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Gods of Tamriel


Scions of Emperors, King of Earth and Sky,
Lord of Shining Hosts,
Protector of Oathman, Freeman and Yeoman,
Guarantor of Right and Justice,
Broad Blessing of Thrones and Powers,
Cynosure of Celestial Glory,
The Most High Tiber Septim

The 8 Invocations and 16 acceptable Blasphemes.

To AKATOSH whose perch from Eternity allowed the Day.
To KYNARETH who returns the Masculine Breath.
To DIBELLA who pay Men in Moans.
To ARKAY who braves the Diminuendo.
To JULIANOS who incants the Damned Equation.
To MARA who fills the Empty and drains the Stones.
To ZENITHAR who Provider of our Ease.
To STENDARR who suffers Men to read.


To BOETHIAH the Fount of Inspiration.
To HIRCINE who is Half the Conscience of Men.
To MALACATH who speaks all Language Sideways.
To MEHRUNES DAGON whose mistress is Blazing Sun.
To SHEOGORATH the Comforter of Men.
To MOLAG BAL whose Breath is Most Foul.
To NAMIRA whose Works endure forever.
To MEPHALA who threads the Needle with the Hair of wives.
To CLAVICUS VILE who always answers.
To NOCTURNAL whose Touch is Mink
To PERYITE whose Foundation is Falling Rock.
To AZURA the Rim of all Holes.
To MERIDIA who contains the Plenum.
To HERMAEUS MORA who holds the Paper to the Light.
To SANGUINE who tastes the Shaven Fruit.
To VAERNIMA Weaver of the Panoply.


Akatosh (Aedra)

Dragon God of Time
Description: Akatosh is the chief deity of the Nine Divines (the prescribed religious cults of Cyrodiil and its provinces), and one of two deities found in every Tamrielic religion (the other is Lorkhan). He is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged. He is the ultimate God of the Cyrodiilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
Alignment: Lawful Good
Domains: Law, Good, Luck, Protection, Fate, Time

Almalexia (Tribunal)
Description: Almalexia, mother-healer goddess of the Dunmer, is the most popularly loved of the Dunmeri Tribunal of gods. Resident in Morrowind's capital Mournhold, from there she casts her benevolent influence over all of her race. Her closest followers were those of House Indoril, who until recently formed the main ruling class of Mournhold (and thus of Morrowind), and had done for centuries. Once the councilors of Nerevar, the Tribunal of Vivec, Almalexia, and Sotha Sil came to power among the Dunmer after Nerevar's death (which they may have caused, connived at, or at least failed to prevent), and went against Nerevar's dying wish by using the profane Tools of Kagrenac on the Heart of Lorkhan, to steal its divine essence for themselves. Great heroism they achieved with their divinity: but it was also their undoing, for they worked deeds of good against the evil of the Heart, and so were already becoming weaker even before the return of Dagoth-Ur, Nerevar's nemesis who had also stolen power from the Heart, and acted in accordance with its evil and grew stronger. Obviously less heroic than Vivec, Almalexia is more a mother-figure. One who looks after, heals and nurtures her children but is nevertheless strict and stern when they stray: the Ordinators of House Indoril are her tools, more than anyone else's, to see to that. The Ordinator belief, that the recent weakness of the Tribunal is down to a lack of faith and religious fervor among its people, could quite possibly be traced back to Almalexia.
Alignment: Lawful Neutral
Domains: Law, Healing, Protection, Renewal

Arkay (Aedra)
God of the Cycle of Birth and Death
Description: He is a member of the Nine Divines pantheon, and popular elsewhere as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the layman. He is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's supervision/urging/trickery. Therefore, he is sometimes called the Mortals' God.
Alignment: True Neutral
Domains: Protection, Luck, Healing, Fate

