|
Dustini:
Male
Duros Scout 1; Init +3 (+3 Dex); Defense +15 (+2 class, +3 Dex);
Spd 10 m; VP/WP 9/12; Atk+3 ranged (3d6/20 or DC 15 stun, Blaster
pistol, range 10 m) or -1/-1 ranged (3d6/20, Blaster pistol with
Multifire, range 10 m); SV Fort +2, Ref +4, Will +1; SZ M; Rep
0; Str 9, Dex 17, Con 12, Int 14, Wis 10, Cha 10, Challenge Code
A.
Equipment: Blast helmet, vest (DR 2).
Skills: Astrogate+8, Demolitions+6, Hide+6, Listen+4, Pilot+9,
Search+6, Spot+4, Swim+3.
Feats: Armor Proficiency (light), Spacer, Starship Operation
(space transport), Weapon Group Proficiency (blaster pistols),
Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency
(simple weapons).
Karka
Sei'pek: Male Bothan Scout 1/Jedi Guardian 3; Init +7 (+3
Dex, +4 Improved Initiative); Defense +17 (+4 class, +3 Dex);
Spd 10 m; VP/WP 33/12; Atk+7 melee (2d8+2/19-20, Lightsaber, personal)
or +6 ranged (3d6/20 or DC 15 stun, Blaster pistol, range 10 m)
or +2/+2 ranged (3d6/20, Blaster pistol with Multifire, range
10 m) or +6 ranged (DC 15/12 stun, Grenade, stun, range 4 m);
SQ Deflect (attack -4), Deflect (defense +1); SV Fort +5, Ref
+7, Will +3; SZ M; FP 2; Rep 1; Str 14, Dex 16, Con 12, Int 10,
Wis 10, Cha 12, Challenge Code C.
Skills: Astrogate+2, Computer Use+5, Jump+3, Knowledge
(astronomy)+1, Listen+2, Pilot+10, Profession (spacehand)+2, Search+4,
Spot+6.
Force Skills: Battlemind+3, Enhance Senses+2, Force Defense+3,
Force Stealth+3.
Feats: Exotic Weapon Proficiency (Lightsaber), Improved
Initiative, Starship Operation (starfighter), Track, Weapon Focus
(Lightsaber), Weapon Group Proficiency (blaster pistols), Weapon
Group Proficiency (blaster rifles), Weapon Group Proficiency (simple
weapons).
Force Feats: Control, Sense.
McD-Bo Woroc: Male Human Jedi Guardian 4; Init +5 (+1 Dex,
+4 Improved Initiative); Defense +15 (+4 class, +1 Dex); Spd 10
m; VP/WP 35/14; Atk+6 melee (2d8/19-20, Lightsaber, personal)
or +2/-2 melee (1d6/20, Quarterstaff) or +4 ranged (1d6/20, Quarterstaff);
SQ Deflect (attack -4), Deflect (defense +1); SV Fort +6, Ref
+5, Will +4; SZ M; FP 2; Rep 1; Str 10, Dex 12, Con 14, Int 11,
Wis 14, Cha 12, Challenge Code C.
Skills:
Knowledge (Jedi lore)+6, Knowledge (technology)+2.
Force Skills:
Enhance Senses+6, Farseeing+6, Force Defense+6, Heal Another+6,
Heal Self+5, Move Object+2.
Feats:
Blind-Fight, Exotic Weapon Proficiency (Lightsaber), Force Sensitive,
Improved Initiative, Two-Weapon-Fighting, Weapon Finesse (Lightsaber),
Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency
(simple weapons).
Force Feats:
Alter, Control, Sense.
Pampi
Laroon : Female Twi'lek Tech Specialist 4; Init +1 (+1 Dex);
Defense +14 (+3 class, +1 Dex); Spd 6 m; VP/WP 20/12; Atk+4 melee
(1d6+1/20, Mace, light) or +4 ranged (4d6+1/20, Grenade, frag,
range 4 m) or +4 ranged (DC 15/12 stun, Grenade, stun, range 4
m); SQ Low-Light Vision, Instant mastery (Knowledge (tactics)),
Research, Computer Specialist +1; SV Fort +3, Ref +3, Will +2;
SZ M; Rep 1; Str 12, Dex 12, Con 12, Int 14, Wis 10, Cha 13, Challenge
Code C.
Skills:
Astrogate+6, Computer Use+13, Demolitions+6, Disable Device+6,
Knowledge (engineering)+6, Knowledge (tactics)+6, Pilot+7, Repair+10,
Search+6, Treat Injury+4.
Feats:
Gearhead, Skill Emphasis (Computer Use), Starship Operation (space
transport), Weapon Group Proficiency (simple weapons).
Tendau:
Male Ithorian Tech Specialist 4; Init +3 (+3 Dex); Defense
+16 (+3 class, +3 Dex); Spd 6 m; VP/WP 19/10; Atk+6 ranged (3d6/20
or DC 15 stun, Blaster pistol, range 10 m) or +2/+2 ranged (3d6/20,
Blaster pistol with Multifire, range 10 m) or +3 melee (1d4/20,
Knife, range 2 m); SQ Instant mastery (Craft ()), Research, Mechanic
+1; SV Fort +1, Ref +5, Will +3; SZ M; FP 2; Rep 1; Str 10, Dex
16, Con 10, Int 15, Wis 10, Cha 10, Challenge Code C.
Equipment: Blast helmet, vest (DR 2).
Skills: Computer Use+6, Craft (electronic devices)+6, Craft
(medpacs)+6, Craft (landspeeders)+6, Craft (computers)+6, Craft
(droids)+6, Pilot+9, Profession (mechanic)+4, Repair+6, Search+6.
Feats: Armor Proficiency (light), Weapon Group Proficiency
(blaster pistols), Weapon Group Proficiency (simple weapons).
Hepek:
Male Duros Scout 4; Init +4 (+4 Dex); Defense +17 (+3 class,
+4 Dex); Spd 10 m; VP/WP 24/12; Atk+6 ranged (3d6/20 or DC 15
stun, Blaster pistol, range 10 m) or +2/+2 ranged (3d6/20, Blaster
pistol with Multifire, range 10 m) or +6 ranged (, Net, range
2 m); SQ Heart +1, Trailblazing, Uncanny dodge (Dex bonus to Defense);
SV Fort +3, Ref +6, Will +1; SZ M; Rep 1; Str 12, Dex 18, Con
12, Int 10, Wis 9, Cha 10, Challenge Code C.
Equipment: Blast helmet, vest (DR 2).
Skills: Astrogate+6, Climb+2, Demolitions+4, Hide+7, Jump+2,
Listen+3, Move Silently+7, Pilot+10, Ride+5, Search+4, Spot+3,
Swim+5.
Feats: Spacer, Weapon Group Proficiency (blaster pistols),
Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency
(simple weapons).
|