want
to go back. There was a frightening moment of violence until we
could convince the girl that we could discuss this in safer environs,
and that she would not have to wait in any more lines.
As soon as she agreed to go with us the Mercy
Killer, looking disgusted and all prickly, left. The body of the
Dustman remained behind so we recovered a big sack of copper pieces
and left for the Clerk's Ward. With Li and Golden Morning Radiance
back safely through their gate, we had Trillit lead us on to the
Smoldering Corpse in search of Ebb Creaknees and his outland ranger
friend Dreel.
Tymora was smiling, for we found the two men
together and sat down for ale and conversation. Dreel had recently
returned to Sigil after finding what he thought was our missing
castle. It was definitely a walking castle with a green eye. From
what little he could gather, a primer wizard had just tried to take
the castle by force. With the wizard was a mercenary band of tieflings.
Dreel could not determine if the wizard had succeeded in taking
the castle, but it seemed apparent that he had not been successful
in controlling it. The ranger drew us a map of the outlands and
a sketch of the castle. It was huge! The castle's regular pacing
and return to the same spot every night led Dreel to conclude that
it was worth the attempt for us to travel out and investigate.
After purchasing supplies and some equipment,
Dreel led us to a gate in the Clerk's Ward and through to the Outlands
somewhat spireward of the gate town of Excelsior, where high above
us, atop an infinitely high central spire we could see the ring
shaped city of Sigil. Travel in this part of the outlands was pleasant,
the landscape looked much like what you might see in a pleasant
painting. We hiked for two days. Once, while camping for the night
some distance from a great bluff, we awoke to find that the bluff
had shifted and was now very close. Dreel explained that the Outlands
is constantly shifting and changing. It made me glad that we were
in the company of someone who knew this place well.
Later, getting on to when we might start looking
for a place to camp, we spotted the castle. A powerful green light
shone out from a large central tower. The castle itself was striding
along what was by now a very well beaten path. Dreel led us to a
great depression with a single grassy pillar about five feet in
diameter sticking up not far from the center. The ranger explained
that once every day the castle returned to this spot to rest on
the ground for the night. This depression was caused by the weight
of the castle settling down on the ground. The grassy pillar was
caused by a small hole in the bottom of the castle. He speculated
that we could wait on the pillar until the castle settled down and
enter through the hole. We stared at him as if he were crazy. He
smiled and admitted that he had almost done just that once last
week before bolting from the pillar with a bad case of nerves. I
considered casting a rope trick spell atop the grassy pillar
for safety, but never having tried the spell in the outlands, I
was not sure that it would really be all that safe.
In the end, as night fell, we huddled close
to each other on the tiny circle of grass and awaited the castle.
It came on us with massive suddenness that was truly frightening.
The ground shook with every step of the huge feet. By the time it
arrived, we were being bounced off the grass with each footfall.
We began to fear getting shaken right off our little perch of safety.
Suddenly the castle stopped above us and plunged downward. With
a great "whoosh" the castle passed by and settled into the depression
with a boom. We were in.
Atop each of four corner watchtowers were guards.
They were the tieflings. We attacked immediately. I got a shield
spell up before getting hit with a color spray that left
me blind for a few moments. I stumbled toward a central tower trying
to reach cover. The blindness cleared and I spotted Shane fighting
a Red wizard at the top of the tower. I put a flaming sphere at
his backside and his red robes began to burn. With a look of desperation,
he flung himself from the tower and cast feather fall.
I put another sphere at the bottom of the tower for him to land
in. He began the somatics for a blink, not thinking that
the mechanics of that spell would not work here in the Outlands,
cut off as he was from the ethereal plane. He fell into the flames
where he was burned again before he could dash out, only to be hit
by an arrow fired by Primula. He fell, bleeding and still smoldering
to the flagstone floor of the courtyard.
Now we must find Daravil's daughter if she still
lives and see what we can do to heal her. We are off again, but
I remain,
Your Student,
Cedar
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