Azura (Daedra)
The Daedric Prince of Moonshadow, Mother of the Rose, and Queen of the Night Sky, Goddess of Dusk and Dawn
Description: Azura, whose sphere is dusk and dawn, the magic in-between realms of twilight. Azura maintains the domain of Moonshadow, a twilight country of shades and half-thoughts. Visitors to this isle have historically come mainly from the Dunmer of eastern Morrowind (as Azura is one of the Dunmeri three Good Daedra) and the cat folk of Elsweyr, whose people both hold a great affection for the mother of immanence, though by separate roads. She is also credited on making the Khajiit out of the Bosmer stock in Elsweyr.
Alignment: True Neutral
Domains: Moon, Sun, Creation

Boethiah (Daedra)
Prince of Plots
Description: Boethiah, whose sphere is deceit and conspiracy, and the secret plots of murder, assassination, treason, and unlawful overthrow of authority. Boethiah (Prince of Plots): Heralded by the Prophet Veloth, Boethiah is the original god-ancestor of the Dark Elves. Through his illuminations, the eventual 'Chimer', or Changed Folk, renounced all ties to the Aldmer and founded a new nation based on Daedric principles. All manner of Dark Elven cultural 'advances' are attributed to Boethiah, from philosophy to magic to 'responsible' architecture. Ancient Velothi allegories are uniformly heroic successes of Boethiah over enemies of every type, foundation stories of Chimeri struggle. Also known as the Anticipation of Almalexia.
Alignment: Neutral Evil
Domains: Planning, Trickery, War, Destruction

Clavicus Vile (Daedra)
Description: Clavicus Vile has worked through mortal representatives to gain what he desires. Molag Bal and Clavicus Vile are the patrons of Cyrodiil's clan of vampires. He altered the Vampire blood of Cyrodiilic Vampires, made them be able to walk during daylight, and most importantly can deal among the common folks as another commoner - if they were well fed. This was actually a great gift for the Vampires. What Clavicus Vile's asking for the payment of the great service is unknown.
Alignment: Chaotic Neutral
Domains: Undeath, Trickery, Darkness

Dibella (Aedra)
Goddess of Beauty
Description: Popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
Alignment: Chaotic Good
Domains: Chaos, Good, Charm

Hermaeus Mora (Daedra)
Hoermius Mora, Hormaius Mora, Herma-Mora.
Description: Scrying the tides of "fate," the past and future as read in the stars and heavens, and the treasures of knowledge and memory. He may be the "Woodland Man" of Nedic myth who catches villagers lost in the woods; the secondary set of his name, Mora, is one word for "wood", "woodland" or "tree(s)" in Elvish. He speaks with a deep, disgusting and almost-convoluted voice. Hermaeus Mora is surely a powerful Daedric Prince to hold domain over whole aspects of the past, present, and future.
Alignment: True Neutral
Domains: Knowledge, Time

Hircine (Daedra)
Huntsman, the Father of Manbeasts, the Lycanthrope Deity.
Description: His followers live for The Hunt, the Sport of Daedra, the Great Game, the Chase. He normally appears as a physically-fit man wearing a deer skull over his head and bearing a great spear. Hircine is often depicted with a companion wolf. He created the various therianthropic diseases which transform mortals into beasts. They reflect his sphere admirably, hunting at night and being hunted by day. Hircine is a sportsman who enjoys giving his prey a chance for victory, however small.
Alignment: Chaotic Neutral
Domains: War, Renewal, Strength

Julianos (Aedra)
Description: God of Wisdom and Logic. Often associated with Jhunal, the Nordic father of language and mathematics, Julianos is the Cyrodiilic god of literature, law, history, and contradiction. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls.
Alignment: Lawful Neutral
Domains: Law, Magic, Knowledge, Mentalism

Kynareth (Aedra)
Goddess of Air
Description: Kynareth is the strongest of the Sky spirits and is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life. In some legends, she is the first to agree to Lorkhan's plan to invent the mortal plane, and provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan's divine spark.
Alignment: Chaotic Good
Domains: Chaos, Good, Air, Storm, Weather

Lorkhan
The Missing God
Description: This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri 'Lorkhan', or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo-- much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the 'scheme of things' is interpreted a variety of ways. In Morrowind, for example, he is a being related to the Psijiic Endeavor, a process by which mortals are charged with transcending the gods that created them. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind. The moons of Nirn, Masser and Secunda, are his "Flesh-Divinity." Like the other gods he was a planet that participated in creation. His planet split and his divine spark fell to Nirn. The moons represent the "Cloven Duality" that is center to Lorkhan's ideals, and are a reminder to man of his duty. Recently the moons have begun dissolving; large black patches are appearing on their surfaces. These are not shadows as stars can be seen through them.
Alignment: Lawful Neutral
Domains: Creation, Trickery, Destruction, Moon

Magnus
Magus
Description: The god of sorcery, Magnus withdrew from the creation of the world at the last second, though it cost him dearly. What is left of him on the world is felt and controlled by mortals as magic. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. He is sometimes represented by an astrolabe, a telescope, or, more commonly, a staff. Cyrodiilic legends say he can inhabit the bodies of powerful magicians and lend them his power. He is associated with Zurin Arctus, the Underking.
Alignment: Lawful Neutral
Domains: Spell, Magic, Knowledge

Malacath (Daedra)
God of Curses
Description: He often appears as very muscular orc, often shown with a big and heavy weapon. He is the Patronage of the spurned and ostracized, the keeper of the Sworn Oath, and the Bloody Curse. Malacath was created when Boethiah ate the Aedroth Trinimac. The Orsimer ("Pariah Folk" in Elvish) or Orcs were also created, as they were Trinimac's devout followers. Malacath is not recognized as a Daedric Prince by his peers, which fits his sphere perfectly. Malacath is also called Malauch by Orcs and Orkey or the Old Knocker by Nords, who blame him for stealing mankind's long lifespan. Malacath spurns physical weakness, hence the above-average strength of the creatures associated with him.
Alignment: Lawful Evil
Domains: Hatred, Strength, Trickery

Mara (Aedra)
Mother Goddess, Goddess of Love
Description: Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
Alignment: Chaotic Neutral
Domains: Chaos, Protection, Healing

Mehrunes Dagon (Daedra)
God of Destruction
Description: Mehrunes Dagon is the Daedra prince of destruction, change, revolution, energy, and ambition. Popular Daedric power. He is associated with natural dangers like fire, earthquakes, and floods. In some cultures, though, Dagon is merely a god of bloodshed and betrayal. He is an especially important deity in Morrowind, where he represents its near-inhospitable terrain.
Mehrunes Dagon maintains realms called Deadlands; the realms are stormy with dark twisted trees, howling spirits and billowing mist. But from the records during the Oblivion Crisis the realms of Mehrunes Dagon are masses of small fiery realms with lava as sea and fire as the sky. The inhabitants are mostly Dremora with some lesser Daedra as their slaves.
Alignment: Chaotic Evil
Domains: Destruction, Hatred, Strength, Darkness, Tyranny, War, Trickery

Mephala (Daedra)
Androgyne, The Spider God
Description: Mephala is known by the names Webspinner, Spinner, and Spider; whose only consistent theme seems to be interference in the affairs of mortals for her amusement. Mephala is the Webspinner, or the Spider God. In Morrowind, he/she was the ancestor that taught the Chimer the skills they would need to evade their enemies or to kill them with secret murder. Enemies were numerous in those days since the Chimer were a small faction. He/she, along with Boethiah, organized the clan systems that eventually became the basis for the Great Houses. He/she founded the Morag Tong. Also called the Anticipation of Vivec.
Alignment: Neutral Evil
Domains: Spider, Trickery, Illusion, Darkness

Meridia (Daedra)
Prince of Living Energies, Lady of Infinite Energies
Description: Meridia is associated with the energies of living things. Her holdings in Oblivion are collectively known as "The Colored Rooms". Another Prince whose origins may not entirely be outside of the aetherial, Meridia has at several times been linked to Magnus the Sun. The most famous account of this association is the Tract of Merid-nunda, which overtly casts Meridia in the role of a wayward solar daughter, cast from the heavens for consorting with illicit spectra. Meridia hates the undead and the people who practice Necromancy.
Alignment: Chaotic Good
Domains: Creation, Sun, Earth, Plant, Renewal

Molag Bal (Daedra)
God of Schemes
Description: Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is the harvest the souls of mortals and to bring mortals souls within his sway by spreading seeds of strife and discord in the mortal realms. In Morrowind he is always the archenemy of Boethiah, the Prince of Plots. He is the main source of the obstacles to the Dunmer people. In the legends, Molag Bal always tries to upset the bloodlines of Houses or otherwise ruin Dunmeri 'purity'. A race of supermonsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era. Molag Bal maintains the realm called Coldharbour which is a freezing realm with a burning sky and muddy ground, desolate, barren and filled with suffering.
Alignment: Chaotic Evil
Domains: Planning, Trickery, Chaos, Suffering, Evil

Namira (Daedra)
Spirit Daedra
Description: Namira is the Daedric Prince whose sphere is the ancient darkness. She is known as the Spirit Daedra, ruler of sundry dark and shadowy spirits, and is often associated with spiders, insects, slugs, and other repulsive creatures which inspire mortals with an instinctive revulsion. Namira's followers keep to themselves and prefer living peacefully in dark and squalid conditions, but will react violently at any attempts to "save" them from their abysmal, minimalist lifestyles.
Alignment: True Neutral
Domains: Darkness, Spider, Retribution

Nocturnal (Daedra)
The Night Mistress
Description: Nocturnal, whose sphere is the night. Nocturnal is accorded the title Ur-dra by nearly all the Royalty of Oblivion. As the mother of night, she claims to be an aspect of the original Void itself, and it is generally deemed best to fortify this declaration in one's evening prayers. Nocturnal more-less is the thieves’ deity, although she does not ask for worshippers, nor does she necessarily give blessings to those that do recognize her.
Alignment: Chaotic Neutral
Domains: Darkness, Moon, Chaos

Peryite (Daedra)
Taskmaster
Description: Peryite is the Daedric Prince whose sphere is the ordering of the lowest orders of Oblivion. Some accounts also claim his sphere is pestilence. Peryite's statue depicts a dragon, and is ostensibly concerned with ensuring all things are accounted for, neat, tidy and in their right order.
Alignment: Lawful Neutral
Domains: Law, Planning, Renewal

Sanguine (Daedra)
Description: Sanguine is the Daedric Prince whose sphere is hedonistic revelry and debauchery, and passionate indulgences of darker natures. He often appears on the seals and signs of brothels and whore-houses. Sanguine is depicted as a portly man with a demon like head with horns and always with a bottle in hand.
Alignment: Chaotic Neutral
Domains: Chaos, Charm

Sheogorath (Daedra)
The Mad God
Description: Sheogorath is the Daedric Prince whose sphere is madness and whose motives are unknowable. Oddly enough, he looks like a happily-grinning banker or financier and carries a pocket watch which does not always appear to tell time as one would expect; this is even more unusual considering pocket watches have not been invented. He savors the act of driving mortals insane or making them perform actions obviously insane; his plane of Oblivion is known as the Madhouse. His creation was not with the other princes, and his fellow princes do not consider him a "true" Daedra. The fearful obeisance of Sheogorath is widespread, and is found in most Tamrielic quarters. Contemporary sources indicate that his roots are in Aldmeri creation stories; therein, he is 'born' when Lorkhan's divine spark is removed. One crucial myth calls him the 'Sithis-shaped hole' of the world. There is a region in Morrowind named after him, Sheogorad. There are many Daedric shrines there, many of which are shrines built specifically for his followers to worship him. According to Sheogorath himself, he considers madness to be a form of mercy for those who would otherwise not function in the world.
Alignment: Chaotic Evil
Domains: Madness, Mentalism, Chaos, Evil

Sotha Sil (Tribunal)
Description: Wizard-mystic god of the Dunmer, Sotha Sil is the least known of the divine Tribunal. He is said to be reshaping the world from his hidden Clockwork City. Once the last survivor of a minor Dunmer House, Sotha Sil became a great wizard in life, and was the member of the Tribunal that managed to figure out how to use Kagrenac's Tools on the Heart of Lorkhan to steal divine powers and become gods. Once the councilors of Nerevar, the Tribunal of Vivec, Almalexia, and Sotha Sil came to power among the Dunmer after Nerevar's death (which they may have caused, connived at, or at least failed to prevent), and went against Nerevar's dying wish by using the profane Tools of Kagrenac on the Heart of Lorkhan, to steal its divine essence for themselves. Great heroism they achieved with their divinity: but it was also their undoing, for they worked deeds of good against the evil of the Heart, and so were already becoming weaker even before the return of Dagoth-Ur, Nerevar's nemesis who had also stolen power from the Heart, and acted in accordance with its evil and grew stronger. Of all the Tribunal, Sotha Sil is not only the least known but the least talked about. A master, perhaps, of things which one was not meant to understand: or which nobody else can understand. And, in the end, a master of things which were so far removed from reality that he lost connection with the real world.
Alignment: Lawful Neutral
Domains: Knowledge, Magic, Artifice

Stendarr (Aedra)
God of Mercy.
Description: Stendarr is the patron of righteous might and merciful forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions, and the comfort of the law-abiding citizen. Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.
Alignment: Lawful Neutral
Domains: Law, Protection, Knowledge

Talos (Aedra)
God of War and Governance. Tiber Septim, the Dragonborn, Heir to the Seat of Sundered Kings
Description: Talos is the greatest hero-god of Mankind, and worshipped as the protector and patron of just ruler ship and civil society. Tiber Septim conquered all of Tamriel and ushered in the Third Era and the Third Empire. In his aspect of Ysmir, 'Dragon of the North,' Tiber Septim is also invoked as the patron of questing heroes.
Alignment: Lawful Good
Domains: Law, Good, Strength, War, Nobility, Liberation

Vaermina (Daedra)
Vaernima, Daedric Prince of Dreams and Nightmares
Description: Vaermina is a Daedric Prince whose sphere is the realm of dreams and nightmares, and from whose realm issues forth evil omens. Some have also claimed her sphere ties somehow to torture. Statuary of Vaermina depicts her as female. Vaernima maintains the realm of Oblivion called Quagmire, a nightmarish realm. Every few minutes, there was a flash of lightning and reality shifted, always to something more horrible and horrifying.
Alignment: Chaotic Evil
Domains: Darkness, Suffering, Evil

Vivec (Tribunal)
Description: Warrior-poet god of the Dunmer, Vivec is the invisible keeper of the holy land, ever vigilant against the dark gods of Red Mountain. He has saved the Dunmeri people from certain death on numerous occasions, most notably when he taught them how to breathe water (for a span) so that he could flood Morrowind and kill the Akaviri invaders, c. 2E 572. Once the councilors of Nerevar, the Tribunal of Vivec, Almalexia, and Sotha Sil came to power among the Dunmer after Nerevar's death (which they may have caused, connived at, or at least failed to prevent), and went against Nerevar's dying wish by using the profane Tools of Kagrenac on the Heart of Lorkhan, to steal its divine essence for themselves. Great heroism they achieved with their divinity: but it was also their undoing, for they worked deeds of good against the evil of the Heart, and so were already becoming weaker even before the return of Dagoth-Ur, Nerevar's nemesis who had also stolen power from the Heart, and acted in accordance with its evil and grew stronger. Vivec seems to have been the most active of the Tribunal: the most obviously "heroic" one, the one who achieved the most obviously public deeds of heroism (including, on occasion, saving the lives of the other members of the Tribunal). He was also the last of them to stand against Dagoth-Ur and maintain the Ghostfence, after Sotha Sil had withdrawn completely into his own clockwork world and Almalexia given in to despair, covered only by the barest facade of caring about her people in her own city of Mournhold.
Alignment: Lawful Good
Domains: War, Strength, Protection, Good

Zenithar (Aedra)
God of Work and Commerce
Description: Zenithar is the deity of wealth, labor, commerce, and communication. His priests have shown that the way to peace and prosperity is through earnest work and honest profit, not through war and bloodshed. Zenithar is understandably associated with Z'en. In the Empire, however, he is a far more cultivated god of merchants and middle nobility. His worshippers say, despite his mysterious origins, Zenithar is the god 'that will always win'.
Alignment: True Neutral
Domains: Luck, Travel, Trade, Protection